Player Matchup

Hachiman
Hachiman
OreganoSpindle
Hachiman
Level 122
God Stats
1W - 1L
1,647 SR
Queue Stats
110W - 58L
1,689 Elo+
Party 2
Cthulhu
Cthulhu
SleezyParcheezy
Cthulhu
Level 86
God Stats
2W - 0L
1,926 SR
Queue Stats
82W - 33L
1,762 Elo+
Party 2
Nu Wa
Nu Wa
bhof
Nu Wa
Level 29
God Stats
3W - 1L
1,867 SR
Queue Stats
94W - 63L
1,696 Elo+
Party 2
Team Averages
Level 79
1,813 SR
1,715 Elo+

VS

Team Averages
Level 62
1,589 SR
1,576 Elo+
Baron Samedi
Baron Samedi
AugusteGusteau
Baron Samedi
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
Skiips12
Cu Chulainn
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,569 Elo+
Party 1
Skadi
Skadi
clueless1337
Skadi
Level 89
God Stats
149W - 72L
1,767 SR
Queue Stats
448W - 307L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
4 / 1 / 4
10,516
751
13,994
11,609
4,202
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 1 / 6
9,968
712
10,475
14,493
14,034
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
bhof
Nu Wa
14
3 / 3 / 4
9,692
692
12,467
6,523
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AugusteGusteau
Baron Samedi
13
0 / 3 / 4
9,325
666
8,819
16,399
13,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Skiips12
Cu Chulainn
13
0 / 3 / 4
8,311
594
5,448
13,292
10,388
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 3 / 0
9,675
691
14,731
13,696
4,207
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
9
Kills
5
5
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AugusteGusteau
Baron Samedi
0
3
4
0.67
W
Hachiman
4
1
4
6
L
Cu Chulainn
Skiips12
Cu Chulainn
0
3
4
0.67
W
2
1
6
5
W
Nu Wa
bhof
Nu Wa
3
3
4
1.67
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,936
Damage
28,998
32,625
Taken
43,387
20,412
Mitigated
27,971
7,801
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AugusteGusteau
Baron Samedi
8,819
1,276
2,137
6,636
16,399
13,376
0
8,495
7,481
33,804
0
W
Hachiman
13,994
6,130
0
1,979
11,609
4,202
1,767
3,924
7,685
0
42,424
L
Cu Chulainn
Skiips12
Cu Chulainn
5,448
1,325
785
1,262
13,292
10,388
0
6,498
6,416
0
21,898
W
10,475
337
1,306
3,038
14,493
14,034
309
3,524
10,969
33,488
0
W
Nu Wa
bhof
Nu Wa
12,467
4,854
651
827
6,523
2,176
1,138
1,510
5,013
26,554
0
L
14,731
5,968
807
4,002
13,696
4,207
111
6,963
6,293
0
72,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,176
Gold Earned
27,311
148
Minions Killed
187
3
Camps Cleared
8
794,707
Distance Traveled
755,473
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,325
666
38
3
0
245,484
1
W
Hachiman
10,516
751
64
5
3
256,173
5
L
Cu Chulainn
8,311
594
36
3
4
274,048
0
W
Cthulhu
9,968
712
59
4
0
280,304
1
W
Nu Wa
9,692
692
25
2
0
258,230
1
L
Skadi
9,675
691
113
8
4
235,941
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role