Player Matchup

Discordia
Discordia
CelestlChaos
Discordia
Level 155
God Stats
8W - 2L
1,769 SR
Queue Stats
383W - 399L
1,409 Elo+
Solo
Sol
Sol
EdgarRT117
Sol
Level 69
God Stats
2W - 3L
1,503 SR
Queue Stats
141W - 134L
1,386 Elo+
Party 1
Hou Yi
Hou Yi
ItsByYayizZ
Hou Yi
Level 89
God Stats
8W - 1L
1,804 SR
Queue Stats
143W - 122L
1,409 Elo+
Party 1
Khepri
Khepri
MrsKillerofPpl
Khepri
Level 62
God Stats
5W - 0L
1,718 SR
Queue Stats
321W - 341L
1,472 Elo+
Solo
Thoth
Thoth
jjvitale22
Thoth
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 84L
1,480 Elo+
Solo
Team Averages
Level 96
1,659 SR
1,431 Elo+

VS

Team Averages
Level 70
1,479 SR
1,370 Elo+
Nox
Nox
CATHOCHEF9
Nox
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 57L
1,423 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Clamhattan
Cu Chulainn
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,429 Elo+
Solo
Arachne
Arachne
CthuluChosen
Arachne
Level 88
God Stats
0W - 3L
1,507 SR
Queue Stats
58W - 58L
1,444 Elo+
Party 2
Nemesis
Nemesis
Iggyian99
Nemesis
Level 47
God Stats
5W - 7L
1,389 SR
Queue Stats
226W - 231L
1,413 Elo+
Solo
Odin
Odin
Rosethion
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,141 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CelestlChaos
Discordia
17
5 / 3 / 14
10,541
811
11,699
7,715
3,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 14
10,175
783
10,518
8,743
4,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
18
12 / 4 / 7
11,389
876
16,962
10,595
4,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 6 / 18
9,030
695
2,650
15,008
19,888
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
18
6 / 4 / 11
11,264
866
13,746
6,934
3,180
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 9
10,218
786
6,939
9,437
3,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Clamhattan
Cu Chulainn
16
1 / 4 / 15
9,660
743
5,415
12,406
10,372
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
CthuluChosen
Arachne
17
10 / 6 / 8
10,813
832
18,816
15,842
6,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Iggyian99
Nemesis
15
3 / 5 / 14
9,284
714
8,195
14,178
7,659
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
13
1 / 8 / 5
8,773
675
2,450
17,590
15,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
70
27
Kills
19
19
Deaths
27
64
Assists
51
Player
Kills
Deaths
Assists
KDA
L
4
4
9
2.13
W
Discordia
CelestlChaos
Discordia
5
3
14
4
L
Cu Chulainn
Clamhattan
Cu Chulainn
1
4
15
2.13
L
Arachne
CthuluChosen
Arachne
10
6
8
2.33
W
4
2
14
5.5
L
Nemesis
Iggyian99
Nemesis
3
5
14
2
W
Hou Yi
12
4
7
3.88
W
0
6
18
1.5
L
Odin
1
8
5
0.44
W
Thoth
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,575
Damage
41,815
48,995
Taken
69,453
36,069
Mitigated
43,883
14,240
Healing
19,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,939
558
831
2,474
9,437
3,350
329
6,248
3,189
21,429
0
W
Discordia
CelestlChaos
Discordia
11,699
783
1,007
1,808
7,715
3,870
699
692
7,023
33,149
0
L
Cu Chulainn
Clamhattan
Cu Chulainn
5,415
704
1,626
1,719
12,406
10,372
0
6,429
5,977
420
15,007
L
Arachne
CthuluChosen
Arachne
18,816
12,302
391
6,063
15,842
6,992
1,282
8,647
7,195
0
23,078
W
10,518
3,480
1,230
2,926
8,743
4,195
2,066
1,960
6,783
21,076
1,584
L
Nemesis
Iggyian99
Nemesis
8,195
2,412
668
3,401
14,178
7,659
245
8,254
5,924
0
18,905
W
Hou Yi
16,962
10,442
925
2,279
10,595
4,936
2,899
1,159
9,436
0
33,657
W
2,650
698
945
950
15,008
19,888
247
2,403
12,605
5,219
0
L
Odin
2,450
311
386
1,762
17,590
15,510
60
8,055
9,535
0
10,042
W
Thoth
13,746
1,419
1,595
575
6,934
3,180
312
947
5,987
32,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,399
Gold Earned
48,748
178
Minions Killed
96
0
Camps Cleared
0
1,176,733
Distance Traveled
1,174,047
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,218
786
42
3
0
189,455
2
W
Discordia
10,541
811
42
3
0
238,319
1
L
Cu Chulainn
9,660
743
20
2
0
274,238
3
L
Arachne
10,813
832
7
1
0
240,195
1
W
Sol
10,175
783
36
3
0
243,876
0
L
Nemesis
9,284
714
16
1
0
281,238
1
W
Hou Yi
11,389
876
32
2
0
237,126
0
W
Khepri
9,030
695
11
1
0
227,244
0
L
Odin
8,773
675
11
1
0
188,921
0
W
Thoth
11,264
866
57
4
0
230,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role