Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
Cancerified
Ares
Level 20
God Stats
4W - 6L
1,433 SR
Queue Stats
100W - 130L
1,398 Elo+
Party 2
He Bo
He Bo
Karloval
He Bo
Level 69
God Stats
9W - 13L
1,434 SR
Queue Stats
173W - 180L
1,401 Elo+
Solo
Artemis
Artemis
LaFefeCarpo
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,194 Elo+
Party 3
King Arthur
King Arthur
MoonВeam
King Arthur
Level 55
God Stats
7W - 13L
1,472 SR
Queue Stats
218W - 234L
1,354 Elo+
Party 2
Team Averages
Level 45
1,468 SR
1,369 Elo+

VS

Team Averages
Level 47
1,460 SR
1,374 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
NewNomad
Anubis
Level 61
God Stats
11W - 4L
1,582 SR
Queue Stats
12W - 9L
1,328 Elo+
Solo
Pele
Pele
OlezhaOpasnostь
Pele
Level 26
God Stats
5W - 8L
1,280 SR
Queue Stats
197W - 205L
1,188 Elo+
Party 1
Neith
Neith
impartttial
Neith
Level 48
God Stats
14W - 15L
1,414 SR
Queue Stats
51W - 58L
1,391 Elo+
Party 1
Nox
Nox
krrauller
Nox
Level 65
God Stats
2W - 3L
1,522 SR
Queue Stats
210W - 236L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
2 / 5 / 1
7,412
436
7,714
11,872
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 3 / 7
7,470
439
5,191
12,416
10,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Karloval
He Bo
14
5 / 6 / 2
8,715
513
10,080
10,591
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
LaFefeCarpo
Artemis
11
0 / 9 / 1
6,821
401
3,843
11,829
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
MoonВeam
King Arthur
12
6 / 4 / 3
8,206
483
9,228
14,611
10,531
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
5 / 1 / 4
9,172
540
7,744
9,714
8,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
NewNomad
Anubis
14
6 / 3 / 2
9,244
544
6,152
8,679
5,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
13 / 3 / 2
10,633
625
17,073
15,787
5,773
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 4 / 2
7,758
456
8,490
8,983
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 3
8,115
477
3,857
10,208
7,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
14
Kills
27
27
Deaths
15
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
5
1
0.5
W
Sun Wukong
 
Sun Wukong
5
1
4
7
L
1
3
7
1.5
L
He Bo
Karloval
He Bo
5
6
2
1
L
Artemis
LaFefeCarpo
Artemis
0
9
1
0.06
L
King Arthur
MoonВeam
King Arthur
6
4
3
1.88
W
Anubis
NewNomad
Anubis
6
3
2
2.33
W
13
3
2
4.67
W
2
4
2
0.75
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,056
Damage
43,316
61,319
Taken
53,371
29,567
Mitigated
30,347
6,182
Healing
17,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
7,714
1,186
0
788
11,872
3,400
0
1,465
10,407
0
52,104
W
Sun Wukong
 
Sun Wukong
7,744
1,134
0
1,918
9,714
8,385
0
646
9,068
0
44,039
L
5,191
264
0
815
12,416
10,871
0
1,763
10,653
24,767
0
L
He Bo
Karloval
He Bo
10,080
529
0
892
10,591
2,051
498
4,435
6,156
43,263
0
L
Artemis
LaFefeCarpo
Artemis
3,843
2,415
0
2,093
11,829
2,714
228
0
11,829
0
26,888
L
King Arthur
MoonВeam
King Arthur
9,228
1,215
0
1,594
14,611
10,531
0
2,310
12,301
0
39,603
W
Anubis
NewNomad
Anubis
6,152
683
0
2,496
8,679
5,082
1,888
4,864
3,815
43,923
0
W
17,073
4,694
0
7,135
15,787
5,773
975
2,146
13,641
0
72,609
W
8,490
4,033
0
2,970
8,983
3,317
1,560
3,124
5,859
0
46,826
W
3,857
842
569
2,297
10,208
7,790
540
4,491
5,717
21,393
113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,624
Gold Earned
44,922
313
Minions Killed
362
0
Camps Cleared
0
1,581,056
Distance Traveled
1,562,857
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,412
436
76
4
0
329,803
0
W
Sun Wukong
9,172
540
63
4
0
330,649
0
L
Ares
7,470
439
38
2
0
342,947
4
L
He Bo
8,715
513
76
4
0
294,880
2
L
Artemis
6,821
401
59
3
0
261,410
0
L
King Arthur
8,206
483
64
4
0
352,016
1
W
Anubis
9,244
544
71
4
0
256,609
1
W
Pele
10,633
625
116
7
0
374,060
0
W
Neith
7,758
456
75
4
0
300,861
4
W
Nox
8,115
477
37
2
0
300,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role