Player Matchup

Bacchus
Bacchus
Gold IV
Doule 12193
Bacchus
Gold IV
Level 155
God Stats
10W - 4L
1,613 SR
Queue Stats
65W - 50L
1,575 MMR
Solo
Baba Yaga
Baba Yaga
Platinum II
Kidslymm
Baba Yaga
Platinum II
Level 123
God Stats
1W - 0L
1,348 SR
Queue Stats
61W - 34L
1,967 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
PChavez16
Sun Wukong
Gold III
Level 123
God Stats
7W - 3L
1,555 SR
Queue Stats
69W - 68L
1,519 MMR
Solo
Rama
Rama
Gold IV
Scooby_DaddyD00
Rama
Gold IV
Level 118
God Stats
1W - 0L
1,395 SR
Queue Stats
91W - 98L
1,495 MMR
Party 1
Mercury
Mercury
Masters
TooEasy01
Mercury
Masters
Level 160
God Stats
8W - 4L
1,720 SR
Queue Stats
188W - 162L
2,750 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,526 SR
1,861 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,519 SR
1,867 MMR
Geb
Geb
Gold II
Bamaboy267
Geb
Gold II
Level 66
God Stats
3W - 3L
1,552 SR
Queue Stats
129W - 130L
1,554 MMR
Solo
Chiron
Chiron
Platinum II
ICanExcel
Chiron
Platinum II
Level 127
God Stats
1W - 3L
1,316 SR
Queue Stats
234W - 237L
1,852 MMR
Solo
Loki
Loki
Platinum III
KingHobojoe1
Loki
Platinum III
Level 159
God Stats
42W - 53L
1,588 SR
Queue Stats
972W - 973L
1,806 MMR
Solo
Sobek
Sobek
Masters
Paralyszd
Sobek
Masters
Level 160
God Stats
16W - 16L
1,637 SR
Queue Stats
335W - 326L
2,623 MMR
Solo
Merlin
Merlin
Bronze V
normitajuanita11
Merlin
Bronze V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Doule 12193
Bacchus
15
2 / 1 / 11
10,114
532
6,041
9,316
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baba Yaga
Kidslymm
Baba Yaga
17
6 / 3 / 8
11,242
592
12,732
9,188
4,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
PChavez16
Sun Wukong
17
1 / 1 / 1
10,773
567
10,045
15,927
8,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
3 / 3 / 2
10,670
562
3,787
11,647
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
TooEasy01
Mercury
19
7 / 3 / 1
11,672
614
9,648
12,891
4,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ShivaGaneshaThothAtlas

VS

Bans
BastetAchillesArtioMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,337
386
4,146
14,145
10,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
ICanExcel
Chiron
17
3 / 3 / 5
10,669
562
6,761
11,054
4,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
5 / 3 / 1
10,758
566
8,887
13,113
6,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Paralyszd
Sobek
17
2 / 1 / 2
10,580
557
10,208
14,532
18,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 8 / 1
7,143
376
4,021
8,155
2,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
19
Kills
10
11
Deaths
19
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Bacchus
Doule 12193
Bacchus
2
1
11
7.5
L
Chiron
ICanExcel
Chiron
3
3
5
1.83
W
Baba Yaga
Kidslymm
Baba Yaga
6
3
8
3.33
L
5
3
1
1.83
W
Sun Wukong
PChavez16
Sun Wukong
1
1
1
1.5
L
Sobek
Paralyszd
Sobek
2
1
2
3
W
3
3
2
1.33
W
Mercury
TooEasy01
Mercury
7
3
1
2.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,253
Damage
34,023
58,969
Taken
60,999
31,792
Mitigated
41,882
14,427
Healing
13,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,146
491
0
1,844
14,145
10,812
0
5,602
8,543
17,342
0
W
Bacchus
Doule 12193
Bacchus
6,041
673
299
2,217
9,316
10,403
16
2,340
6,946
25,405
0
L
Chiron
ICanExcel
Chiron
6,761
2,658
349
3,056
11,054
4,333
0
4,244
6,810
0
62,078
W
Baba Yaga
Kidslymm
Baba Yaga
12,732
855
0
2,150
9,188
4,425
20
3,129
6,040
81,913
0
L
8,887
2,482
0
2,210
13,113
6,205
0
3,479
9,634
0
94,328
W
Sun Wukong
PChavez16
Sun Wukong
10,045
2,533
0
5,025
15,927
8,476
0
9,123
6,034
0
77,122
L
Sobek
Paralyszd
Sobek
10,208
608
0
6,127
14,532
18,247
172
1,241
13,291
66,246
0
W
3,787
2,626
0
4,509
11,647
3,979
315
1,074
10,529
0
77,108
W
Mercury
TooEasy01
Mercury
9,648
6,113
0
227
12,891
4,509
0
1,756
11,045
0
115,812
L
4,021
167
0
106
8,155
2,285
0
4,207
3,948
36,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,471
Gold Earned
46,487
664
Minions Killed
529
0
Camps Cleared
0
2,054,624
Distance Traveled
1,831,946
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,337
386
24
1
0
385,650
5
W
Bacchus
10,114
532
42
2
0
424,698
9
L
Chiron
10,669
562
127
7
0
359,787
5
W
Baba Yaga
11,242
592
144
8
0
386,964
5
L
Loki
10,758
566
159
8
0
394,062
1
W
Sun Wukong
10,773
567
180
9
0
418,357
3
L
Sobek
10,580
557
151
8
0
400,674
6
W
Rama
10,670
562
136
7
0
363,313
3
W
Mercury
11,672
614
162
9
0
461,292
2
L
Merlin
7,143
376
68
4
0
291,773
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role