Player Matchup

Chaac
Chaac
CheddarBob8557
Chaac
Level 84
God Stats
4W - 7L
1,418 SR
Queue Stats
15W - 26L
1,241 Elo+
Party 1
Ymir
Ymir
TheRealSteveCoat
Ymir
Level 25
God Stats
0W - 2L
1,486 SR
Queue Stats
14W - 19L
1,283 Elo+
Party 1
Achilles
Achilles
loljk22
Achilles
Level 16
God Stats
0W - 2L
1,167 SR
Queue Stats
6W - 10L
1,289 Elo+
Party 1
Team Averages
Level 42
1,357 SR
1,271 Elo+

VS

Team Averages
Level 53
1,295 SR
1,140 Elo+
Chaac
Chaac
Ace_turtle22
Chaac
Level 19
God Stats
5W - 8L
1,281 SR
Queue Stats
13W - 30L
1,148 Elo+
Party 2
Kukulkan
Kukulkan
IRON-GIANT102
Kukulkan
Level 115
God Stats
20W - 23L
1,368 SR
Queue Stats
79W - 137L
1,152 Elo+
Party 2
Fenrir
Fenrir
fennell1991
Fenrir
Level 24
God Stats
16W - 34L
1,237 SR
Queue Stats
74W - 130L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 6
11,931
597
14,830
22,079
20,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
1 / 5 / 10
11,997
600
4,669
21,436
29,043
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
loljk22
Achilles
19
10 / 2 / 4
13,840
692
11,895
19,953
32,176
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 5
13,364
668
17,801
15,413
16,332
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
IRON-GIANT102
Kukulkan
19
1 / 3 / 9
13,433
672
17,883
12,321
5,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
17
6 / 7 / 6
13,959
698
11,637
17,268
7,480
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
14
Kills
13
13
Deaths
14
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
L
3
6
6
1
W
Kukulkan
IRON-GIANT102
Kukulkan
1
3
9
1.83
L
1
5
10
1.2
W
Fenrir
6
7
6
1.29
L
Achilles
loljk22
Achilles
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,394
Damage
47,321
63,468
Taken
45,002
81,343
Mitigated
29,506
12,386
Healing
7,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,801
3,132
311
3,644
15,413
16,332
0
1,946
13,215
0
38,815
L
14,830
1,548
560
7,361
22,079
20,124
0
6,411
15,668
0
53,186
W
Kukulkan
IRON-GIANT102
Kukulkan
17,883
987
430
649
12,321
5,694
1,516
658
11,240
77,381
0
L
4,669
529
418
1,202
21,436
29,043
22
5,429
16,007
24,359
0
W
Fenrir
11,637
3,575
459
1,912
17,268
7,480
688
2,534
14,293
0
25,011
L
Achilles
loljk22
Achilles
11,895
2,805
1,245
1,600
19,953
32,176
11
6,509
13,444
399
36,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,768
Gold Earned
40,756
145
Minions Killed
192
8
Camps Cleared
3
969,687
Distance Traveled
1,027,764
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,364
668
30
2
0
339,524
0
L
Chaac
11,931
597
56
3
6
341,351
2
W
Kukulkan
13,433
672
132
7
0
339,015
3
L
Ymir
11,997
600
33
2
2
289,086
6
W
Fenrir
13,959
698
30
2
3
349,225
5
L
Achilles
13,840
692
56
3
0
339,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role