Player Matchup

Cthulhu
Cthulhu
Dexlexia
Cthulhu
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,542 Elo+
Party 2
Charybdis
Charybdis
ThreeMilks
Charybdis
Level 141
God Stats
2W - 6L
1,450 SR
Queue Stats
175W - 173L
1,578 Elo+
Solo
Sol
Sol
Tonyphobia
Sol
Level 121
God Stats
2W - 3L
1,493 SR
Queue Stats
50W - 56L
1,526 Elo+
Party 2
Zeus
Zeus
domsd
Zeus
Level 147
God Stats
102W - 63L
1,646 SR
Queue Stats
223W - 207L
1,558 Elo+
Solo
Thor
Thor
jdawg0525
Thor
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,405 Elo+
Party 2
Team Averages
Level 122
1,518 SR
1,522 Elo+

VS

Team Averages
Level 88
1,593 SR
1,391 Elo+
Neith
Neith
Cheii Poem
Neith
Level 13
God Stats
10W - 13L
1,500 SR
Queue Stats
19W - 41L
1,054 Elo+
Party 1
Artemis
Artemis
Hexzium
Artemis
Level 160
God Stats
16W - 7L
1,852 SR
Queue Stats
320W - 194L
1,681 Elo+
Solo
Arachne
Arachne
TTV Sabortian
Arachne
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,118 Elo+
Party 1
Janus
Janus
UnBothereDSin
Janus
Level 111
God Stats
13W - 13L
1,566 SR
Queue Stats
49W - 53L
1,578 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
thonju
Morgan Le Fay
Level 142
God Stats
5W - 5L
1,546 SR
Queue Stats
181W - 202L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dexlexia
Cthulhu
14
1 / 6 / 4
8,270
689
6,251
13,168
12,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
ThreeMilks
Charybdis
16
1 / 3 / 2
9,179
765
7,212
10,998
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 2 / 2
8,591
716
5,579
11,002
3,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
domsd
Zeus
17
8 / 5 / 1
9,759
813
13,760
10,831
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
15
1 / 7 / 3
8,533
711
3,897
12,835
6,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
2 / 3 / 7
8,839
737
5,603
7,588
2,470
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Hexzium
Artemis
19
11 / 1 / 5
11,125
927
18,444
14,674
6,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
16
5 / 4 / 5
9,377
781
9,509
12,921
5,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 2 / 3
9,150
763
7,719
8,115
2,649
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
thonju
Morgan Le Fay
15
0 / 2 / 6
8,134
678
6,721
7,158
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
12
Kills
23
23
Deaths
12
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
2
3
7
1.83
L
Cthulhu
Dexlexia
Cthulhu
1
6
4
0.5
W
Artemis
Hexzium
Artemis
11
1
5
13.5
W
Arachne
5
4
5
1.88
L
Charybdis
ThreeMilks
Charybdis
1
3
2
0.67
L
1
2
2
1
W
5
2
3
3.25
L
Zeus
domsd
Zeus
8
5
1
1.7
L
Thor
1
7
3
0.36
W
Morgan Le Fay
thonju
Morgan Le Fay
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,699
Damage
47,996
58,834
Taken
50,456
30,363
Mitigated
19,349
6,244
Healing
15,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
5,603
1,474
0
1,369
7,588
2,470
0
5,434
1,938
102
22,087
L
Cthulhu
Dexlexia
Cthulhu
6,251
237
1,097
1,625
13,168
12,020
27
4,824
8,172
14,496
0
W
Artemis
Hexzium
Artemis
18,444
11,233
0
9,771
14,674
6,131
2,446
6,002
8,502
0
64,107
W
Arachne
9,509
6,484
0
2,422
12,921
5,558
0
4,576
7,962
0
17,599
L
Charybdis
ThreeMilks
Charybdis
7,212
4,201
0
1,396
10,998
4,042
515
2,569
8,241
0
44,643
L
5,579
501
0
994
11,002
3,812
371
2,079
8,787
32,112
0
W
7,719
702
0
449
8,115
2,649
119
5,083
2,839
28,945
0
L
Zeus
domsd
Zeus
13,760
1,874
0
866
10,831
3,989
276
2,048
8,649
33,518
0
L
Thor
3,897
622
0
266
12,835
6,500
0
2,274
10,375
0
16,976
W
Morgan Le Fay
thonju
Morgan Le Fay
6,721
585
0
1,295
7,158
2,541
32
3,764
3,296
19,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,332
Gold Earned
46,625
242
Minions Killed
222
0
Camps Cleared
0
1,125,880
Distance Traveled
1,214,853
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,839
737
34
3
0
201,345
2
L
Cthulhu
8,270
689
20
2
0
219,745
0
W
Artemis
11,125
927
87
7
0
221,505
3
W
Arachne
9,377
781
22
2
0
273,795
1
L
Charybdis
9,179
765
86
7
0
210,778
4
L
Sol
8,591
716
40
3
0
244,815
1
W
Janus
9,150
763
41
3
0
250,724
0
L
Zeus
9,759
813
67
6
0
222,864
4
L
Thor
8,533
711
29
2
0
227,678
0
W
Morgan Le Fay
8,134
678
38
3
0
267,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role