Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Silver II
CardinaIsCK
Ullr
Silver II
Level 137
God Stats
2W - 1L
1,695 SR
Queue Stats
24W - 29L
1,270 MMR
Solo
Chaac
Chaac
Gold IV
Hydroxans
Chaac
Gold IV
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 65L
1,421 MMR
Party 1
Ymir
Ymir
Silver I
Mystic Skyline
Ymir
Silver I
Level 117
God Stats
2W - 2L
1,734 SR
Queue Stats
144W - 149L
1,194 MMR
Solo
Kukulkan
Kukulkan
Gold V
Sinshex
Kukulkan
Gold V
Level 143
God Stats
51W - 43L
1,614 SR
Queue Stats
97W - 97L
1,342 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,608 SR
1,345 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,500 SR
1,293 MMR
Ares
Ares
Silver II
 
Ares
Silver II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver IV
Ace Freed0m
Chang'e
Silver IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,248 MMR
Party 2
Chiron
Chiron
Silver II
Ace NutMars54
Chiron
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 61L
1,090 MMR
Party 2
Pele
Pele
Silver III
DemonicFox27
Pele
Silver III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,500 MMR
Party 3
Mulan
Mulan
Silver II
Shocker24500
Mulan
Silver II
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 82L
1,130 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
7 / 4 / 7
9,804
577
7,680
11,601
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 2 / 9
9,584
564
11,071
13,398
4,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Hydroxans
Chaac
14
1 / 4 / 12
9,237
543
13,224
18,254
18,019
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 2 / 15
9,327
549
5,834
13,950
10,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Sinshex
Kukulkan
18
11 / 0 / 6
11,448
673
12,585
5,822
2,452
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesCliodhnaShivaBastetArachne

VS

Bans
ZeusNemesisGilgameshMedusaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 6 / 2
7,490
441
5,573
15,024
13,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Ace Freed0m
Chang'e
14
1 / 3 / 2
8,802
518
5,028
10,990
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 3
9,123
537
8,377
12,798
4,010
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 6 / 0
8,467
498
8,222
17,587
6,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
3 / 6 / 4
9,224
543
7,762
15,016
14,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
25
Kills
12
12
Deaths
25
49
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
4
7
2.63
L
Ares
 
Ares
2
6
2
0.5
L
Chang'e
Ace Freed0m
Chang'e
1
3
2
0.67
L
2
4
3
0.88
W
5
2
9
4.75
L
4
6
0
0.67
W
Chaac
Hydroxans
Chaac
1
4
12
1.75
W
1
2
15
4.25
L
3
6
4
0.83
W
Kukulkan
Sinshex
Kukulkan
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,394
Damage
34,962
63,025
Taken
71,415
38,901
Mitigated
41,931
18,248
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,680
1,574
0
279
11,601
3,788
528
1,472
10,056
0
61,490
L
Ares
 
Ares
5,573
628
0
1,086
15,024
13,183
0
5,006
10,018
20,094
0
L
Chang'e
Ace Freed0m
Chang'e
5,028
148
848
4,071
10,990
4,019
0
1,749
9,241
62,501
0
L
8,377
1,551
362
5,022
12,798
4,010
0
2,399
10,399
0
65,489
W
11,071
4,264
0
3,060
13,398
4,160
2,601
3,627
9,771
0
57,222
L
8,222
4,027
0
2,644
17,587
6,484
0
4,396
13,191
0
63,275
W
Chaac
Hydroxans
Chaac
13,224
2,467
0
7,800
18,254
18,019
374
1,907
15,920
0
49,359
W
5,834
1,119
2,356
3,519
13,950
10,482
700
2,230
11,687
28,148
0
L
7,762
844
0
3,170
15,016
14,235
0
4,869
10,147
0
46,223
W
Kukulkan
Sinshex
Kukulkan
12,585
2,354
0
1,234
5,822
2,452
976
1,365
4,344
88,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,400
Gold Earned
43,106
451
Minions Killed
470
0
Camps Cleared
0
1,677,332
Distance Traveled
1,549,048
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,804
577
93
5
0
380,407
2
L
Ares
7,490
441
26
2
0
313,124
3
L
Chang'e
8,802
518
141
8
0
306,807
5
L
Chiron
9,123
537
116
7
0
288,618
5
W
Ullr
9,584
564
91
5
0
321,126
5
L
Pele
8,467
498
99
6
0
330,923
2
W
Chaac
9,237
543
68
4
0
303,957
7
W
Ymir
9,327
549
43
3
0
318,531
2
L
Mulan
9,224
543
88
5
0
309,576
4
W
Kukulkan
11,448
673
156
9
0
353,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role