Player Matchup

Kukulkan
Kukulkan
LgOptimus440
Kukulkan
Level 37
God Stats
1W - 4L
1,435 SR
Queue Stats
63W - 87L
1,407 Elo+
Party 1
Atlas
Atlas
enago974
Atlas
Level 21
God Stats
0W - 2L
1,324 SR
Queue Stats
9W - 22L
1,348 Elo+
Party 1
Fenrir
Fenrir
magicwinner974
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,412 Elo+
Party 1
Team Averages
Level 29
1,420 SR
1,389 Elo+

VS

Team Averages
Level 94
1,572 SR
1,348 Elo+
Freya
Freya
TomBecks2112
Freya
Level 103
God Stats
6W - 3L
1,548 SR
Queue Stats
19W - 27L
1,516 Elo+
Party 2
Chaac
Chaac
fredwall98
Chaac
Level 91
God Stats
1W - 1L
1,715 SR
Queue Stats
30W - 53L
1,333 Elo+
Solo
Ne Zha
Ne Zha
xSkillz238
Ne Zha
Level 89
God Stats
2W - 1L
1,452 SR
Queue Stats
5W - 11L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LgOptimus440
Kukulkan
17
3 / 2 / 2
11,143
619
7,799
9,739
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
enago974
Atlas
14
0 / 6 / 5
10,915
606
5,323
24,845
25,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 5 / 3
11,856
659
9,611
16,960
9,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 5
13,835
769
16,083
9,168
3,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
15
1 / 7 / 7
11,383
632
10,477
20,805
16,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
xSkillz238
Ne Zha
18
4 / 1 / 9
12,676
704
18,179
10,593
5,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
13
13
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
LgOptimus440
Kukulkan
3
2
2
2
W
8
0
5
10.5
L
Atlas
enago974
Atlas
0
6
5
0.42
W
Chaac
1
7
7
0.64
L
5
5
3
1.3
W
Ne Zha
xSkillz238
Ne Zha
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,733
Damage
44,739
51,544
Taken
40,566
39,430
Mitigated
25,376
3,925
Healing
17,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
LgOptimus440
Kukulkan
7,799
368
0
0
9,739
4,758
0
1,293
8,367
49,402
0
W
16,083
5,982
0
6,149
9,168
3,355
1,326
3,148
5,867
65,407
0
L
Atlas
enago974
Atlas
5,323
807
0
2,778
24,845
25,513
0
8,070
16,242
21,811
0
W
Chaac
10,477
955
111
6,149
20,805
16,033
729
6,250
13,867
0
42,478
L
9,611
1,580
0
1,147
16,960
9,159
0
7,140
9,572
0
23,292
W
Ne Zha
xSkillz238
Ne Zha
18,179
1,393
0
5,315
10,593
5,988
335
4,597
5,807
0
53,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,914
Gold Earned
37,894
141
Minions Killed
208
3
Camps Cleared
11
942,068
Distance Traveled
1,089,427
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,143
619
85
5
1
324,736
3
W
Freya
13,835
769
116
6
7
385,845
1
L
Atlas
10,915
606
29
2
0
274,051
3
W
Chaac
11,383
632
57
3
0
313,556
3
L
Fenrir
11,856
659
27
2
2
343,281
0
W
Ne Zha
12,676
704
35
2
4
390,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role