Player Matchup

Artio
Artio
CountCampula
Artio
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 112L
1,521 Elo+
Party 3
Yu Huang
Yu Huang
Silpion42
Yu Huang
Level 85
God Stats
2W - 3L
1,553 SR
Queue Stats
300W - 273L
1,544 Elo+
Party 3
Neith
Neith
ThicccYmirThighs
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,665 Elo+
Party 1
Odin
Odin
Zeit05
Odin
Level 121
God Stats
0W - 2L
1,307 SR
Queue Stats
141W - 171L
1,487 Elo+
Solo
Nu Wa
Nu Wa
quellcrist23
Nu Wa
Level 11
God Stats
10W - 11L
1,722 SR
Queue Stats
12W - 15L
1,665 Elo+
Party 1
Team Averages
Level 60
1,516 SR
1,577 Elo+

VS

Team Averages
Level 121
1,720 SR
1,598 Elo+
Zhong Kui
Zhong Kui
Aurora Falcon
Zhong Kui
Level 158
God Stats
6W - 1L
2,055 SR
Queue Stats
274W - 243L
1,579 Elo+
Party 2
Bacchus
Bacchus
Balloonknott76
Bacchus
Level 158
God Stats
4W - 3L
1,482 SR
Queue Stats
293W - 227L
1,608 Elo+
Party 2
Erlang Shen
Erlang Shen
FeedingIsGood2
Erlang Shen
Level 49
God Stats
3W - 1L
1,909 SR
Queue Stats
77W - 37L
1,709 Elo+
Party 2
Izanami
Izanami
Wrqo
Izanami
Level 140
God Stats
121W - 60L
1,693 SR
Queue Stats
242W - 162L
1,618 Elo+
Party 2
Sol
Sol
xXELGREENXx
Sol
Level 99
God Stats
5W - 3L
1,462 SR
Queue Stats
399W - 385L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
7,078
643
4,611
14,647
10,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
Silpion42
Yu Huang
13
0 / 3 / 4
6,953
632
5,744
8,647
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 5 / 1
7,987
726
10,606
10,340
4,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
Zeit05
Odin
12
0 / 6 / 2
6,673
607
2,839
12,561
7,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 3 / 2
7,666
697
6,219
6,373
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aurora Falcon
Zhong Kui
15
2 / 1 / 9
8,729
794
9,210
8,526
6,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 0 / 14
9,427
857
6,286
8,966
9,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
FeedingIsGood2
Erlang Shen
16
6 / 3 / 10
9,339
849
10,625
12,857
12,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Wrqo
Izanami
18
7 / 0 / 6
10,600
964
10,095
8,072
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 2 / 9
9,206
837
10,330
9,427
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
73
6
Kills
25
25
Deaths
6
11
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Aurora Falcon
Zhong Kui
2
1
9
6.5
W
4
0
14
11
L
1
8
2
0.25
W
Erlang Shen
FeedingIsGood2
Erlang Shen
6
3
10
3.67
L
Yu Huang
Silpion42
Yu Huang
0
3
4
0.67
L
3
5
1
0.7
W
Izanami
Wrqo
Izanami
7
0
6
10
L
Odin
Zeit05
Odin
0
6
2
0.17
L
2
3
2
1
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,019
Damage
46,546
52,568
Taken
47,848
27,945
Mitigated
35,668
7,571
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Aurora Falcon
Zhong Kui
9,210
3,095
0
3,768
8,526
6,027
1,674
3,277
5,029
40,741
5,059
W
6,286
491
0
1,319
8,966
9,902
0
1,857
6,952
16,570
0
L
4,611
481
604
2,122
14,647
10,862
0
9,242
5,405
10,182
0
W
Erlang Shen
FeedingIsGood2
Erlang Shen
10,625
5,789
0
2,807
12,857
12,654
0
3,649
8,986
0
30,038
L
Yu Huang
Silpion42
Yu Huang
5,744
395
0
954
8,647
3,029
0
5,025
3,622
16,219
0
L
10,606
5,405
0
1,845
10,340
4,530
0
3,536
6,804
0
31,453
W
Izanami
Wrqo
Izanami
10,095
7,087
0
4,010
8,072
3,384
7,096
2,529
5,262
0
60,307
L
Odin
Zeit05
Odin
2,839
850
0
850
12,561
7,136
0
4,651
7,910
0
10,910
L
6,219
804
271
925
6,373
2,388
0
1,500
4,873
18,186
0
W
10,330
2,666
0
3,535
9,427
3,701
806
4,136
5,045
26,964
2,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,357
Gold Earned
47,301
138
Minions Killed
291
0
Camps Cleared
0
934,732
Distance Traveled
1,117,557
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,729
794
63
6
0
191,850
1
W
Bacchus
9,427
857
18
2
0
248,061
3
L
Artio
7,078
643
10
1
0
188,978
0
W
Erlang Shen
9,339
849
40
4
0
237,405
2
L
Yu Huang
6,953
632
30
3
0
199,896
0
L
Neith
7,987
726
56
5
0
182,462
1
W
Izanami
10,600
964
126
11
0
209,314
2
L
Odin
6,673
607
21
2
0
166,072
0
L
Nu Wa
7,666
697
21
2
0
197,324
1
W
Sol
9,206
837
44
4
0
230,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role