Player Matchup

Horus
Horus
AngryBird
Horus
Level 129
God Stats
2W - 2L
1,205 SR
Queue Stats
65W - 68L
1,572 Elo+
Party 2
Hercules
Hercules
JohnDie
Hercules
Level 38
God Stats
5W - 0L
1,365 SR
Queue Stats
26W - 22L
1,479 Elo+
Party 2
Ganesha
Ganesha
Rhysus
Ganesha
Level 29
God Stats
2W - 0L
1,798 SR
Queue Stats
15W - 16L
1,434 Elo+
Party 2
Raijin
Raijin
Torrezz
Raijin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,515 Elo+
Party 2
Tiamat
Tiamat
Xromos
Tiamat
Level 61
God Stats
1W - 1L
1,443 SR
Queue Stats
50W - 41L
1,503 Elo+
Party 2
Team Averages
Level 55
1,462 SR
1,501 Elo+

VS

Team Averages
Level 87
1,506 SR
1,292 Elo+
Horus
Horus
Crumb Snatcherz
Horus
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
148W - 160L
1,283 Elo+
Party 1
Ah Puch
Ah Puch
Rawrnificent
Ah Puch
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 89L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
SasukeBankai
Cthulhu
Level 155
God Stats
4W - 7L
1,530 SR
Queue Stats
173W - 175L
1,416 Elo+
Solo
Raijin
Raijin
TheJDAProdigy
Raijin
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
86W - 104L
1,175 Elo+
Party 1
Yu Huang
Yu Huang
xXPillowPandaXx
Yu Huang
Level 123
God Stats
3W - 4L
1,500 SR
Queue Stats
382W - 446L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AngryBird
Horus
18
3 / 1 / 18
10,646
665
6,758
19,383
21,490
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
JohnDie
Hercules
20
11 / 4 / 17
12,597
787
21,856
24,924
33,185
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
Rhysus
Ganesha
19
0 / 4 / 21
11,698
731
7,817
24,885
31,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
Torrezz
Raijin
17
6 / 6 / 13
11,005
688
13,377
17,214
7,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Xromos
Tiamat
20
9 / 2 / 14
12,322
770
22,031
14,735
13,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 13
9,874
617
10,001
22,170
24,522
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Rawrnificent
Ah Puch
18
4 / 5 / 10
11,162
698
28,728
13,263
5,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
SasukeBankai
Cthulhu
18
1 / 5 / 10
10,215
638
17,120
19,506
14,111
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
8 / 8 / 3
13,290
831
16,538
17,852
8,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
18
3 / 5 / 8
10,917
682
11,052
12,691
5,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
61
29
Kills
17
17
Deaths
29
83
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Horus
AngryBird
Horus
3
1
18
12
L
1
6
13
1.25
W
Hercules
JohnDie
Hercules
11
4
17
4.88
L
Ah Puch
Rawrnificent
Ah Puch
4
5
10
1.8
W
Ganesha
Rhysus
Ganesha
0
4
21
2.63
L
Cthulhu
SasukeBankai
Cthulhu
1
5
10
1.2
L
8
8
3
1.19
W
Raijin
Torrezz
Raijin
6
6
13
2.08
W
Tiamat
Xromos
Tiamat
9
2
14
8
L
Yu Huang
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,839
Damage
83,439
101,141
Taken
85,482
107,726
Mitigated
58,009
49,608
Healing
28,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AngryBird
Horus
6,758
3,085
12,641
8,419
19,383
21,490
985
13,586
5,797
0
12,352
L
10,001
5,120
6,699
6,737
22,170
24,522
164
10,497
11,673
0
13,330
W
Hercules
JohnDie
Hercules
21,856
5,714
1,181
10,107
24,924
33,185
634
16,876
8,048
0
34,724
L
Ah Puch
Rawrnificent
Ah Puch
28,728
640
658
1,453
13,263
5,463
620
6,236
7,027
49,427
0
W
Ganesha
Rhysus
Ganesha
7,817
535
255
4,146
24,885
31,924
518
19,099
5,786
17,587
0
L
Cthulhu
SasukeBankai
Cthulhu
17,120
533
2,396
4,113
19,506
14,111
0
10,474
9,032
32,564
0
L
16,538
2,759
1,306
2,448
17,852
8,815
689
9,247
8,605
30,997
0
W
Raijin
Torrezz
Raijin
13,377
2,792
716
2,412
17,214
7,849
1,547
13,315
3,899
29,038
0
W
Tiamat
Xromos
Tiamat
22,031
2,359
4,010
5,721
14,735
13,278
1,516
10,562
4,173
52,839
0
L
Yu Huang
11,052
1,484
790
2,288
12,691
5,098
97
6,771
5,920
26,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,268
Gold Earned
55,458
182
Minions Killed
154
0
Camps Cleared
0
1,518,649
Distance Traveled
1,422,831
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,646
665
41
3
0
332,037
0
L
Horus
9,874
617
3
0
0
284,977
0
W
Hercules
12,597
787
37
2
0
311,683
0
L
Ah Puch
11,162
698
40
3
0
281,922
0
W
Ganesha
11,698
731
9
1
0
315,541
0
L
Cthulhu
10,215
638
24
2
0
329,362
0
L
Raijin
13,290
831
35
2
0
242,930
0
W
Raijin
11,005
688
25
2
0
242,281
1
W
Tiamat
12,322
770
70
4
0
317,107
1
L
Yu Huang
10,917
682
52
3
0
283,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role