Player Matchup

Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Masters
 
Apollo
Masters
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Diamond V
Aggro
Awilix
Diamond V
Level 160
God Stats
1W - 1L
1,883 SR
Queue Stats
33W - 20L
2,291 MMR
Party 1
Geb
Geb
Diamond II
DrizztDoUrrden
Geb
Diamond II
Level 159
God Stats
1W - 3L
1,439 SR
Queue Stats
316W - 280L
2,481 MMR
Solo
He Bo
He Bo
Masters
JorshyL
He Bo
Masters
Level 136
God Stats
6W - 4L
1,734 SR
Queue Stats
329W - 305L
2,567 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,611 SR
2,068 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,620 SR
2,055 MMR
Agni
Agni
Platinum II
 
Agni
Platinum II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Masters
 
Nox
Masters
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Masters
FluffyNarwhal4
Athena
Masters
Level 158
God Stats
31W - 19L
1,684 SR
Queue Stats
457W - 446L
2,506 MMR
Solo
Jing Wei
Jing Wei
Diamond V
HunterSama
Jing Wei
Diamond V
Level 141
God Stats
13W - 7L
1,728 SR
Queue Stats
261W - 245L
2,044 MMR
Solo
Fenrir
Fenrir
Masters
LegendaryVin
Fenrir
Masters
Level 160
God Stats
12W - 15L
1,687 SR
Queue Stats
559W - 483L
2,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
2 / 4 / 1
6,856
623
3,770
11,075
5,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Apollo
 
Apollo
9
2 / 4 / 0
5,878
534
4,855
7,649
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Awilix
Aggro
Awilix
10
0 / 5 / 3
5,419
493
3,404
7,725
2,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 4 / 2
5,070
461
2,787
10,358
4,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

He Bo
JorshyL
He Bo
8
1 / 6 / 0
5,040
458
3,315
6,496
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraCliodhnaArachneLoki

VS

Bans
ThothCamazotzShivaDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 1 / 8
6,798
618
5,797
3,632
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
 
Nox
11
3 / 0 / 10
6,560
596
5,187
5,579
4,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 2 / 9
6,541
595
6,653
9,159
6,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Jing Wei
HunterSama
Jing Wei
12
2 / 1 / 2
7,164
651
4,427
5,509
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
13
15 / 2 / 2
7,694
699
9,907
7,445
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
6
Kills
23
23
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
4
1
0.63
L
Apollo
 
Apollo
2
4
0
0.5
W
Agni
 
Agni
1
1
8
5
W
Nox
 
Nox
3
0
10
8
L
Awilix
Aggro
Awilix
0
5
3
0.3
L
1
4
2
0.5
W
2
2
9
3.25
W
Jing Wei
HunterSama
Jing Wei
2
1
2
3
L
He Bo
JorshyL
He Bo
1
6
0
0.17
W
Fenrir
15
2
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,131
Damage
31,971
43,303
Taken
31,324
16,590
Mitigated
16,052
10,775
Healing
12,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,770
2,003
0
5,299
11,075
5,849
1
2,921
8,154
0
36,352
L
Apollo
 
Apollo
4,855
3,272
0
2,345
7,649
2,023
0
1,991
5,658
0
30,465
W
Agni
 
Agni
5,797
262
0
1,366
3,632
1,143
47
826
2,806
46,963
0
W
Nox
 
Nox
5,187
1,434
0
1,636
5,579
4,126
256
1,707
3,404
10,636
2,266
L
Awilix
Aggro
Awilix
3,404
1,496
0
364
7,725
2,206
0
2,421
5,190
0
30,312
L
2,787
630
0
2,017
10,358
4,720
0
4,555
5,693
6,648
0
W
6,653
3,403
0
3,078
9,159
6,078
0
1,018
8,141
28,149
5,296
W
Jing Wei
HunterSama
Jing Wei
4,427
3,958
0
2,824
5,509
1,551
360
1,035
4,474
0
50,590
L
He Bo
JorshyL
He Bo
3,315
118
0
750
6,496
1,792
0
3,049
3,151
26,077
0
W
Fenrir
9,907
3,802
0
3,351
7,445
3,154
0
1,516
5,929
0
33,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,263
Gold Earned
34,757
281
Minions Killed
343
0
Camps Cleared
0
1,077,279
Distance Traveled
1,143,453
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,856
623
91
8
0
225,321
2
L
Apollo
5,878
534
70
6
0
201,321
1
W
Agni
6,798
618
101
9
0
225,112
4
W
Nox
6,560
596
14
1
0
228,028
4
L
Awilix
5,419
493
68
6
0
221,513
1
L
Geb
5,070
461
6
1
0
224,075
2
W
Athena
6,541
595
71
6
0
217,868
3
W
Jing Wei
7,164
651
103
9
0
233,572
4
L
He Bo
5,040
458
46
4
0
205,049
4
W
Fenrir
7,694
699
54
5
0
238,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role