Player Matchup

Ymir
Ymir
CratusSR
Ymir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,613 Elo+
Party 2
Hun Batz
Hun Batz
ReformedGuy
Hun Batz
Level 66
God Stats
6W - 1L
1,836 SR
Queue Stats
311W - 34L
2,023 Elo+
Party 1
Zeus
Zeus
chett42
Zeus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 0L
1,983 Elo+
Party 1
Medusa
Medusa
codineriver
Medusa
Level 46
God Stats
6W - 4L
1,541 SR
Queue Stats
49W - 35L
1,644 Elo+
Party 2
Shiva
Shiva
nothacking3922
Shiva
Level 24
God Stats
3W - 0L
1,777 SR
Queue Stats
96W - 8L
2,030 Elo+
Party 1
Team Averages
Level 38
1,631 SR
1,859 Elo+

VS

Team Averages
Level 50
1,422 SR
1,387 Elo+
Hercules
Hercules
Coolkid1738
Hercules
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,569 Elo+
Party 3
Thanatos
Thanatos
Sloookmaster
Thanatos
Level 32
God Stats
1W - 3L
1,233 SR
Queue Stats
13W - 17L
1,239 Elo+
Party 3
Zeus
Zeus
Superfloat
Zeus
Level 26
God Stats
8W - 6L
1,645 SR
Queue Stats
44W - 40L
1,549 Elo+
Party 3
Bacchus
Bacchus
TwoPiAreSquared
Bacchus
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 10L
1,290 Elo+
Party 3
Hou Yi
Hou Yi
sweetheart101
Hou Yi
Level 14
God Stats
3W - 5L
1,233 SR
Queue Stats
21W - 17L
1,290 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 1 / 2
4,978
498
1,589
5,538
2,468
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
ReformedGuy
Hun Batz
12
5 / 0 / 6
6,961
696
4,729
4,112
1,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
chett42
Zeus
12
8 / 0 / 5
7,592
759
6,654
3,339
918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
11
4 / 1 / 0
6,165
617
5,507
5,071
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 1 / 4
6,450
645
8,268
7,499
5,426
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coolkid1738
Hercules
7
0 / 5 / 1
4,491
449
3,728
10,476
7,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Sloookmaster
Thanatos
7
3 / 8 / 0
5,152
515
4,420
9,748
2,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 0
4,461
446
1,221
4,581
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 3 / 3
4,427
443
1,998
6,886
4,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 2
4,519
452
2,621
3,290
622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
22
Kills
3
3
Deaths
22
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Coolkid1738
Hercules
0
5
1
0.1
W
Ymir
0
1
2
1
W
Hun Batz
ReformedGuy
Hun Batz
5
0
6
8
L
Thanatos
Sloookmaster
Thanatos
3
8
0
0.38
L
0
5
0
0
L
0
3
3
0.5
W
Zeus
chett42
Zeus
8
0
5
10.5
W
Medusa
4
1
0
4
W
5
1
4
7
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,747
Damage
13,988
25,559
Taken
34,981
11,359
Mitigated
16,297
7,277
Healing
11,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Coolkid1738
Hercules
3,728
1,387
0
3,733
10,476
7,368
0
2,841
7,635
0
17,103
W
Ymir
1,589
420
0
640
5,538
2,468
0
520
5,018
13,341
0
W
Hun Batz
ReformedGuy
Hun Batz
4,729
1,908
0
1,847
4,112
1,184
0
246
3,785
0
36,251
L
Thanatos
Sloookmaster
Thanatos
4,420
1,483
0
4,604
9,748
2,959
0
2,650
7,098
0
16,877
L
1,221
318
0
396
4,581
1,213
0
1,515
3,066
15,897
0
L
1,998
471
222
1,000
6,886
4,135
0
842
6,044
6,428
0
W
Zeus
chett42
Zeus
6,654
1,597
0
730
3,339
918
0
765
2,358
46,629
0
W
Medusa
5,507
2,914
0
2,054
5,071
1,363
0
939
4,132
0
43,181
W
8,268
1,772
0
2,006
7,499
5,426
0
539
6,588
0
33,778
L
2,621
1,463
0
1,121
3,290
622
0
395
2,895
0
21,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,146
Gold Earned
23,050
320
Minions Killed
158
0
Camps Cleared
0
1,056,662
Distance Traveled
906,804
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,491
449
27
3
0
197,159
0
W
Ymir
4,978
498
22
2
0
198,963
4
W
Hun Batz
6,961
696
75
8
0
233,555
1
L
Thanatos
5,152
515
32
3
0
190,307
2
L
Zeus
4,461
446
44
4
0
144,901
2
L
Bacchus
4,427
443
10
1
0
197,858
0
W
Zeus
7,592
759
95
10
0
223,138
1
W
Medusa
6,165
617
73
7
0
197,127
4
W
Shiva
6,450
645
55
6
0
203,879
1
L
Hou Yi
4,519
452
45
5
0
176,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role