Player Matchup

Bacchus
Bacchus
ElCut
Bacchus
Level 120
God Stats
22W - 16L
1,779 SR
Queue Stats
48W - 41L
1,554 Elo+
Party 2
Erlang Shen
Erlang Shen
TyJet Dragon
Erlang Shen
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
banettebit
Bastet
Level 131
God Stats
6W - 3L
1,740 SR
Queue Stats
46W - 40L
1,539 Elo+
Party 2
Sol
Sol
oPsychology
Sol
Level 67
God Stats
18W - 18L
1,587 SR
Queue Stats
369W - 361L
1,509 Elo+
Party 1
Artemis
Artemis
xCIRCUSxxCLOWNx
Artemis
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
99W - 76L
1,544 Elo+
Party 1
Team Averages
Level 74
1,621 SR
1,529 Elo+

VS

Team Averages
Level 71
1,508 SR
1,427 Elo+
Cthulhu
Cthulhu
Elderon66
Cthulhu
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 34L
1,471 Elo+
Party 3
Erlang Shen
Erlang Shen
HugeSax
Erlang Shen
Level 86
God Stats
1W - 3L
1,226 SR
Queue Stats
37W - 41L
1,428 Elo+
Party 3
Scylla
Scylla
QueamyDomer
Scylla
Level 109
God Stats
0W - 3L
1,540 SR
Queue Stats
36W - 39L
1,444 Elo+
Party 3
Anhur
Anhur
uG Chaoticz
Anhur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,424 Elo+
Party 3
Bellona
Bellona
uG Greek
Bellona
Level 58
God Stats
1W - 1L
1,773 SR
Queue Stats
1W - 5L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElCut
Bacchus
9
4 / 1 / 4
6,221
622
2,620
5,109
3,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
TyJet Dragon
Erlang Shen
12
1 / 1 / 1
6,718
672
5,228
7,374
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
banettebit
Bastet
11
3 / 1 / 1
6,389
639
3,430
5,684
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 1
6,620
662
2,165
5,066
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
8 / 0 / 5
6,967
697
12,729
7,539
2,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Elderon66
Cthulhu
7
0 / 5 / 1
4,531
453
4,345
11,362
4,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
HugeSax
Erlang Shen
11
1 / 3 / 1
5,898
590
5,600
8,645
6,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
11
1 / 1 / 0
5,764
576
2,482
2,588
617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 7 / 0
4,675
468
1,144
6,554
1,225
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
uG Greek
Bellona
9
1 / 1 / 1
4,931
493
3,105
7,518
3,636
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
17
Kills
4
4
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ElCut
Bacchus
4
1
4
6
L
Cthulhu
Elderon66
Cthulhu
0
5
1
0.1
L
Erlang Shen
HugeSax
Erlang Shen
1
3
1
0.5
L
Scylla
1
1
0
1
W
Erlang Shen
TyJet Dragon
Erlang Shen
1
1
1
1.5
W
Bastet
banettebit
Bastet
3
1
1
3.5
W
1
1
1
1.5
L
1
7
0
0.14
L
Bellona
uG Greek
Bellona
1
1
1
1.5
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,172
Damage
16,676
30,772
Taken
36,667
14,778
Mitigated
15,953
17,295
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ElCut
Bacchus
2,620
323
87
1,353
5,109
3,554
25
1,088
4,021
7,888
0
L
Cthulhu
Elderon66
Cthulhu
4,345
814
37
2,124
11,362
4,331
0
1,524
9,838
13,252
0
L
Erlang Shen
HugeSax
Erlang Shen
5,600
3,263
0
1,257
8,645
6,144
0
1,043
7,602
0
39,056
L
Scylla
2,482
409
0
792
2,588
617
0
1,654
934
27,171
0
W
Erlang Shen
TyJet Dragon
Erlang Shen
5,228
2,493
0
4,490
7,374
5,855
651
0
7,374
0
35,573
W
Bastet
banettebit
Bastet
3,430
961
0
3,401
5,684
1,559
0
282
5,402
0
34,378
W
2,165
271
0
2,798
5,066
1,433
0
2,317
2,749
37,130
0
L
1,144
539
0
469
6,554
1,225
0
564
5,990
0
14,117
L
Bellona
uG Greek
Bellona
3,105
1,033
0
3,030
7,518
3,636
0
0
7,518
0
16,029
W
12,729
7,844
0
5,166
7,539
2,377
1,449
3,140
4,399
0
40,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
25,799
306
Minions Killed
237
0
Camps Cleared
0
1,042,657
Distance Traveled
988,324
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,221
622
8
1
0
174,393
1
L
Cthulhu
4,531
453
11
1
0
203,774
0
L
Erlang Shen
5,898
590
80
8
0
222,983
0
L
Scylla
5,764
576
75
8
0
176,594
3
W
Erlang Shen
6,718
672
86
9
0
214,086
3
W
Bastet
6,389
639
75
8
0
267,805
0
W
Sol
6,620
662
77
8
0
194,272
2
L
Anhur
4,675
468
33
3
0
197,207
3
L
Bellona
4,931
493
38
4
0
187,766
2
W
Artemis
6,967
697
60
6
0
192,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role