Player Matchup

Sol
Sol
ConnarJP
Sol
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 123L
1,502 Elo+
Solo
Serqet
Serqet
DTK Symmetry
Serqet
Level 159
God Stats
14W - 19L
1,538 SR
Queue Stats
448W - 464L
1,450 Elo+
Solo
Atlas
Atlas
DeRozeBeer
Atlas
Level 101
God Stats
16W - 15L
1,490 SR
Queue Stats
33W - 37L
1,445 Elo+
Solo
Chaac
Chaac
ready-minicab0
Chaac
Level 77
God Stats
35W - 34L
1,565 SR
Queue Stats
394W - 387L
1,556 Elo+
Solo
Yu Huang
Yu Huang
shinro_tensei
Yu Huang
Level 116
God Stats
1W - 0L
1,300 SR
Queue Stats
6W - 11L
1,354 Elo+
Solo
Team Averages
Level 108
1,479 SR
1,462 Elo+

VS

Team Averages
Level 16
1,500 SR
1,484 Elo+
Geb
Geb
 
Geb
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
FranticCrowd812
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
LyricalMango809
Ah Puch
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,418 Elo+
Party 1
Fenrir
Fenrir
ZXH17
Fenrir
Level 8
God Stats
1W - 7L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
pileofpoo1
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
17 / 0 / 25
12,081
1,510
29,422
10,264
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
18
17 / 0 / 20
11,666
1,458
16,856
6,818
3,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
17
7 / 0 / 27
10,980
1,373
12,807
10,780
13,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 0 / 26
9,899
1,237
5,962
3,891
2,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Yu Huang
shinro_tensei
Yu Huang
16
6 / 1 / 27
10,300
1,288
11,958
4,706
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

344

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 9 / 1
8,219
1,027
4,983
17,422
12,769
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
0 / 9 / 1
8,012
1,002
2,655
17,087
11,069
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 8 / 0
8,568
1,071
11,146
11,203
3,411
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
ZXH17
Fenrir
13
0 / 16 / 1
7,818
977
6,403
20,510
8,938
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
pileofpoo1
Jormungandr
13
0 / 9 / 1
8,077
1,010
7,025
17,086
14,210
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
5
51
Kills
1
1
Deaths
51
125
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
9
1
0.06
W
17
0
25
29.5
W
Serqet
17
0
20
27
W
Atlas
7
0
27
20.5
L
0
9
1
0.06
L
1
8
0
0.13
L
Fenrir
ZXH17
Fenrir
0
16
1
0.03
L
Jormungandr
pileofpoo1
Jormungandr
0
9
1
0.06
W
4
0
26
17
W
Yu Huang
shinro_tensei
Yu Huang
6
1
27
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,005
Damage
32,212
36,459
Taken
83,308
25,686
Mitigated
50,397
11,206
Healing
2,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,983
1,115
0
662
17,422
12,769
0
10,276
6,686
14,194
0
W
29,422
16,899
0
7,308
10,264
4,374
0
7,829
2,435
47,488
0
W
Serqet
16,856
5,332
0
32
6,818
3,078
0
4,908
1,910
0
25,111
W
Atlas
12,807
5,883
0
1,070
10,780
13,324
0
7,271
3,509
24,755
0
L
2,655
514
0
0
17,087
11,069
0
13,365
3,431
13,148
0
L
11,146
757
0
722
11,203
3,411
0
6,966
4,033
31,732
0
L
Fenrir
ZXH17
Fenrir
6,403
1,199
0
1,115
20,510
8,938
0
11,955
8,064
0
16,793
L
Jormungandr
pileofpoo1
Jormungandr
7,025
3,108
0
375
17,086
14,210
0
11,625
4,832
22,835
0
W
5,962
56
0
2,064
3,891
2,976
0
2,693
1,198
0
22,080
W
Yu Huang
shinro_tensei
Yu Huang
11,958
785
0
732
4,706
1,934
0
3,108
1,598
15,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,926
Gold Earned
40,694
154
Minions Killed
127
7
Camps Cleared
4
871,093
Distance Traveled
743,262
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,219
1,027
19
2
1
152,715
0
W
Sol
12,081
1,510
47
6
1
153,888
0
W
Serqet
11,666
1,458
18
2
5
193,208
0
W
Atlas
10,980
1,373
26
3
0
171,330
0
L
Khepri
8,012
1,002
15
2
1
152,424
0
L
Ah Puch
8,568
1,071
46
6
2
139,466
0
L
Fenrir
7,818
977
14
2
0
152,835
1
L
Jormungandr
8,077
1,010
33
4
0
145,822
0
W
Chaac
9,899
1,237
55
7
1
190,007
3
W
Yu Huang
10,300
1,288
8
1
0
162,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role