Player Matchup

Scylla
Scylla
Kaiser_Shade
Scylla
Level 125
God Stats
5W - 5L
1,717 SR
Queue Stats
213W - 222L
1,477 Elo+
Party 2
Hel
Hel
SourishThrone53
Hel
Level 123
God Stats
5W - 8L
1,481 SR
Queue Stats
161W - 183L
1,461 Elo+
Solo
Anhur
Anhur
VampyricByte
Anhur
Level 139
God Stats
3W - 2L
1,830 SR
Queue Stats
235W - 248L
1,481 Elo+
Party 2
Ullr
Ullr
WhamBamboozle
Ullr
Level 126
God Stats
1W - 2L
1,436 SR
Queue Stats
94W - 99L
1,449 Elo+
Solo
Hun Batz
Hun Batz
chofarenault
Hun Batz
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
230W - 252L
1,481 Elo+
Solo
Team Averages
Level 126
1,593 SR
1,470 Elo+

VS

Team Averages
Level 103
1,541 SR
1,488 Elo+
Odin
Odin
 
Odin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Apex McRNGLBRRY
Anhur
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,618 Elo+
Party 1
Rama
Rama
ApexPipsqueak
Rama
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 138L
1,524 Elo+
Party 1
Aphrodite
Aphrodite
C4BombExplosion
Aphrodite
Level 123
God Stats
7W - 3L
1,704 SR
Queue Stats
211W - 204L
1,502 Elo+
Party 1
Ullr
Ullr
KILLAAKIDD
Ullr
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
3 / 7 / 4
10,570
661
16,167
15,599
6,516
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
2 / 7 / 8
11,066
692
8,604
18,379
13,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
3 / 6 / 5
10,200
638
13,888
20,024
13,983
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 8 / 6
11,102
694
13,881
21,129
9,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
chofarenault
Hun Batz
17
3 / 10 / 9
11,125
695
8,221
29,605
24,105
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
19
4 / 4 / 27
12,650
791
16,045
21,340
26,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
4 / 3 / 23
11,594
725
15,901
15,847
5,859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
25 / 3 / 9
14,574
911
38,961
17,387
8,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
C4BombExplosion
Aphrodite
17
2 / 2 / 24
10,889
681
12,541
16,054
12,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 3 / 18
11,478
717
8,157
11,094
5,513
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
139
15
Kills
38
38
Deaths
15
32
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
4
27
4.38
W
4
3
23
5.17
W
25
3
9
9.83
W
Aphrodite
C4BombExplosion
Aphrodite
2
2
24
7
W
3
3
18
4
L
Scylla
3
7
4
0.71
L
2
7
8
0.86
L
3
6
5
0.92
L
4
8
6
0.88
L
Hun Batz
chofarenault
Hun Batz
3
10
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,761
Damage
91,605
104,736
Taken
81,722
67,314
Mitigated
58,231
34,648
Healing
46,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
16,045
2,570
1,605
3,621
21,340
26,261
411
7,066
14,274
1,836
24,049
W
15,901
6,462
1,966
3,419
15,847
5,859
1,239
5,479
10,368
0
26,171
W
38,961
32,693
1,374
7,206
17,387
8,372
3,061
4,144
13,243
0
69,833
W
Aphrodite
C4BombExplosion
Aphrodite
12,541
492
13,641
10,534
16,054
12,226
692
4,718
11,336
29,636
0
W
8,157
4,891
777
1,912
11,094
5,513
408
4,860
6,234
0
23,272
L
Scylla
16,167
1,502
1,578
1,722
15,599
6,516
717
1,363
14,236
37,383
0
L
8,604
136
11,716
7,649
18,379
13,364
192
3,317
15,062
30,673
0
L
13,888
7,550
1,537
2,408
20,024
13,983
609
3,231
16,793
0
22,716
L
13,881
5,369
986
1,000
21,129
9,346
165
2,527
18,602
0
23,696
L
Hun Batz
chofarenault
Hun Batz
8,221
1,015
2,453
3,599
29,605
24,105
317
3,013
26,592
4,654
13,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,063
Gold Earned
61,185
147
Minions Killed
168
0
Camps Cleared
0
1,313,617
Distance Traveled
1,529,596
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,650
791
21
1
0
333,064
0
W
Anhur
11,594
725
14
1
0
298,373
0
W
Rama
14,574
911
72
5
0
281,976
1
W
Aphrodite
10,889
681
20
1
0
321,978
0
W
Ullr
11,478
717
41
3
0
294,205
0
L
Scylla
10,570
661
45
3
0
261,532
1
L
Hel
11,066
692
36
2
0
256,048
1
L
Anhur
10,200
638
27
2
0
254,104
0
L
Ullr
11,102
694
18
1
0
284,687
0
L
Hun Batz
11,125
695
21
1
0
257,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role