Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
RyxeOnTop
Ares
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 97L
1,349 Elo+
Solo
Ra
Ra
TLD_DPARINI-CR-
Ra
Level 69
God Stats
107W - 136L
1,553 SR
Queue Stats
285W - 328L
1,398 Elo+
Party 2
Kali
Kali
TLD_LuKas-CR
Kali
Level 100
God Stats
4W - 4L
1,717 SR
Queue Stats
303W - 329L
1,397 Elo+
Party 2
King Arthur
King Arthur
VoodooCuban
King Arthur
Level 49
God Stats
31W - 39L
1,237 SR
Queue Stats
167W - 176L
1,382 Elo+
Solo
Team Averages
Level 77
1,502 SR
1,405 Elo+

VS

Team Averages
Level 81
1,480 SR
1,419 Elo+
Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
ButcherBob
Bacchus
Level 28
God Stats
8W - 9L
1,421 SR
Queue Stats
27W - 40L
1,391 Elo+
Party 1
Thoth
Thoth
Fmd0_Jeith
Thoth
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 84L
1,332 Elo+
Solo
Fenrir
Fenrir
Riesaroni22
Fenrir
Level 73
God Stats
15W - 19L
1,474 SR
Queue Stats
414W - 439L
1,413 Elo+
Solo
Achilles
Achilles
WinchestrBell
Achilles
Level 109
God Stats
400W - 370L
1,504 SR
Queue Stats
701W - 712L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 2 / 0
5,506
501
4,440
6,180
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
8
0 / 3 / 0
5,065
460
2,442
8,387
4,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 1
5,911
537
2,252
4,834
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 2
6,576
598
2,390
6,238
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
VoodooCuban
King Arthur
11
1 / 2 / 1
6,446
586
6,317
7,452
5,238
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 0 / 3
6,367
579
6,197
6,907
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
ButcherBob
Bacchus
10
2 / 0 / 3
6,487
590
4,017
8,611
4,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
11
2 / 1 / 0
6,116
556
3,024
3,768
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
9
0 / 2 / 1
5,162
469
1,576
6,399
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
WinchestrBell
Achilles
11
2 / 2 / 0
6,415
583
5,394
8,834
8,134
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
9
9
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Izanami
 
Izanami
3
0
3
4.5
W
Bacchus
ButcherBob
Bacchus
2
0
3
3.5
W
Thoth
2
1
0
2
W
Fenrir
0
2
1
0.25
L
Ares
0
3
0
0
L
2
2
1
1.25
L
2
0
2
3
L
King Arthur
VoodooCuban
King Arthur
1
2
1
0.75
W
Achilles
WinchestrBell
Achilles
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,841
Damage
20,208
33,091
Taken
34,519
15,460
Mitigated
17,444
9,328
Healing
14,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,440
3,169
0
2,097
6,180
1,629
0
1,303
4,877
0
37,787
W
Izanami
 
Izanami
6,197
4,287
0
3,329
6,907
1,747
237
865
6,042
0
49,614
W
Bacchus
ButcherBob
Bacchus
4,017
542
1,743
4,024
8,611
4,471
0
1,545
7,066
10,899
3,183
W
Thoth
3,024
235
0
500
3,768
1,048
51
1,342
2,266
38,961
0
W
Fenrir
1,576
239
0
2,708
6,399
2,044
0
662
5,617
0
21,509
L
Ares
2,442
251
0
1,339
8,387
4,621
0
2,063
6,324
11,857
0
L
2,252
280
249
711
4,834
1,268
0
2,475
2,359
28,697
0
L
2,390
931
0
4,179
6,238
2,704
0
699
5,539
0
36,329
L
King Arthur
VoodooCuban
King Arthur
6,317
1,245
0
753
7,452
5,238
0
0
7,452
0
40,012
W
Achilles
WinchestrBell
Achilles
5,394
2,500
0
1,750
8,834
8,134
0
0
8,834
0
37,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,504
Gold Earned
30,547
305
Minions Killed
315
0
Camps Cleared
0
1,132,016
Distance Traveled
1,093,276
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,506
501
73
7
0
203,186
4
W
Izanami
6,367
579
91
8
0
197,611
5
W
Bacchus
6,487
590
20
2
0
234,976
3
W
Thoth
6,116
556
75
7
0
209,207
2
W
Fenrir
5,162
469
44
4
0
249,265
7
L
Ares
5,065
460
19
2
0
228,122
1
L
Ra
5,911
537
60
5
0
244,715
4
L
Kali
6,576
598
74
7
0
231,593
0
L
King Arthur
6,446
586
79
7
0
224,400
3
W
Achilles
6,415
583
85
8
0
202,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role