Player Matchup

Thoth
Thoth
Cousinkisser6911
Thoth
Level 87
God Stats
1W - 3L
1,632 SR
Queue Stats
51W - 45L
1,607 Elo+
Party 2
Apollo
Apollo
Mayor of NTown
Apollo
Level 152
God Stats
7W - 2L
1,694 SR
Queue Stats
70W - 59L
1,557 Elo+
Party 2
Sol
Sol
SqualidMonkey2
Sol
Level 145
God Stats
1W - 2L
1,645 SR
Queue Stats
72W - 74L
1,562 Elo+
Party 3
Artemis
Artemis
iTz INaCHoO
Artemis
Level 87
God Stats
11W - 4L
1,682 SR
Queue Stats
56W - 54L
1,466 Elo+
Party 3
Yu Huang
Yu Huang
mDANJ
Yu Huang
Level 94
God Stats
0W - 1L
1,823 SR
Queue Stats
36W - 28L
1,613 Elo+
Party 2
Team Averages
Level 113
1,695 SR
1,561 Elo+

VS

Team Averages
Level 132
1,523 SR
1,528 Elo+
Geb
Geb
CaptainLockdown
Geb
Level 132
God Stats
4W - 2L
1,811 SR
Queue Stats
19W - 15L
1,541 Elo+
Party 1
Mercury
Mercury
Hernanible
Mercury
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,533 Elo+
Party 1
Ah Puch
Ah Puch
MEA unrealCHAOS
Ah Puch
Level 147
God Stats
4W - 5L
1,357 SR
Queue Stats
36W - 33L
1,537 Elo+
Party 1
Awilix
Awilix
halostroker
Awilix
Level 116
God Stats
9W - 5L
1,622 SR
Queue Stats
526W - 504L
1,520 Elo+
Solo
Neith
Neith
timmyswake
Neith
Level 121
God Stats
1W - 0L
1,326 SR
Queue Stats
6W - 8L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,304
519
10,579
10,023
4,033
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 6 / 0
8,736
546
8,220
13,983
5,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 5 / 0
7,926
495
6,706
12,947
2,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
iTz INaCHoO
Artemis
12
0 / 6 / 2
7,307
457
3,067
11,553
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
mDANJ
Yu Huang
12
0 / 2 / 0
7,122
445
3,222
10,223
8,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 9
8,048
503
4,456
7,337
4,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Hernanible
Mercury
15
2 / 2 / 4
8,761
548
5,801
8,931
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 3 / 3
9,639
602
8,794
14,988
4,816
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
17
6 / 1 / 1
9,746
609
11,690
10,260
4,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
17
7 / 1 / 4
10,517
657
11,269
8,562
2,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
7
Kills
22
22
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
L
1
3
1
0.5
W
Mercury
Hernanible
Mercury
2
2
4
2
W
5
3
3
2.17
L
5
6
0
0.83
L
1
5
0
0.2
W
Awilix
6
1
1
6.5
L
Artemis
iTz INaCHoO
Artemis
0
6
2
0.17
L
Yu Huang
mDANJ
Yu Huang
0
2
0
0
W
Neith
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,794
Damage
42,010
58,729
Taken
50,078
23,704
Mitigated
20,203
17,874
Healing
12,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,456
629
0
2,179
7,337
4,923
0
2,009
4,504
16,786
0
L
10,579
52
0
3,920
10,023
4,033
0
6,949
3,074
56,532
0
W
Mercury
Hernanible
Mercury
5,801
1,408
0
607
8,931
2,947
0
474
8,377
0
69,811
W
8,794
395
0
6,474
14,988
4,816
1,132
8,360
5,901
56,113
0
L
8,220
4,728
0
2,606
13,983
5,159
0
2,528
11,455
0
54,772
L
6,706
2,184
0
6,466
12,947
2,019
0
1,086
11,861
50,563
0
W
Awilix
11,690
4,409
0
768
10,260
4,677
0
6,527
3,733
0
65,703
L
Artemis
iTz INaCHoO
Artemis
3,067
821
0
2,364
11,553
4,116
977
111
11,442
0
43,329
L
Yu Huang
mDANJ
Yu Huang
3,222
514
0
2,518
10,223
8,377
263
2,576
7,647
31,880
0
W
Neith
11,269
2,226
0
2,035
8,562
2,840
2,186
2,330
6,232
0
71,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,395
Gold Earned
46,711
437
Minions Killed
481
0
Camps Cleared
0
1,327,542
Distance Traveled
1,604,658
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,048
503
26
2
0
320,466
6
L
Thoth
8,304
519
121
8
0
255,574
5
W
Mercury
8,761
548
98
6
0
354,497
1
W
Ah Puch
9,639
602
111
7
0
288,335
0
L
Apollo
8,736
546
88
6
0
277,554
4
L
Sol
7,926
495
92
6
0
279,461
5
W
Awilix
9,746
609
101
6
0
338,267
1
L
Artemis
7,307
457
88
6
0
241,755
4
L
Yu Huang
7,122
445
48
3
0
273,198
5
W
Neith
10,517
657
145
9
0
303,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role