Player Matchup

Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
MercenarioRJ
Mercury
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 145L
1,412 Elo+
Party 1
Ymir
Ymir
SAMURAY3871
Ymir
Level 18
God Stats
16W - 8L
1,680 SR
Queue Stats
33W - 34L
1,318 Elo+
Party 1
Poseidon
Poseidon
SharkBX
Poseidon
Level 7
God Stats
6W - 10L
1,270 SR
Queue Stats
45W - 38L
1,345 Elo+
Party 1
Chaac
Chaac
XCoochie_ManeX
Chaac
Level 67
God Stats
2W - 2L
1,161 SR
Queue Stats
70W - 97L
1,319 Elo+
Solo
Team Averages
Level 73
1,422 SR
1,379 Elo+

VS

Team Averages
Level 59
1,528 SR
1,415 Elo+
Serqet
Serqet
 
Serqet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
ChibiShark15
Pele
Level 84
God Stats
4W - 5L
1,452 SR
Queue Stats
12W - 9L
1,443 Elo+
Party 2
Atlas
Atlas
EarthIess
Atlas
Level 61
God Stats
0W - 1L
1,398 SR
Queue Stats
12W - 18L
1,317 Elo+
Party 3
Medusa
Medusa
Hold_my_cape
Medusa
Level 35
God Stats
2W - 4L
1,500 SR
Queue Stats
307W - 327L
1,338 Elo+
Party 3
Olorun
Olorun
OmoShinsei
Olorun
Level 27
God Stats
0W - 1L
1,791 SR
Queue Stats
6W - 4L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 2 / 7
8,440
496
8,723
9,497
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
MercenarioRJ
Mercury
15
8 / 2 / 6
9,330
549
8,545
12,588
4,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 9
8,002
471
3,233
9,000
7,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
SharkBX
Poseidon
15
3 / 1 / 6
8,941
526
5,197
4,157
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 4
8,188
482
6,248
11,551
6,489
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
0 / 3 / 4
7,936
467
3,712
8,302
3,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 4 / 1
8,680
511
8,157
12,486
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
EarthIess
Atlas
10
1 / 1 / 0
6,832
402
6,674
10,716
8,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
11
1 / 4 / 2
6,809
401
3,842
9,727
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

Olorun
OmoShinsei
Olorun
12
1 / 4 / 1
7,464
439
2,527
8,168
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
16
Kills
8
8
Deaths
16
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
7
3.25
L
Serqet
 
Serqet
0
3
4
0.67
L
5
4
1
1.38
L
Atlas
EarthIess
Atlas
1
1
0
1
L
Medusa
1
4
2
0.5
W
Mercury
MercenarioRJ
Mercury
8
2
6
5.5
L
Olorun
OmoShinsei
Olorun
1
4
1
0.38
W
1
0
9
5.5
W
Poseidon
SharkBX
Poseidon
3
1
6
6
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,946
Damage
24,912
46,793
Taken
49,399
23,687
Mitigated
22,551
15,510
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,723
2,941
0
3,377
9,497
3,603
723
1,190
8,267
0
64,849
L
Serqet
 
Serqet
3,712
767
0
1,070
8,302
3,767
0
523
7,779
0
31,968
L
8,157
2,417
0
3,934
12,486
4,718
567
1,357
11,129
0
60,023
L
Atlas
EarthIess
Atlas
6,674
1,818
256
1,692
10,716
8,625
0
3,549
7,167
22,654
0
L
Medusa
3,842
1,824
0
2,152
9,727
2,728
228
1,371
8,356
0
24,596
W
Mercury
MercenarioRJ
Mercury
8,545
3,571
0
5,241
12,588
4,737
479
1,825
10,687
0
51,106
L
Olorun
OmoShinsei
Olorun
2,527
515
0
2,337
8,168
2,713
0
2,469
5,699
37,772
0
W
3,233
433
0
2,671
9,000
7,272
28
3,393
5,607
16,532
0
W
Poseidon
SharkBX
Poseidon
5,197
571
190
1,065
4,157
1,586
213
2,136
2,021
51,454
0
W
6,248
854
0
2,966
11,551
6,489
93
657
10,367
2,010
38,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,901
Gold Earned
37,721
391
Minions Killed
305
0
Camps Cleared
0
1,683,232
Distance Traveled
1,567,247
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,440
496
91
5
0
302,465
6
L
Serqet
7,936
467
74
4
0
330,564
2
L
Pele
8,680
511
92
5
0
340,247
1
L
Atlas
6,832
402
28
2
0
310,651
2
L
Medusa
6,809
401
37
2
0
299,227
2
W
Mercury
9,330
549
87
5
0
387,677
6
L
Olorun
7,464
439
74
4
0
286,558
4
W
Ymir
8,002
471
14
1
0
330,423
4
W
Poseidon
8,941
526
109
6
0
357,771
8
W
Chaac
8,188
482
90
5
0
304,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role