Player Matchup

Hera
Hera
Gold V
ItsYourBoyLeroy
Hera
Gold V
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 110L
1,339 MMR
Solo
Bellona
Bellona
Gold V
Manuel94x
Bellona
Gold V
Level 129
God Stats
10W - 10L
1,709 SR
Queue Stats
245W - 249L
1,343 MMR
Solo
Arachne
Arachne
Gold IV
Nation
Arachne
Gold IV
Level 73
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 14L
1,484 MMR
Party 1
Fafnir
Fafnir
Gold V
NightxStalker21
Fafnir
Gold V
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 95L
1,301 MMR
Solo
Medusa
Medusa
Silver I
Nostraadamus__
Medusa
Silver I
Level 142
God Stats
7W - 3L
1,892 SR
Queue Stats
549W - 557L
1,149 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,620 SR
1,323 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,519 SR
1,360 MMR
Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
AstupidKing
Mulan
Silver I
Level 118
God Stats
1W - 4L
1,349 SR
Queue Stats
114W - 128L
1,290 MMR
Solo
Chiron
Chiron
Gold IV
KrazedMan
Chiron
Gold IV
Level 155
God Stats
43W - 34L
1,538 SR
Queue Stats
257W - 265L
1,333 MMR
Solo
Ymir
Ymir
Gold V
Zero BIG Z 7
Ymir
Gold V
Level 86
God Stats
7W - 9L
1,605 SR
Queue Stats
202W - 187L
1,325 MMR
Solo
Ares
Ares
Gold IV
fabia2015
Ares
Gold IV
Level 142
God Stats
5W - 5L
1,602 SR
Queue Stats
125W - 137L
1,352 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 5
6,010
546
6,564
4,199
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Manuel94x
Bellona
13
2 / 1 / 2
7,280
662
4,902
8,334
7,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arachne
Nation
Arachne
12
8 / 0 / 4
7,604
691
8,261
7,210
3,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 4
6,764
615
3,870
5,613
4,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
4 / 2 / 2
6,079
553
4,728
5,600
1,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AnubisBastetGilgameshKali

VS

Bans
ShivaAthenaCliodhnaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 3 / 0
5,594
509
1,941
7,797
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 3 / 0
5,722
520
5,639
10,576
8,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chiron
KrazedMan
Chiron
10
2 / 4 / 0
6,236
567
4,934
7,727
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 1
5,922
538
2,553
9,281
3,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
7
0 / 4 / 1
4,942
449
1,859
8,439
4,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
17
Kills
5
5
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
0
0
L
2
3
0
0.67
W
0
2
5
1.25
L
Chiron
KrazedMan
Chiron
2
4
0
0.5
W
Bellona
Manuel94x
Bellona
2
1
2
3
W
Arachne
Nation
Arachne
8
0
4
10
W
3
0
4
5
W
4
2
2
2.5
L
1
3
1
0.5
L
Ares
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,325
Damage
16,926
30,956
Taken
43,820
19,128
Mitigated
22,487
8,918
Healing
13,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,941
244
0
1,237
7,797
3,132
0
2,027
5,770
0
35,617
L
5,639
1,160
222
5,094
10,576
8,848
0
1,552
9,024
0
28,141
W
6,564
1,307
0
574
4,199
1,490
186
2,320
1,879
32,707
0
L
Chiron
KrazedMan
Chiron
4,934
1,361
395
3,124
7,727
2,219
52
398
7,295
0
38,259
W
Bellona
Manuel94x
Bellona
4,902
1,550
0
2,495
8,334
7,983
59
0
7,808
0
46,806
W
Arachne
Nation
Arachne
8,261
4,822
0
2,955
7,210
3,425
366
685
6,490
0
42,087
W
3,870
912
0
2,394
5,613
4,713
3
736
4,813
15,725
0
W
4,728
1,924
0
500
5,600
1,517
136
671
4,929
0
33,434
L
2,553
732
0
2,126
9,281
3,611
0
5,107
4,174
28,518
0
L
Ares
1,859
120
0
1,166
8,439
4,677
0
1,350
7,089
8,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,737
Gold Earned
28,416
329
Minions Killed
273
0
Camps Cleared
0
1,161,430
Distance Traveled
1,117,873
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,594
509
71
6
0
269,595
0
L
Mulan
5,722
520
53
5
0
218,061
1
W
Hera
6,010
546
57
5
0
211,408
5
L
Chiron
6,236
567
74
7
0
208,579
4
W
Bellona
7,280
662
117
11
0
233,093
3
W
Arachne
7,604
691
71
6
0
278,027
3
W
Fafnir
6,764
615
25
2
0
223,366
4
W
Medusa
6,079
553
59
5
0
215,536
1
L
Ymir
5,922
538
62
6
0
208,356
3
L
Ares
4,942
449
13
1
0
213,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role