Player Matchup

Olorun
Olorun
KingHenselt
Olorun
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 54L
1,659 Elo+
Party 1
Thor
Thor
woykas
Thor
Level 29
God Stats
1W - 1L
1,646 SR
Queue Stats
66W - 64L
1,626 Elo+
Party 1
Bacchus
Bacchus
ТвoяМамка
Bacchus
Level 159
God Stats
6W - 2L
1,583 SR
Queue Stats
120W - 139L
1,486 Elo+
Solo
Team Averages
Level 76
1,576 SR
1,590 Elo+

VS

Team Averages
Level 99
1,387 SR
1,368 Elo+
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
EddieTM
Xing Tian
Level 129
God Stats
2W - 0L
1,257 SR
Queue Stats
16W - 14L
1,302 Elo+
Party 2
Neith
Neith
MauCoz
Neith
Level 7
God Stats
10W - 8L
1,403 SR
Queue Stats
13W - 11L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 5 / 2
7,291
663
5,947
8,007
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
woykas
Thor
11
3 / 4 / 1
7,458
678
5,149
8,837
4,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 1 / 4
7,370
670
5,559
8,821
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
7 / 1 / 3
8,506
773
10,941
4,092
1,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
EddieTM
Xing Tian
12
0 / 1 / 10
7,958
723
3,826
11,179
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
MauCoz
Neith
12
3 / 2 / 4
7,562
687
6,583
6,385
2,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
10
10
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
7
1
3
8.5
W
Xing Tian
EddieTM
Xing Tian
0
1
10
5
L
Olorun
1
5
2
0.4
W
Neith
MauCoz
Neith
3
2
4
2.5
L
Thor
woykas
Thor
3
4
1
0.88
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,655
Damage
21,350
25,665
Taken
21,656
15,973
Mitigated
14,238
5,034
Healing
3,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
10,941
3,860
0
247
4,092
1,640
42
2,127
1,965
27,463
0
W
Xing Tian
EddieTM
Xing Tian
3,826
345
0
3,082
11,179
10,110
0
4,815
6,364
15,634
0
L
Olorun
5,947
2,920
288
1,385
8,007
2,896
117
6,028
1,979
26,229
2,598
W
Neith
MauCoz
Neith
6,583
2,553
0
505
6,385
2,488
406
3,976
2,409
0
24,524
L
Thor
woykas
Thor
5,149
915
0
1,093
8,837
4,293
0
4,988
3,849
0
19,375
L
5,559
192
0
2,268
8,821
8,784
0
4,430
4,391
17,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,119
Gold Earned
24,026
111
Minions Killed
123
4
Camps Cleared
6
569,713
Distance Traveled
608,919
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,506
773
58
5
4
210,748
3
W
Xing Tian
7,958
723
16
1
0
220,436
5
L
Olorun
7,291
663
57
5
1
178,943
1
W
Neith
7,562
687
49
4
2
177,735
0
L
Thor
7,458
678
31
3
3
183,103
0
L
Bacchus
7,370
670
23
2
0
207,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role