Player Matchup

Ah Puch
Ah Puch
emoluver9
Ah Puch
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 143L
1,335 Elo+
Party 2
Anhur
Anhur
messychimera654
Anhur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 160L
1,267 Elo+
Party 2
Ymir
Ymir
phoenix81
Ymir
Level 142
God Stats
5W - 9L
1,610 SR
Queue Stats
219W - 400L
1,242 Elo+
Solo
Team Averages
Level 101
1,537 SR
1,281 Elo+

VS

Team Averages
Level 70
1,585 SR
1,643 Elo+
Horus
Horus
FreeHandHolding
Horus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 48L
1,670 Elo+
Party 1
Danzaburou
Danzaburou
RythmicRick
Danzaburou
Level 127
God Stats
20W - 15L
1,473 SR
Queue Stats
110W - 81L
1,563 Elo+
Party 1
Atlas
Atlas
itzNOVACAiNE
Atlas
Level 16
God Stats
18W - 10L
1,781 SR
Queue Stats
109W - 56L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
emoluver9
Ah Puch
11
1 / 5 / 0
6,375
638
8,398
8,081
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 5 / 0
5,771
577
3,193
6,889
2,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ymir
6
0 / 6 / 1
5,794
579
1,849
9,041
6,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 14
7,912
791
5,821
8,803
6,368
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RythmicRick
Danzaburou
13
9 / 0 / 7
8,847
885
8,363
6,604
2,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 1 / 11
8,080
808
6,137
8,343
4,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
48
1
Kills
16
16
Deaths
1
1
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
0
14
9
W
Danzaburou
RythmicRick
Danzaburou
9
0
7
12.5
L
Ah Puch
emoluver9
Ah Puch
1
5
0
0.2
W
5
1
11
10.5
L
0
5
0
0
L
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,440
Damage
20,321
24,011
Taken
23,750
11,023
Mitigated
14,110
2,993
Healing
10,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,821
2,401
1,706
4,448
8,803
6,368
291
2,833
5,970
0
14,641
W
Danzaburou
RythmicRick
Danzaburou
8,363
3,756
0
2,288
6,604
2,776
1,846
3,893
2,711
0
31,866
L
Ah Puch
emoluver9
Ah Puch
8,398
104
70
1,747
8,081
2,148
0
1,940
5,907
29,123
0
W
6,137
1,652
0
2,047
8,343
4,966
222
3,970
4,309
23,718
0
L
3,193
1,089
231
686
6,889
2,021
0
1,109
5,694
0
10,332
L
Ymir
1,849
368
0
259
9,041
6,854
0
2,501
6,273
4,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,940
Gold Earned
24,839
67
Minions Killed
108
0
Camps Cleared
9
400,424
Distance Traveled
554,986
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,912
791
19
2
1
191,440
3
W
Danzaburou
8,847
885
58
6
7
167,852
1
L
Ah Puch
6,375
638
39
4
0
152,109
3
W
Atlas
8,080
808
31
3
1
195,694
3
L
Anhur
5,771
577
25
3
0
144,507
0
L
Ymir
5,794
579
3
0
0
103,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role