Player Matchup

Set
Set
Gold V
 
Set
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
BrillaWaave
Horus
Silver I
Level 116
God Stats
11W - 7L
1,672 SR
Queue Stats
183W - 197L
1,226 MMR
Solo
Sol
Sol
Silver II
leo02727
Sol
Silver II
Level 88
God Stats
8W - 14L
1,398 SR
Queue Stats
298W - 324L
1,148 MMR
Solo
King Arthur
King Arthur
Silver I
zHybrids
King Arthur
Silver I
Level 101
God Stats
1W - 2L
1,212 SR
Queue Stats
359W - 368L
1,097 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,456 SR
1,294 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,537 SR
1,333 MMR
Eset
Eset
Gold III
 
Eset
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
 
Kumbhakarna
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
PapaEmeritasIII
Fenrir
Silver V
Level 114
God Stats
2W - 1L
1,679 SR
Queue Stats
15W - 23L
1,180 MMR
Solo
Ullr
Ullr
Gold IV
ijsick
Ullr
Gold IV
Level 142
God Stats
5W - 6L
1,307 SR
Queue Stats
272W - 271L
1,240 MMR
Solo
Guan Yu
Guan Yu
Silver III
shaaaar
Guan Yu
Silver III
Level 95
God Stats
1W - 0L
1,697 SR
Queue Stats
13W - 17L
1,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
2 / 3 / 1
6,251
568
3,203
7,651
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
 
Merlin
11
0 / 1 / 1
6,075
552
2,901
2,830
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 1
4,986
453
1,016
4,781
1,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 1
5,103
464
3,647
6,925
1,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
zHybrids
King Arthur
11
1 / 2 / 1
6,324
575
6,665
6,788
3,759
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
PersephoneShivaBastetCliodhnaAtlas

VS

Bans
AthenaArtioAnubisBellonaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 0 / 2
6,382
580
2,025
3,096
1,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kumbhakarna
 
Kumbhakarna
9
0 / 0 / 4
5,790
526
1,747
5,666
3,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 2 / 2
6,301
573
5,096
7,263
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
ijsick
Ullr
11
3 / 0 / 1
6,410
583
4,228
4,082
1,334
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
shaaaar
Guan Yu
10
1 / 1 / 1
5,752
523
3,554
8,073
6,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
10
10
Deaths
3
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
3
1
0.83
L
Merlin
 
Merlin
0
1
1
0.5
W
Eset
 
Eset
1
0
2
2
W
Kumbhakarna
 
Kumbhakarna
0
0
4
2
L
0
1
1
0.5
W
5
2
2
3
W
Ullr
ijsick
Ullr
3
0
1
3.5
L
0
3
1
0.17
W
Guan Yu
shaaaar
Guan Yu
1
1
1
1.5
L
King Arthur
zHybrids
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,432
Damage
16,650
28,975
Taken
28,180
9,825
Mitigated
15,194
8,706
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,203
1,484
0
2,816
7,651
2,189
0
652
6,966
0
31,876
L
Merlin
 
Merlin
2,901
215
0
820
2,830
672
0
1,342
1,488
40,982
629
W
Eset
 
Eset
2,025
287
8
303
3,096
1,342
0
1,779
1,317
42,256
0
W
Kumbhakarna
 
Kumbhakarna
1,747
118
124
2,024
5,666
3,040
0
3,016
2,650
9,717
0
L
1,016
550
284
2,189
4,781
1,905
0
1,191
3,590
0
10,847
W
5,096
1,073
0
781
7,263
2,604
0
1,005
6,258
0
26,823
W
Ullr
ijsick
Ullr
4,228
1,974
0
750
4,082
1,334
0
660
3,422
0
43,670
L
3,647
748
0
2,326
6,925
1,300
0
587
6,338
28,872
0
W
Guan Yu
shaaaar
Guan Yu
3,554
693
60
3,511
8,073
6,874
0
0
8,073
0
24,280
L
King Arthur
zHybrids
King Arthur
6,665
1,232
0
271
6,788
3,759
0
0
6,314
0
38,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,739
Gold Earned
30,635
314
Minions Killed
321
0
Camps Cleared
0
966,887
Distance Traveled
1,060,205
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,251
568
68
6
0
205,920
3
L
Merlin
6,075
552
102
9
0
202,922
5
W
Eset
6,382
580
101
9
0
219,874
5
W
Kumbhakarna
5,790
526
16
1
0
212,039
5
L
Horus
4,986
453
16
1
0
170,407
0
W
Fenrir
6,301
573
48
4
0
238,694
0
W
Ullr
6,410
583
97
9
0
180,074
4
L
Sol
5,103
464
52
5
0
174,208
4
W
Guan Yu
5,752
523
59
5
0
209,524
3
L
King Arthur
6,324
575
76
7
0
213,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role