Player Matchup

King Arthur
King Arthur
PopPopBoarto
King Arthur
Level 49
God Stats
22W - 12L
1,632 SR
Queue Stats
220W - 106L
1,675 Elo+
Party 1
Zeus
Zeus
PriusPower
Zeus
Level 17
God Stats
3W - 0L
1,845 SR
Queue Stats
21W - 5L
1,813 Elo+
Party 1
Hun Batz
Hun Batz
fatt_meatt
Hun Batz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 83L
1,634 Elo+
Party 1
Team Averages
Level 65
1,659 SR
1,707 Elo+

VS

Team Averages
Level 29
1,396 SR
1,319 Elo+
Nox
Nox
Hold4382
Nox
Level 16
God Stats
5W - 6L
1,500 SR
Queue Stats
24W - 28L
1,362 Elo+
Party 2
Cthulhu
Cthulhu
JayTheEnter
Cthulhu
Level 26
God Stats
2W - 2L
1,312 SR
Queue Stats
2W - 3L
1,161 Elo+
Party 2
Ares
Ares
TheFalseAdvert
Ares
Level 46
God Stats
3W - 2L
1,375 SR
Queue Stats
33W - 41L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PopPopBoarto
King Arthur
14
6 / 0 / 7
8,468
847
11,326
8,486
7,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
9 / 1 / 5
9,382
938
14,876
3,979
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
fatt_meatt
Hun Batz
12
1 / 1 / 11
7,591
759
2,980
3,796
2,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
6,783
678
3,136
8,980
4,065
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
JayTheEnter
Cthulhu
9
0 / 5 / 1
6,093
609
2,059
11,482
8,381
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
0 / 4 / 1
6,454
645
2,138
12,847
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
16
Kills
2
2
Deaths
16
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
L
Cthulhu
JayTheEnter
Cthulhu
0
5
1
0.1
W
King Arthur
PopPopBoarto
King Arthur
6
0
7
9.5
W
9
1
5
11.5
L
0
4
1
0.13
W
Hun Batz
fatt_meatt
Hun Batz
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,182
Damage
7,333
16,261
Taken
33,309
10,884
Mitigated
23,597
2,782
Healing
3,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,136
260
332
729
8,980
4,065
0
2,994
5,649
22,495
0
L
Cthulhu
JayTheEnter
Cthulhu
2,059
62
0
654
11,482
8,381
0
5,419
5,762
10,621
0
W
King Arthur
PopPopBoarto
King Arthur
11,326
1,699
0
1,460
8,486
7,526
442
3,349
5,137
0
35,654
W
14,876
2,622
0
610
3,979
1,182
1,310
2,605
1,374
37,367
0
L
2,138
252
275
1,586
12,847
11,151
0
5,892
6,540
6,166
0
W
Hun Batz
fatt_meatt
Hun Batz
2,980
635
0
712
3,796
2,176
439
1,977
1,819
0
9,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,441
Gold Earned
19,330
137
Minions Killed
73
9
Camps Cleared
0
511,760
Distance Traveled
472,101
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,783
678
53
5
0
156,391
2
L
Cthulhu
6,093
609
12
1
0
157,364
3
W
King Arthur
8,468
847
42
4
1
197,415
2
W
Zeus
9,382
938
83
8
7
166,219
2
L
Ares
6,454
645
8
1
0
158,346
3
W
Hun Batz
7,591
759
12
1
1
148,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role