Player Matchup

Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Adiema
Nemesis
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 39L
1,607 Elo+
Party 1
Osiris
Osiris
DodoRex11
Osiris
Level 64
God Stats
3W - 4L
1,348 SR
Queue Stats
73W - 76L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pandoxian
Morgan Le Fay
Level 125
God Stats
23W - 14L
1,705 SR
Queue Stats
149W - 137L
1,544 Elo+
Party 2
Olorun
Olorun
TyPkm
Olorun
Level 152
God Stats
12W - 11L
1,569 SR
Queue Stats
303W - 276L
1,607 Elo+
Party 2
Team Averages
Level 120
1,524 SR
1,544 Elo+

VS

Team Averages
Level 101
1,439 SR
1,535 Elo+
Medusa
Medusa
Baylord909
Medusa
Level 125
God Stats
8W - 5L
1,461 SR
Queue Stats
139W - 114L
1,583 Elo+
Party 3
Thanatos
Thanatos
Cameron714
Thanatos
Level 108
God Stats
13W - 10L
1,500 SR
Queue Stats
234W - 195L
1,668 Elo+
Party 3
Bacchus
Bacchus
Dragons323
Bacchus
Level 61
God Stats
0W - 2L
1,320 SR
Queue Stats
20W - 27L
1,448 Elo+
Party 3
King Arthur
King Arthur
Peterp4rker
King Arthur
Level 83
God Stats
25W - 40L
1,414 SR
Queue Stats
503W - 511L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
Tandemation
Zhong Kui
Level 128
God Stats
7W - 5L
1,500 SR
Queue Stats
624W - 557L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
5 / 1 / 22
12,716
553
7,795
28,126
36,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Adiema
Nemesis
20
10 / 4 / 9
14,222
618
19,872
21,524
10,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Osiris
DodoRex11
Osiris
18
2 / 5 / 9
12,302
535
11,487
23,581
22,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Pandoxian
Morgan Le Fay
20
10 / 2 / 9
13,858
603
19,476
12,416
6,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
TyPkm
Olorun
20
9 / 1 / 14
15,289
665
17,442
16,829
8,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Baylord909
Medusa
20
3 / 9 / 1
12,551
546
8,758
19,579
6,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Cameron714
Thanatos
17
7 / 7 / 1
11,694
508
10,666
16,784
6,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Dragons323
Bacchus
15
0 / 8 / 6
9,698
422
4,874
22,321
22,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Peterp4rker
King Arthur
19
3 / 4 / 5
12,280
534
17,521
22,131
22,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Tandemation
Zhong Kui
16
0 / 8 / 3
10,342
450
13,484
18,413
10,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
29
36
Kills
13
13
Deaths
36
63
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
22
16
W
Nemesis
Adiema
Nemesis
10
4
9
3.63
L
Medusa
Baylord909
Medusa
3
9
1
0.39
L
Thanatos
Cameron714
Thanatos
7
7
1
1.07
W
Osiris
DodoRex11
Osiris
2
5
9
1.3
L
Bacchus
Dragons323
Bacchus
0
8
6
0.38
W
Morgan Le Fay
Pandoxian
Morgan Le Fay
10
2
9
7.25
L
King Arthur
Peterp4rker
King Arthur
3
4
5
1.38
L
Zhong Kui
Tandemation
Zhong Kui
0
8
3
0.19
W
Olorun
TyPkm
Olorun
9
1
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,072
Damage
55,303
102,476
Taken
99,228
84,053
Mitigated
69,980
38,128
Healing
27,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,795
4,316
3,341
9,178
28,126
36,350
415
10,265
17,751
0
24,351
W
Nemesis
Adiema
Nemesis
19,872
11,976
0
3,901
21,524
10,282
1,270
3,365
17,939
0
130,360
L
Medusa
Baylord909
Medusa
8,758
2,948
0
5,342
19,579
6,973
844
7,810
11,769
0
98,201
L
Thanatos
Cameron714
Thanatos
10,666
2,315
0
11,388
16,784
6,819
0
6,109
10,675
0
69,810
W
Osiris
DodoRex11
Osiris
11,487
6,238
0
7,890
23,581
22,721
836
3,308
19,643
0
70,041
L
Bacchus
Dragons323
Bacchus
4,874
460
61
1,534
22,321
22,944
0
9,633
12,688
12,335
0
W
Morgan Le Fay
Pandoxian
Morgan Le Fay
19,476
1,239
0
2,264
12,416
6,302
568
4,598
7,774
106,415
0
L
King Arthur
Peterp4rker
King Arthur
17,521
1,280
43
5,258
22,131
22,833
0
6,207
15,924
0
82,100
L
Zhong Kui
Tandemation
Zhong Kui
13,484
667
0
3,850
18,413
10,411
375
7,504
10,909
87,917
0
W
Olorun
TyPkm
Olorun
17,442
10,086
1,616
9,938
16,829
8,398
8,164
1,607
15,129
132,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,387
Gold Earned
56,565
658
Minions Killed
583
0
Camps Cleared
0
2,330,931
Distance Traveled
2,095,138
40
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,716
553
21
1
0
459,412
11
W
Nemesis
14,222
618
164
7
0
531,627
8
L
Medusa
12,551
546
157
7
0
377,508
5
L
Thanatos
11,694
508
113
5
0
441,785
7
W
Osiris
12,302
535
131
6
0
435,242
2
L
Bacchus
9,698
422
17
1
0
460,264
2
W
Morgan Le Fay
13,858
603
151
7
0
467,146
8
L
King Arthur
12,280
534
148
6
0
426,797
2
L
Zhong Kui
10,342
450
148
6
0
388,784
7
W
Olorun
15,289
665
191
8
0
437,504
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role