Player Matchup

Nemesis
Nemesis
DerpySquidMan_
Nemesis
Level 127
God Stats
2W - 2L
1,193 SR
Queue Stats
372W - 364L
1,545 Elo+
Party 2
Hercules
Hercules
Reyd3lsur904
Hercules
Level 106
God Stats
9W - 14L
1,463 SR
Queue Stats
337W - 299L
1,577 Elo+
Party 2
Freya
Freya
SlayProphet
Freya
Level 46
God Stats
1W - 0L
1,155 SR
Queue Stats
122W - 124L
1,540 Elo+
Party 2
Gilgamesh
Gilgamesh
perkinsk17
Gilgamesh
Level 100
God Stats
7W - 14L
1,104 SR
Queue Stats
354W - 350L
1,511 Elo+
Party 2
Izanami
Izanami
pop_guy8
Izanami
Level 54
God Stats
23W - 17L
1,550 SR
Queue Stats
91W - 109L
1,437 Elo+
Party 2
Team Averages
Level 87
1,293 SR
1,522 Elo+

VS

Team Averages
Level 42
1,536 SR
1,421 Elo+
Persephone
Persephone
MousePad64
Persephone
Level 35
God Stats
0W - 3L
1,495 SR
Queue Stats
9W - 16L
1,500 Elo+
Solo
Hou Yi
Hou Yi
baller555
Hou Yi
Level 23
God Stats
1W - 2L
1,704 SR
Queue Stats
19W - 31L
1,320 Elo+
Party 1
Cerberus
Cerberus
cam_da_0takuz
Cerberus
Level 41
God Stats
0W - 2L
1,317 SR
Queue Stats
261W - 295L
1,411 Elo+
Solo
Pele
Pele
iVasoObr
Pele
Level 70
God Stats
1W - 2L
1,661 SR
Queue Stats
67W - 80L
1,496 Elo+
Party 1
Odin
Odin
mechanicxelite
Odin
Level 39
God Stats
10W - 23L
1,502 SR
Queue Stats
159W - 181L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
7,674
590
6,463
7,294
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
Reyd3lsur904
Hercules
14
6 / 1 / 2
8,581
660
6,786
7,459
8,976
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 5
7,283
560
2,659
6,792
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
perkinsk17
Gilgamesh
12
5 / 1 / 10
8,142
626
8,983
10,675
4,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
pop_guy8
Izanami
12
2 / 2 / 3
7,442
572
5,341
7,832
2,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
MousePad64
Persephone
9
1 / 3 / 1
5,701
439
1,303
4,854
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
baller555
Hou Yi
10
0 / 2 / 1
5,926
456
5,266
7,726
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
cam_da_0takuz
Cerberus
8
1 / 4 / 0
5,591
430
3,017
10,752
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
9
2 / 6 / 1
6,093
469
5,228
12,457
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 4 / 0
5,860
451
2,368
10,146
3,950
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
19
Kills
5
5
Deaths
19
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Persephone
MousePad64
Persephone
1
3
1
0.5
W
Hercules
Reyd3lsur904
Hercules
6
1
2
7
W
2
1
5
4.5
L
Hou Yi
baller555
Hou Yi
0
2
1
0.25
L
Cerberus
cam_da_0takuz
Cerberus
1
4
0
0.25
L
Pele
2
6
1
0.42
L
1
4
0
0.25
W
Gilgamesh
perkinsk17
Gilgamesh
5
1
10
10
W
Izanami
pop_guy8
Izanami
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,232
Damage
17,182
40,052
Taken
45,935
20,558
Mitigated
13,983
14,516
Healing
8,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,463
3,135
0
4,004
7,294
2,560
212
645
6,649
0
54,635
L
Persephone
MousePad64
Persephone
1,303
151
30
502
4,854
899
0
408
4,443
17,485
0
W
Hercules
Reyd3lsur904
Hercules
6,786
3,552
0
1,484
7,459
8,976
22
0
7,459
0
47,383
W
2,659
1,417
0
1,621
6,792
2,241
886
896
5,896
30,342
0
L
Hou Yi
baller555
Hou Yi
5,266
2,425
0
1,308
7,726
1,793
0
0
7,726
0
37,590
L
Cerberus
cam_da_0takuz
Cerberus
3,017
668
0
3,336
10,752
4,113
0
418
10,334
14,149
0
L
Pele
5,228
914
0
1,880
12,457
3,228
0
1,557
10,900
0
35,748
L
2,368
1,055
0
1,718
10,146
3,950
0
276
9,870
0
21,537
W
Gilgamesh
perkinsk17
Gilgamesh
8,983
2,326
1,674
2,725
10,675
4,679
0
1,453
9,222
0
29,536
W
Izanami
pop_guy8
Izanami
5,341
3,286
0
3,008
7,832
2,102
1,331
1,326
6,506
0
52,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,122
Gold Earned
29,171
426
Minions Killed
260
0
Camps Cleared
0
1,321,932
Distance Traveled
1,092,732
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,674
590
96
7
0
311,644
4
L
Persephone
5,701
439
31
2
0
232,712
0
W
Hercules
8,581
660
108
8
0
242,016
4
W
Freya
7,283
560
68
5
0
260,799
1
L
Hou Yi
5,926
456
74
6
0
243,528
0
L
Cerberus
5,591
430
38
3
0
181,362
3
L
Pele
6,093
469
66
5
0
228,151
0
L
Odin
5,860
451
51
4
0
206,979
2
W
Gilgamesh
8,142
626
52
4
0
268,426
3
W
Izanami
7,442
572
102
8
0
239,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role