Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
ImTurtlee
Hera
Level 109
God Stats
3W - 3L
1,447 SR
Queue Stats
93W - 108L
1,583 Elo+
Party 2
Ravana
Ravana
Mitashi
Ravana
Level 124
God Stats
1W - 0L
1,321 SR
Queue Stats
18W - 14L
1,613 Elo+
Party 2
Team Averages
Level 98
1,423 SR
1,565 Elo+

VS

Team Averages
Level 70
1,729 SR
1,751 Elo+
Sol
Sol
Thisisjoe1012
Sol
Level 123
God Stats
9W - 7L
1,653 SR
Queue Stats
234W - 136L
1,672 Elo+
Party 1
Ravana
Ravana
pinisluvr
Ravana
Level 3
God Stats
2W - 1L
1,865 SR
Queue Stats
2W - 1L
1,964 Elo+
Party 1
Neith
Neith
xBlessAngelx
Neith
Level 83
God Stats
2W - 1L
1,670 SR
Queue Stats
54W - 47L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
3 / 1 / 5
7,534
753
8,259
5,869
2,136
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
12
5 / 1 / 4
7,766
777
5,057
4,569
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Mitashi
Ravana
12
1 / 0 / 6
6,993
699
3,226
10,825
5,134
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,587
659
4,855
6,528
2,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
pinisluvr
Ravana
9
0 / 6 / 2
6,119
612
3,693
9,404
4,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 0 / 0
6,523
652
5,335
5,698
1,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
1
5
5.5
W
Hera
5
1
4
7
W
Ravana
Mitashi
Ravana
1
0
6
4
L
1
3
1
0.5
L
Ravana
pinisluvr
Ravana
0
6
2
0.17
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,542
Damage
13,883
21,263
Taken
21,630
8,792
Mitigated
8,825
6,271
Healing
5,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
8,259
3,376
0
749
5,869
2,136
1,996
2,229
3,640
0
31,823
W
Hera
5,057
841
0
500
4,569
1,522
772
696
3,873
18,156
0
W
Ravana
Mitashi
Ravana
3,226
326
340
4,682
10,825
5,134
235
1,674
9,151
0
13,708
L
4,855
1,353
0
1,255
6,528
2,363
0
1,831
4,567
20,849
1,865
L
Ravana
pinisluvr
Ravana
3,693
931
0
1,028
9,404
4,620
0
1,557
7,671
0
11,235
L
5,335
1,175
0
3,228
5,698
1,842
0
1,426
4,204
0
24,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,293
Gold Earned
19,229
115
Minions Killed
99
6
Camps Cleared
3
561,565
Distance Traveled
538,155
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,534
753
58
6
4
162,675
1
W
Hera
7,766
777
41
4
2
192,340
2
W
Ravana
6,993
699
16
2
0
206,550
2
L
Sol
6,587
659
50
5
1
173,473
0
L
Ravana
6,119
612
14
1
1
169,833
3
L
Neith
6,523
652
35
4
1
194,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role