Player Matchup

Neith
Neith
Silver III
 
Neith
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
HootsErzaScarlet
Artio
Silver I
Level 147
God Stats
0W - 2L
1,415 SR
Queue Stats
63W - 67L
1,069 MMR
Party 1
The Morrigan
The Morrigan
Silver I
IIIIllllIIIONG
The Morrigan
Silver I
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 64L
1,084 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 149
1,472 SR
1,218 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,582 SR
1,091 MMR
Ymir
Ymir
Silver I
DAKLIN
Ymir
Silver I
Level 106
God Stats
56W - 59L
1,577 SR
Queue Stats
141W - 197L
1,272 MMR
Solo
Hera
Hera
Silver I
ShadtheSouless
Hera
Silver I
Level 125
God Stats
175W - 123L
1,647 SR
Queue Stats
413W - 485L
1,204 MMR
Solo
Odin
Odin
Silver II
TavoFinoVip
Odin
Silver II
Level 157
God Stats
52W - 35L
1,522 SR
Queue Stats
1,130W - 1,338L
795 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 4 / 1
8,581
660
6,856
10,123
3,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 3 / 1
8,354
643
4,041
14,473
14,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
IIIIllllIIIONG
The Morrigan
13
1 / 5 / 1
8,433
649
6,004
9,842
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AtlasBastetChaacShivaGilgamesh

VS

Bans
GebAchillesAh Muzen CabChironHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DAKLIN
Ymir
13
0 / 0 / 12
9,699
746
5,485
10,335
11,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
5 / 2 / 7
10,004
770
14,212
5,977
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
7 / 1 / 4
10,399
800
7,684
13,319
8,588
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
12
12
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
W
Ymir
DAKLIN
Ymir
0
0
12
6
L
0
3
1
0.17
L
The Morrigan
IIIIllllIIIONG
The Morrigan
1
5
1
0.3
W
5
2
7
4.25
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,901
Damage
27,381
34,438
Taken
29,631
22,058
Mitigated
22,421
6,887
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,856
1,698
0
1,314
10,123
3,722
0
5,684
4,439
0
27,569
W
Ymir
DAKLIN
Ymir
5,485
843
14
3,992
10,335
11,740
418
4,585
5,750
19,618
0
L
4,041
383
1,039
3,644
14,473
14,641
0
8,922
5,551
10,326
0
L
The Morrigan
IIIIllllIIIONG
The Morrigan
6,004
1,254
0
890
9,842
3,695
0
6,269
3,573
37,439
0
W
14,212
3,565
0
443
5,977
2,093
1,260
2,780
3,197
56,194
0
W
7,684
1,236
0
3,663
13,319
8,588
990
4,895
8,424
5,875
26,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,368
Gold Earned
30,102
110
Minions Killed
170
4
Camps Cleared
7
584,716
Distance Traveled
713,115
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,581
660
34
3
2
164,706
0
W
Ymir
9,699
746
24
2
1
249,123
1
L
Artio
8,354
643
7
1
0
218,355
3
L
The Morrigan
8,433
649
69
5
2
201,655
0
W
Hera
10,004
770
91
7
3
229,152
3
W
Odin
10,399
800
55
4
3
234,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role