Player Matchup

He Bo
He Bo
Dyedblack
He Bo
Level 67
God Stats
2W - 0L
1,487 SR
Queue Stats
10W - 8L
1,567 Elo+
Party 1
Jing Wei
Jing Wei
badlogik
Jing Wei
Level 28
God Stats
1W - 0L
1,340 SR
Queue Stats
14W - 9L
1,552 Elo+
Party 1
Ares
Ares
shpearmint
Ares
Level 7
God Stats
1W - 1L
1,368 SR
Queue Stats
2W - 3L
1,213 Elo+
Party 1
Team Averages
Level 34
1,398 SR
1,444 Elo+

VS

Team Averages
Level 30
1,608 SR
1,523 Elo+
Nu Wa
Nu Wa
Cleanurfeed
Nu Wa
Level 29
God Stats
5W - 12L
1,551 SR
Queue Stats
242W - 300L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
LiLbaculum
Cthulhu
Level 31
God Stats
5W - 10L
1,551 SR
Queue Stats
9W - 27L
1,526 Elo+
Party 2
Izanami
Izanami
SpardaHail
Izanami
Level 31
God Stats
0W - 1L
1,722 SR
Queue Stats
3W - 13L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dyedblack
He Bo
11
1 / 3 / 6
6,844
684
5,851
4,999
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
badlogik
Jing Wei
14
11 / 1 / 1
9,323
932
13,795
8,496
3,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 4
6,810
681
1,200
7,459
5,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
6,770
677
6,232
6,387
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
LiLbaculum
Cthulhu
12
3 / 2 / 3
7,228
723
6,922
9,663
8,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
SpardaHail
Izanami
10
2 / 5 / 3
6,748
675
3,586
9,507
2,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
12
Kills
6
6
Deaths
12
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
He Bo
Dyedblack
He Bo
1
3
6
1.33
L
Cthulhu
LiLbaculum
Cthulhu
3
2
3
2.25
L
Izanami
SpardaHail
Izanami
2
5
3
0.7
W
Jing Wei
badlogik
Jing Wei
11
1
1
11.5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,846
Damage
16,740
20,954
Taken
25,557
10,363
Mitigated
12,233
3,485
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,232
1,547
462
459
6,387
1,663
0
2,380
4,007
15,568
0
W
He Bo
Dyedblack
He Bo
5,851
428
0
454
4,999
1,777
297
3,252
1,414
16,249
0
L
Cthulhu
LiLbaculum
Cthulhu
6,922
146
257
1,494
9,663
8,283
0
3,452
6,211
13,438
0
L
Izanami
SpardaHail
Izanami
3,586
1,945
769
1,369
9,507
2,287
25
1,595
7,912
0
23,907
W
Jing Wei
badlogik
Jing Wei
13,795
9,356
0
1,869
8,496
3,127
160
4,932
2,962
0
47,415
W
1,200
16
0
1,162
7,459
5,459
0
3,600
3,259
3,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,977
Gold Earned
20,746
106
Minions Killed
103
3
Camps Cleared
4
564,326
Distance Traveled
549,792
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,770
677
35
4
2
173,686
3
W
He Bo
6,844
684
19
2
0
187,779
0
L
Cthulhu
7,228
723
28
3
2
211,399
3
L
Izanami
6,748
675
40
4
0
164,707
0
W
Jing Wei
9,323
932
79
8
3
186,515
2
W
Ares
6,810
681
8
1
0
190,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role