Player Matchup

Merlin
Merlin
AnotherAnomaly
Merlin
Level 159
God Stats
3W - 1L
1,811 SR
Queue Stats
152W - 78L
1,799 Elo+
Party 1
Fafnir
Fafnir
GlizzyGobbler56
Fafnir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 29L
1,856 Elo+
Party 1
Bakasura
Bakasura
Yuhmir
Bakasura
Level 160
God Stats
6W - 2L
1,492 SR
Queue Stats
192W - 127L
1,756 Elo+
Party 1
Team Averages
Level 159
1,601 SR
1,804 Elo+

VS

Team Averages
Level 24
1,549 SR
1,403 Elo+
Bacchus
Bacchus
SyraCraw
Bacchus
Level 23
God Stats
0W - 1L
1,749 SR
Queue Stats
7W - 15L
1,371 Elo+
Party 2
Ra
Ra
UsedToPs4
Ra
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 16L
1,339 Elo+
Party 2
Nemesis
Nemesis
manbat73
Nemesis
Level 4
God Stats
0W - 1L
1,398 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 11
9,263
772
13,104
8,873
3,398
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 0 / 9
9,377
781
4,666
10,445
11,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Yuhmir
Bakasura
15
9 / 4 / 6
10,081
840
13,053
11,934
5,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
SyraCraw
Bacchus
12
1 / 4 / 3
8,150
679
5,154
13,123
12,515
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 5 / 1
8,985
749
8,371
10,240
2,888
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
manbat73
Nemesis
10
0 / 7 / 4
7,311
609
3,142
9,885
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
16
Kills
5
6
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
W
2
0
9
6.5
L
Bacchus
SyraCraw
Bacchus
1
4
3
0.63
L
4
5
1
0.9
W
Bakasura
Yuhmir
Bakasura
9
4
6
3
L
Nemesis
manbat73
Nemesis
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,823
Damage
16,667
31,252
Taken
33,248
20,316
Mitigated
18,197
7,300
Healing
3,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,104
900
0
1,024
8,873
3,398
1,126
4,269
4,604
42,073
0
W
4,666
825
0
3,727
10,445
11,010
44
4,380
6,065
11,639
0
L
Bacchus
SyraCraw
Bacchus
5,154
635
0
250
13,123
12,515
50
5,500
5,636
13,378
0
L
8,371
350
735
2,713
10,240
2,888
132
6,177
3,367
42,114
0
W
Bakasura
Yuhmir
Bakasura
13,053
9,634
0
2,549
11,934
5,908
964
5,979
5,955
0
31,574
L
Nemesis
manbat73
Nemesis
3,142
835
0
0
9,885
2,794
56
5,795
3,477
0
7,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,721
Gold Earned
24,446
132
Minions Killed
105
7
Camps Cleared
4
678,280
Distance Traveled
607,520
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,263
772
65
5
1
221,977
1
W
Fafnir
9,377
781
10
1
1
216,038
9
L
Bacchus
8,150
679
10
1
0
214,109
0
L
Ra
8,985
749
80
7
3
197,462
2
W
Bakasura
10,081
840
57
5
5
240,265
1
L
Nemesis
7,311
609
15
1
1
195,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role