Player Matchup

Anhur
Anhur
BigMattieJuicy
Anhur
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
200W - 157L
1,655 Elo+
Party 2
Sun Wukong
Sun Wukong
SHO RO HEAR
Sun Wukong
Level 148
God Stats
11W - 8L
1,557 SR
Queue Stats
443W - 453L
1,416 Elo+
Solo
Heimdallr
Heimdallr
Vawnhoof
Heimdallr
Level 103
God Stats
4W - 2L
1,273 SR
Queue Stats
95W - 82L
1,649 Elo+
Party 2
Bastet
Bastet
Yorch1298
Bastet
Level 124
God Stats
1W - 2L
1,490 SR
Queue Stats
66W - 77L
1,433 Elo+
Solo
Ra
Ra
yusuque7
Ra
Level 143
God Stats
1W - 3L
1,063 SR
Queue Stats
496W - 525L
1,444 Elo+
Solo
Team Averages
Level 129
1,377 SR
1,520 Elo+

VS

Team Averages
Level 101
1,498 SR
1,467 Elo+
Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
KringeFTW
Horus
Level 69
God Stats
1W - 2L
1,283 SR
Queue Stats
39W - 50L
1,413 Elo+
Solo
Loki
Loki
MexicanRavenSTF
Loki
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 175L
1,543 Elo+
Party 1
Amaterasu
Amaterasu
StamkosQc
Amaterasu
Level 146
God Stats
5W - 1L
1,706 SR
Queue Stats
230W - 225L
1,570 Elo+
Solo
Cthulhu
Cthulhu
taili
Cthulhu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 4
12,162
640
16,931
18,773
8,346
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
SHO RO HEAR
Sun Wukong
18
2 / 8 / 8
11,893
626
18,008
27,429
28,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
Vawnhoof
Heimdallr
17
2 / 6 / 10
11,561
608
24,141
18,735
8,484
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
Yorch1298
Bastet
17
2 / 8 / 9
11,528
607
18,829
21,032
8,629
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
4 / 4 / 11
14,665
772
28,765
26,897
24,294
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
20
6 / 3 / 15
14,328
754
18,688
23,560
33,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
KringeFTW
Horus
19
4 / 3 / 16
13,492
710
11,292
25,826
34,737
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
7 / 7 / 12
13,336
702
26,342
22,393
15,625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
StamkosQc
Amaterasu
20
8 / 2 / 18
14,623
770
24,247
35,245
48,263
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
taili
Cthulhu
20
5 / 1 / 19
14,228
749
18,515
18,945
25,992
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
110
16
Kills
30
30
Deaths
16
42
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
3
15
4.5
L
6
4
4
2
W
Horus
KringeFTW
Horus
4
3
16
4
W
7
7
12
1.86
L
Sun Wukong
SHO RO HEAR
Sun Wukong
2
8
8
0.75
W
Amaterasu
StamkosQc
Amaterasu
8
2
18
8.5
L
Heimdallr
Vawnhoof
Heimdallr
2
6
10
1.17
L
Bastet
Yorch1298
Bastet
2
8
9
0.81
W
Cthulhu
taili
Cthulhu
5
1
19
14.5
L
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,674
Damage
99,084
112,866
Taken
125,969
78,151
Mitigated
157,926
54,631
Healing
50,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
18,688
6,554
703
2,180
23,560
33,309
40
3,016
20,434
42,121
0
L
16,931
9,276
1,473
3,613
18,773
8,346
2,907
5,595
13,178
0
28,292
W
Horus
KringeFTW
Horus
11,292
4,597
9,770
12,557
25,826
34,737
1,009
9,292
16,145
0
22,247
W
26,342
4,528
1,706
1,136
22,393
15,625
2,111
4,314
17,910
0
59,694
L
Sun Wukong
SHO RO HEAR
Sun Wukong
18,008
2,325
2,064
8,086
27,429
28,398
798
7,430
19,999
0
25,938
W
Amaterasu
StamkosQc
Amaterasu
24,247
8,811
3,126
12,689
35,245
48,263
1,419
4,335
30,498
0
44,970
L
Heimdallr
Vawnhoof
Heimdallr
24,141
12,345
995
2,828
18,735
8,484
178
6,747
11,988
0
39,208
L
Bastet
Yorch1298
Bastet
18,829
3,385
864
4,825
21,032
8,629
1,258
5,368
15,664
0
24,288
W
Cthulhu
taili
Cthulhu
18,515
931
3,534
2,921
18,945
25,992
585
7,808
10,886
46,041
0
L
28,765
1,835
14,130
15,753
26,897
24,294
535
12,063
14,834
75,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,809
Gold Earned
70,007
180
Minions Killed
210
0
Camps Cleared
0
1,688,290
Distance Traveled
1,924,794
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
14,328
754
35
2
0
309,941
0
L
Anhur
12,162
640
25
1
0
313,997
6
W
Horus
13,492
710
15
1
0
368,087
0
W
Loki
13,336
702
54
3
0
383,448
0
L
Sun Wukong
11,893
626
20
1
0
311,694
2
W
Amaterasu
14,623
770
49
3
0
448,713
0
L
Heimdallr
11,561
608
30
2
0
334,531
0
L
Bastet
11,528
607
5
0
0
362,026
8
W
Cthulhu
14,228
749
57
3
0
414,605
0
L
Ra
14,665
772
100
5
0
366,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role