Player Matchup

Shiva
Shiva
Genova69
Shiva
Level 129
God Stats
8W - 8L
1,488 SR
Queue Stats
295W - 294L
1,474 Elo+
Solo
Sol
Sol
MrBrolak2
Sol
Level 144
God Stats
5W - 0L
1,500 SR
Queue Stats
46W - 45L
1,416 Elo+
Solo
Yemoja
Yemoja
deadbelow
Yemoja
Level 81
God Stats
2W - 1L
1,584 SR
Queue Stats
38W - 23L
1,618 Elo+
Solo
Geb
Geb
dfeet67
Geb
Level 114
God Stats
7W - 4L
1,532 SR
Queue Stats
535W - 572L
1,330 Elo+
Solo
Erlang Shen
Erlang Shen
katonash09
Erlang Shen
Level 86
God Stats
2W - 5L
1,173 SR
Queue Stats
227W - 219L
1,507 Elo+
Solo
Team Averages
Level 111
1,455 SR
1,469 Elo+

VS

Team Averages
Level 94
1,389 SR
1,402 Elo+
Olorun
Olorun
ForgottenRituaL
Olorun
Level 104
God Stats
22W - 37L
1,263 SR
Queue Stats
957W - 1,022L
1,239 Elo+
Solo
Kali
Kali
MUGI_3xG
Kali
Level 127
God Stats
0W - 2L
1,289 SR
Queue Stats
324W - 373L
1,386 Elo+
Solo
Cthulhu
Cthulhu
MisterGreen7
Cthulhu
Level 97
God Stats
4W - 7L
1,366 SR
Queue Stats
530W - 555L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
MizoWitGlizo
Gilgamesh
Level 54
God Stats
12W - 11L
1,461 SR
Queue Stats
98W - 115L
1,398 Elo+
Solo
Artemis
Artemis
thetruejoker0007
Artemis
Level 89
God Stats
1W - 2L
1,564 SR
Queue Stats
139W - 145L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Genova69
Shiva
7
0 / 0 / 2
3,982
664
3,066
4,438
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
5 / 1 / 0
5,034
839
3,252
4,312
826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
deadbelow
Yemoja
6
0 / 2 / 7
4,529
755
1,995
6,168
1,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Geb
6
2 / 1 / 1
4,011
669
2,275
3,992
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
katonash09
Erlang Shen
8
3 / 0 / 2
5,105
851
2,468
2,884
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,030
672
2,676
3,258
907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
6
0 / 2 / 2
3,882
647
1,250
5,235
1,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
MisterGreen7
Cthulhu
5
1 / 2 / 2
3,751
625
3,063
6,185
2,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
MizoWitGlizo
Gilgamesh
4
0 / 2 / 0
3,116
519
552
2,080
848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
2 / 3 / 0
4,277
713
3,891
4,657
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
4
4
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Shiva
Genova69
Shiva
0
0
2
1
L
Kali
0
2
2
0.5
L
Cthulhu
MisterGreen7
Cthulhu
1
2
2
1
L
Gilgamesh
MizoWitGlizo
Gilgamesh
0
2
0
0
W
5
1
0
5
W
Yemoja
deadbelow
Yemoja
0
2
7
1.75
W
Geb
2
1
1
2.5
W
Erlang Shen
katonash09
Erlang Shen
3
0
2
4
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,056
Damage
11,432
21,794
Taken
21,415
7,066
Mitigated
6,647
8,060
Healing
5,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,676
1,370
178
1,065
3,258
907
408
1,290
1,728
16,383
0
W
Shiva
Genova69
Shiva
3,066
955
124
1,924
4,438
1,451
0
1,183
3,255
0
15,944
L
Kali
1,250
562
0
1,035
5,235
1,328
0
1,289
3,872
0
16,423
L
Cthulhu
MisterGreen7
Cthulhu
3,063
301
421
1,291
6,185
2,402
0
2,453
3,686
10,057
0
L
Gilgamesh
MizoWitGlizo
Gilgamesh
552
307
0
375
2,080
848
0
0
2,080
0
4,741
W
3,252
2,018
1
1,746
4,312
826
0
816
3,496
22,769
0
W
Yemoja
deadbelow
Yemoja
1,995
620
1,272
1,128
6,168
1,943
160
1,534
4,634
7,716
0
W
Geb
2,275
221
0
0
3,992
1,248
35
2,091
1,901
7,606
0
W
Erlang Shen
katonash09
Erlang Shen
2,468
978
0
1,865
2,884
1,598
340
115
2,769
0
23,792
L
3,891
2,068
0
1,203
4,657
1,162
0
2,130
2,527
0
17,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,661
Gold Earned
19,056
160
Minions Killed
119
0
Camps Cleared
0
657,346
Distance Traveled
575,628
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,030
672
25
4
0
128,313
0
W
Shiva
3,982
664
37
6
0
147,649
1
L
Kali
3,882
647
39
7
0
134,755
2
L
Cthulhu
3,751
625
11
2
0
121,332
2
L
Gilgamesh
3,116
519
8
1
0
84,561
0
W
Sol
5,034
839
47
8
0
113,004
1
W
Yemoja
4,529
755
13
2
0
108,915
1
W
Geb
4,011
669
15
3
0
148,272
3
W
Erlang Shen
5,105
851
48
8
0
139,506
1
L
Artemis
4,277
713
36
6
0
106,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role