Player Matchup

Bakasura
Bakasura
JCull01
Bakasura
Level 60
God Stats
10W - 5L
1,528 SR
Queue Stats
126W - 128L
1,494 Elo+
Party 1
Heimdallr
Heimdallr
KlenkeNephilim
Heimdallr
Level 29
God Stats
4W - 8L
1,529 SR
Queue Stats
54W - 63L
1,447 Elo+
Party 1
Eset
Eset
KodyHaus
Eset
Level 28
God Stats
4W - 2L
1,535 SR
Queue Stats
57W - 50L
1,477 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Rephaim6131
Cu Chulainn
Level 88
God Stats
2W - 2L
1,340 SR
Queue Stats
20W - 19L
1,358 Elo+
Party 1
Cthulhu
Cthulhu
TrentonParks
Cthulhu
Level 40
God Stats
6W - 6L
1,557 SR
Queue Stats
72W - 71L
1,406 Elo+
Party 1
Team Averages
Level 49
1,498 SR
1,436 Elo+

VS

Team Averages
Level 42
1,387 SR
1,240 Elo+
Bacchus
Bacchus
Downfall125
Bacchus
Level 49
God Stats
14W - 20L
1,500 SR
Queue Stats
77W - 105L
1,191 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
InfiniteInferno
Ah Muzen Cab
Level 82
God Stats
0W - 2L
1,658 SR
Queue Stats
54W - 45L
1,465 Elo+
Solo
Hachiman
Hachiman
Lafuetes
Hachiman
Level 26
God Stats
108W - 136L
1,198 SR
Queue Stats
226W - 283L
1,203 Elo+
Party 2
Fenrir
Fenrir
Wolfe27
Fenrir
Level 17
God Stats
1W - 17L
1,093 SR
Queue Stats
2W - 24L
1,091 Elo+
Party 2
Janus
Janus
XxElrecxX
Janus
Level 37
God Stats
1W - 3L
1,485 SR
Queue Stats
180W - 224L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JCull01
Bakasura
20
16 / 1 / 5
16,962
678
20,136
20,194
9,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
KlenkeNephilim
Heimdallr
20
4 / 5 / 12
12,674
507
6,160
15,374
7,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
18
4 / 5 / 6
12,140
486
14,230
12,726
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Rephaim6131
Cu Chulainn
19
7 / 4 / 5
13,166
527
16,362
23,731
28,296
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
TrentonParks
Cthulhu
16
1 / 5 / 14
11,620
465
14,095
25,764
31,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Downfall125
Bacchus
16
3 / 3 / 11
11,631
465
6,022
18,990
29,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
InfiniteInferno
Ah Muzen Cab
18
1 / 10 / 1
11,162
446
15,141
21,592
9,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Lafuetes
Hachiman
18
7 / 5 / 6
11,331
453
16,425
18,550
7,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Wolfe27
Fenrir
15
3 / 8 / 5
10,341
414
6,560
19,806
9,413
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
XxElrecxX
Janus
17
6 / 6 / 4
11,332
453
15,267
13,547
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
47
32
Kills
20
20
Deaths
32
42
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Downfall125
Bacchus
3
3
11
2.83
L
Ah Muzen Cab
InfiniteInferno
Ah Muzen Cab
1
10
1
0.15
W
Bakasura
JCull01
Bakasura
16
1
5
18.5
W
Heimdallr
KlenkeNephilim
Heimdallr
4
5
12
2
W
Eset
4
5
6
1.4
L
Hachiman
Lafuetes
Hachiman
7
5
6
2
W
Cu Chulainn
Rephaim6131
Cu Chulainn
7
4
5
2.38
W
Cthulhu
TrentonParks
Cthulhu
1
5
14
1.6
L
Fenrir
Wolfe27
Fenrir
3
8
5
0.69
L
Janus
XxElrecxX
Janus
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,983
Damage
59,415
97,789
Taken
92,485
81,998
Mitigated
61,100
22,569
Healing
22,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Downfall125
Bacchus
6,022
1,368
0
1,850
18,990
29,044
236
6,027
11,892
26,091
0
L
Ah Muzen Cab
InfiniteInferno
Ah Muzen Cab
15,141
7,425
0
5,539
21,592
9,520
966
3,023
17,649
0
92,862
W
Bakasura
JCull01
Bakasura
20,136
14,089
0
7,148
20,194
9,625
3,936
4,238
15,296
0
134,143
W
Heimdallr
KlenkeNephilim
Heimdallr
6,160
1,929
0
5,144
15,374
7,188
1,809
3,193
12,181
0
87,874
W
Eset
14,230
89
1,509
1,915
12,726
5,454
667
4,781
7,945
77,025
0
L
Hachiman
Lafuetes
Hachiman
16,425
10,051
0
8,346
18,550
7,942
1,374
6,578
11,776
0
76,105
W
Cu Chulainn
Rephaim6131
Cu Chulainn
16,362
2,965
0
2,028
23,731
28,296
1,210
4,423
19,308
14,285
75,393
W
Cthulhu
TrentonParks
Cthulhu
14,095
1,572
914
3,911
25,764
31,435
0
4,654
21,110
32,997
3,605
L
Fenrir
Wolfe27
Fenrir
6,560
2,028
0
5,943
19,806
9,413
0
8,109
11,335
0
55,252
L
Janus
XxElrecxX
Janus
15,267
706
0
750
13,547
5,181
38
5,548
7,629
67,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,562
Gold Earned
55,797
688
Minions Killed
529
0
Camps Cleared
0
2,571,985
Distance Traveled
2,370,424
12
Wards Purchased
51
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,631
465
30
1
0
550,294
21
L
Ah Muzen Cab
11,162
446
154
6
0
419,644
7
W
Bakasura
16,962
678
241
10
0
621,341
5
W
Heimdallr
12,674
507
112
4
0
516,688
3
W
Eset
12,140
486
116
5
0
470,611
2
L
Hachiman
11,331
453
127
5
0
440,700
10
W
Cu Chulainn
13,166
527
154
6
0
479,585
0
W
Cthulhu
11,620
465
65
3
0
483,760
2
L
Fenrir
10,341
414
80
3
0
466,748
0
L
Janus
11,332
453
138
6
0
493,038
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role