Player Matchup

Izanami
Izanami
Diamond IV
Danregaan
Izanami
Diamond IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
331W - 325L
2,190 MMR
Party 1
Fafnir
Fafnir
Diamond I
Devine94__
Fafnir
Diamond I
Level 156
God Stats
5W - 7L
1,597 SR
Queue Stats
131W - 115L
2,525 MMR
Solo
Chaac
Chaac
Platinum II
Joaquininho22
Chaac
Platinum II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 40L
1,982 MMR
Solo
Artio
Artio
Platinum II
Royal2Hu
Artio
Platinum II
Level 155
God Stats
1W - 8L
1,191 SR
Queue Stats
340W - 339L
1,969 MMR
Party 1
Ra
Ra
Masters
Yυmiya
Ra
Masters
Level 160
God Stats
3W - 2L
1,911 SR
Queue Stats
236W - 194L
2,558 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,540 SR
2,245 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,582 SR
1,964 MMR
Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond III
Adc-or-Trolll
Apollo
Diamond III
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 54L
2,396 MMR
Solo
Hades
Hades
Diamond V
AiZeN_Plan
Hades
Diamond V
Level 142
God Stats
22W - 17L
1,737 SR
Queue Stats
228W - 212L
2,097 MMR
Solo
Sobek
Sobek
Platinum V
Leqeend4ry
Sobek
Platinum V
Level 151
God Stats
3W - 0L
1,685 SR
Queue Stats
134W - 133L
1,818 MMR
Solo
Vulcan
Vulcan
Diamond V
NeXus_F4K_LED
Vulcan
Diamond V
Level 104
God Stats
3W - 4L
1,489 SR
Queue Stats
57W - 32L
2,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Danregaan
Izanami
11
1 / 4 / 1
6,363
636
4,672
7,273
1,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
Devine94__
Fafnir
8
1 / 1 / 1
5,993
599
1,406
6,656
3,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 1
5,195
520
598
7,028
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
Royal2Hu
Artio
8
0 / 2 / 0
4,702
470
1,800
8,330
4,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 0
5,876
588
807
3,767
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArachneBastetNemesisAtlas

VS

Bans
ShivaUllrGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
3 / 0 / 3
6,395
640
4,643
4,923
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 2
7,384
738
6,120
5,895
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
11
1 / 0 / 0
6,184
618
2,950
4,335
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
10
0 / 1 / 2
5,838
584
1,349
3,879
2,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 0 / 1
6,983
698
5,081
2,819
878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
9
9
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
0
3
4.5
W
3
1
2
4
W
Hades
1
0
0
1
L
Izanami
Danregaan
Izanami
1
4
1
0.38
L
Fafnir
Devine94__
Fafnir
1
1
1
1.5
L
0
2
1
0.25
W
Sobek
0
1
2
1
W
2
0
1
2.5
L
Artio
Royal2Hu
Artio
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,283
Damage
20,143
33,054
Taken
21,851
12,558
Mitigated
8,348
10,342
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,643
1,017
0
2,732
4,923
1,556
0
887
4,036
0
29,585
W
6,120
3,909
0
1,852
5,895
1,645
0
525
5,370
0
49,268
W
Hades
2,950
350
175
3,288
4,335
1,902
0
1,504
2,831
41,740
0
L
Izanami
Danregaan
Izanami
4,672
3,165
0
1,784
7,273
1,101
0
192
7,081
0
48,356
L
Fafnir
Devine94__
Fafnir
1,406
266
1,200
1,945
6,656
3,524
0
949
5,707
4,573
0
L
598
198
0
1,768
7,028
2,174
0
2,377
4,651
0
21,963
W
Sobek
1,349
90
0
1,484
3,879
2,367
0
468
3,411
11,320
6,341
W
5,081
2,453
0
1,311
2,819
878
126
629
2,190
46,843
0
L
Artio
Royal2Hu
Artio
1,800
192
125
1,528
8,330
4,299
0
4,104
4,226
23,126
0
L
807
239
426
1,566
3,767
1,460
0
1,403
2,364
52,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,129
Gold Earned
32,784
325
Minions Killed
386
0
Camps Cleared
0
1,061,897
Distance Traveled
1,112,780
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,395
640
67
7
0
235,574
4
W
Apollo
7,384
738
98
10
0
187,746
5
W
Hades
6,184
618
95
10
0
223,217
4
L
Izanami
6,363
636
105
11
0
186,263
3
L
Fafnir
5,993
599
8
1
0
217,022
8
L
Chaac
5,195
520
53
5
0
235,494
0
W
Sobek
5,838
584
32
3
0
240,462
5
W
Vulcan
6,983
698
94
9
0
225,781
3
L
Artio
4,702
470
43
4
0
195,048
1
L
Ra
5,876
588
116
12
0
228,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role