Player Matchup

Jormungandr
Jormungandr
MentallyJinx
Jormungandr
Level 43
God Stats
18W - 14L
1,571 SR
Queue Stats
86W - 103L
1,407 Elo+
Party 1
Janus
Janus
SnoopLion420823
Janus
Level 44
God Stats
2W - 0L
1,689 SR
Queue Stats
99W - 118L
1,430 Elo+
Party 1
Neith
Neith
cocamonkey
Neith
Level 15
God Stats
6W - 3L
1,592 SR
Queue Stats
36W - 59L
1,139 Elo+
Party 1
Team Averages
Level 34
1,617 SR
1,325 Elo+

VS

Team Averages
Level 44
1,494 SR
1,193 Elo+
Ares
Ares
KeeperOfNaps
Ares
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 114L
1,357 Elo+
Party 2
Vamana
Vamana
MoneyMike4185
Vamana
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,111 Elo+
Party 2
Susano
Susano
shilohdnasty
Susano
Level 13
God Stats
0W - 1L
1,481 SR
Queue Stats
0W - 2L
1,111 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MentallyJinx
Jormungandr
14
5 / 2 / 12
10,214
851
9,714
11,494
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
8 / 1 / 6
10,151
846
14,642
7,091
2,321
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
4 / 4 / 7
8,877
740
8,103
9,004
3,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
8,090
674
8,513
14,775
15,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 5 / 3
8,356
696
5,169
14,752
10,791
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Susano
11
1 / 6 / 4
7,490
624
1,439
12,250
5,150
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
17
Kills
7
7
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
W
Jormungandr
MentallyJinx
Jormungandr
5
2
12
5.5
L
3
5
3
0.9
W
8
1
6
11
W
Neith
4
4
7
1.88
L
Susano
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,459
Damage
15,121
27,589
Taken
41,777
16,987
Mitigated
31,476
4,131
Healing
3,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,513
306
0
576
14,775
15,535
0
7,052
7,723
21,041
0
W
Jormungandr
MentallyJinx
Jormungandr
9,714
1,146
0
1,065
11,494
11,534
72
2,462
8,712
23,619
0
L
5,169
1,491
293
2,681
14,752
10,791
0
9,479
5,273
0
11,529
W
14,642
1,033
185
2,070
7,091
2,321
194
2,334
4,665
43,128
0
W
Neith
8,103
2,811
0
811
9,004
3,132
1,197
3,426
5,386
0
23,629
L
Susano
1,439
369
0
0
12,250
5,150
0
8,738
3,512
0
11,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,242
Gold Earned
23,936
125
Minions Killed
51
6
Camps Cleared
3
619,814
Distance Traveled
618,571
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,090
674
20
2
1
190,363
0
W
Jormungandr
10,214
851
32
3
2
199,614
1
L
Vamana
8,356
696
10
1
0
242,971
2
W
Janus
10,151
846
55
5
3
234,733
0
W
Neith
8,877
740
38
3
1
185,467
0
L
Susano
7,490
624
21
2
2
185,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role