Player Matchup

Morgan Le Fay
Morgan Le Fay
BigIsca
Morgan Le Fay
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,525 Elo+
Party 1
Mulan
Mulan
Booski Juug
Mulan
Level 11
God Stats
3W - 1L
1,357 SR
Queue Stats
4W - 3L
1,365 Elo+
Party 1
Ares
Ares
Gummo WRLD
Ares
Level 106
God Stats
15W - 13L
1,729 SR
Queue Stats
232W - 278L
1,514 Elo+
Party 1
Team Averages
Level 73
1,529 SR
1,468 Elo+

VS

Team Averages
Level 86
1,609 SR
1,439 Elo+
Charybdis
Charybdis
Mob2G
Charybdis
Level 99
God Stats
4W - 1L
1,701 SR
Queue Stats
24W - 13L
1,630 Elo+
Party 2
Bellona
Bellona
Nubian Cheeks
Bellona
Level 61
God Stats
0W - 4L
1,179 SR
Queue Stats
9W - 18L
1,131 Elo+
Solo
Hera
Hera
ToxikKi
Hera
Level 99
God Stats
2W - 2L
1,945 SR
Queue Stats
23W - 18L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BigIsca
Morgan Le Fay
18
7 / 4 / 7
12,413
776
13,310
14,657
8,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 4 / 5
10,992
687
7,972
15,547
13,901
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
6 / 1 / 10
13,536
846
13,587
20,106
23,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Mob2G
Charybdis
15
3 / 5 / 4
10,409
651
12,369
15,290
5,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
13
0 / 7 / 7
9,517
595
11,136
18,498
19,466
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
ToxikKi
Hera
16
6 / 4 / 2
11,366
710
16,970
10,880
4,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
16
Kills
9
9
Deaths
16
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BigIsca
Morgan Le Fay
7
4
7
2.63
W
3
4
5
1.38
W
6
1
10
11
L
Charybdis
Mob2G
Charybdis
3
5
4
1
L
Bellona
0
7
7
0.5
L
Hera
ToxikKi
Hera
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,869
Damage
40,475
50,310
Taken
44,668
46,153
Mitigated
29,645
9,455
Healing
4,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BigIsca
Morgan Le Fay
13,310
1,908
0
2,743
14,657
8,501
1,834
6,506
8,151
59,690
0
W
7,972
1,086
480
1,199
15,547
13,901
0
5,281
10,266
0
24,752
W
13,587
719
0
5,033
20,106
23,751
793
5,443
14,663
24,458
0
L
Charybdis
Mob2G
Charybdis
12,369
6,329
0
2,679
15,290
5,769
898
9,871
5,056
0
32,386
L
Bellona
11,136
2,394
0
210
18,498
19,466
376
9,808
8,185
0
22,790
L
Hera
ToxikKi
Hera
16,970
4,232
0
1,656
10,880
4,410
374
6,640
4,099
58,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,941
Gold Earned
31,292
151
Minions Killed
160
3
Camps Cleared
7
897,443
Distance Traveled
791,122
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,413
776
100
6
2
283,680
1
W
Mulan
10,992
687
35
2
0
296,884
2
W
Ares
13,536
846
16
1
1
316,879
2
L
Charybdis
10,409
651
43
3
3
251,325
1
L
Bellona
9,517
595
33
2
1
266,892
0
L
Hera
11,366
710
84
5
3
272,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role