Player Matchup

Ymir
Ymir
Shmezz
Ymir
Level 77
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 19L
1,587 Elo+
Party 2
Hachiman
Hachiman
TermiteMan
Hachiman
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,253 Elo+
Party 2
He Bo
He Bo
Themanpat
He Bo
Level 94
God Stats
2W - 0L
1,754 SR
Queue Stats
13W - 21L
1,312 Elo+
Party 2
Team Averages
Level 60
1,585 SR
1,384 Elo+

VS

Team Averages
Level 46
1,390 SR
1,332 Elo+
Achilles
Achilles
CulpableGlint80
Achilles
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,317 Elo+
Party 1
Anhur
Anhur
Starbolt1
Anhur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,351 Elo+
Party 1
Ra
Ra
XxM1staGxX
Ra
Level 26
God Stats
0W - 1L
1,171 SR
Queue Stats
2W - 5L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Shmezz
Ymir
13
5 / 2 / 7
8,382
838
8,500
7,688
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
TermiteMan
Hachiman
12
2 / 4 / 9
7,679
768
5,010
6,780
2,084
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Themanpat
He Bo
14
8 / 1 / 6
9,504
950
10,828
6,759
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 3 / 4
7,175
718
4,176
9,614
6,491
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Starbolt1
Anhur
10
1 / 8 / 6
7,194
719
2,978
10,591
3,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 4 / 2
7,539
754
4,719
8,187
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
15
Kills
6
7
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
3
4
1.33
W
Ymir
Shmezz
Ymir
5
2
7
4.25
L
Anhur
Starbolt1
Anhur
1
8
6
0.5
W
Hachiman
TermiteMan
Hachiman
2
4
9
1.63
W
He Bo
Themanpat
He Bo
8
1
6
11
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,338
Damage
11,873
21,227
Taken
28,392
7,734
Mitigated
12,283
5,218
Healing
3,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,176
595
0
293
9,614
6,491
0
5,582
4,032
0
11,764
W
Ymir
Shmezz
Ymir
8,500
2,396
0
593
7,688
3,616
659
2,466
5,222
22,199
1,662
L
Anhur
Starbolt1
Anhur
2,978
910
263
864
10,591
3,325
138
7,674
2,917
0
8,835
W
Hachiman
TermiteMan
Hachiman
5,010
2,830
0
1,229
6,780
2,084
48
1,670
5,110
0
16,224
W
He Bo
Themanpat
He Bo
10,828
814
0
3,396
6,759
2,034
834
1,204
5,555
34,492
0
L
4,719
333
1,244
1,209
8,187
2,467
164
5,840
2,347
22,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,565
Gold Earned
21,908
97
Minions Killed
89
6
Camps Cleared
2
562,626
Distance Traveled
550,322
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,175
718
23
2
0
205,110
2
W
Ymir
8,382
838
32
3
3
198,176
0
L
Anhur
7,194
719
19
2
0
160,816
1
W
Hachiman
7,679
768
23
2
0
162,283
2
W
He Bo
9,504
950
42
4
3
202,167
0
L
Ra
7,539
754
47
5
2
184,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role