Player Matchup

Cerberus
Cerberus
CirrusFM
Cerberus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,299 Elo+
Party 1
Janus
Janus
ELAYVEEZEE
Janus
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 25L
1,438 Elo+
Solo
King Arthur
King Arthur
MamaBearI
King Arthur
Level 18
God Stats
0W - 1L
1,285 SR
Queue Stats
11W - 17L
1,154 Elo+
Party 1
Ra
Ra
NefariousTactics
Ra
Level 49
God Stats
0W - 1L
1,334 SR
Queue Stats
31W - 35L
1,111 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TheNutin
Cu Chulainn
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 136L
1,418 Elo+
Solo
Team Averages
Level 27
1,424 SR
1,284 Elo+

VS

Team Averages
Level 66
1,419 SR
1,564 Elo+
Sylvanus
Sylvanus
EliteShadow88
Sylvanus
Level 124
God Stats
1W - 0L
1,430 SR
Queue Stats
26W - 12L
1,520 Elo+
Party 2
Sol
Sol
MicroCaptainPK
Sol
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,635 Elo+
Party 2
Ymir
Ymir
Naumick9
Ymir
Level 29
God Stats
1W - 0L
1,593 SR
Queue Stats
2W - 0L
1,710 Elo+
Party 2
Thanatos
Thanatos
SleepyGoddess03
Thanatos
Level 27
God Stats
1W - 1L
1,210 SR
Queue Stats
238W - 184L
1,527 Elo+
Solo
Eset
Eset
Squanch786
Eset
Level 29
God Stats
13W - 10L
1,363 SR
Queue Stats
573W - 593L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CirrusFM
Cerberus
16
4 / 11 / 6
9,503
792
7,618
21,977
24,097
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
15
5 / 9 / 4
9,830
819
12,110
13,928
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
MamaBearI
King Arthur
14
1 / 9 / 10
8,584
715
3,505
20,279
9,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
4 / 7 / 5
9,319
777
12,529
13,199
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
TheNutin
Cu Chulainn
16
4 / 7 / 8
9,726
811
13,054
17,372
22,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EliteShadow88
Sylvanus
17
8 / 3 / 22
10,464
872
11,994
17,439
9,162
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

20
17 / 2 / 21
13,305
1,109
32,651
16,952
7,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ymir
13
2 / 6 / 20
9,188
766
6,031
17,177
16,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
16
9 / 5 / 17
10,351
863
10,216
13,887
7,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 4 / 24
11,189
932
18,135
11,607
5,151
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
147
18
Kills
43
43
Deaths
20
33
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CirrusFM
Cerberus
4
11
6
0.64
L
Janus
5
9
4
0.78
W
Sylvanus
EliteShadow88
Sylvanus
8
3
22
6.33
L
King Arthur
MamaBearI
King Arthur
1
9
10
0.67
W
17
2
21
13.75
W
Ymir
2
6
20
2
L
4
7
5
0.93
W
Thanatos
9
5
17
3.5
W
7
4
24
4.75
L
Cu Chulainn
TheNutin
Cu Chulainn
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,816
Damage
79,027
86,755
Taken
77,062
65,143
Mitigated
45,428
15,904
Healing
35,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CirrusFM
Cerberus
7,618
553
240
4,034
21,977
24,097
0
16,598
5,201
16,495
0
L
Janus
12,110
669
0
121
13,928
4,179
0
11,840
2,019
22,131
0
W
Sylvanus
EliteShadow88
Sylvanus
11,994
3,217
9,845
8,335
17,439
9,162
257
7,629
9,682
21,245
0
L
King Arthur
MamaBearI
King Arthur
3,505
285
362
4,032
20,279
9,980
0
16,335
3,769
0
8,086
W
32,651
11,814
870
4,718
16,952
7,080
4,211
6,102
10,746
62,297
0
W
Ymir
6,031
756
604
599
17,177
16,661
511
7,433
9,678
10,781
0
L
12,529
1,264
2,546
1,760
13,199
4,704
0
11,899
1,256
30,990
0
W
Thanatos
10,216
1,993
759
6,044
13,887
7,374
1,094
6,213
7,546
0
15,013
W
18,135
1,170
2,057
1,774
11,607
5,151
577
4,880
6,687
28,594
0
L
Cu Chulainn
TheNutin
Cu Chulainn
13,054
1,228
363
2,446
17,372
22,183
0
12,139
5,083
0
25,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,962
Gold Earned
54,497
110
Minions Killed
106
0
Camps Cleared
0
897,404
Distance Traveled
1,064,401
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,503
792
23
2
0
166,781
0
L
Janus
9,830
819
24
2
0
178,703
0
W
Sylvanus
10,464
872
12
1
0
211,625
0
L
King Arthur
8,584
715
10
1
0
175,214
2
W
Sol
13,305
1,109
60
5
0
234,016
0
W
Ymir
9,188
766
6
1
0
180,095
0
L
Ra
9,319
777
38
3
0
200,570
0
W
Thanatos
10,351
863
5
0
0
198,790
0
W
Eset
11,189
932
23
2
0
239,875
1
L
Cu Chulainn
9,726
811
15
1
0
176,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role