Player Matchup

Chronos
Chronos
CaptainClanker
Chronos
Level 60
God Stats
30W - 19L
1,439 SR
Queue Stats
110W - 94L
1,593 Elo+
Party 2
Hel
Hel
KeroSteele
Hel
Level 43
God Stats
24W - 19L
1,868 SR
Queue Stats
123W - 97L
1,660 Elo+
Solo
Osiris
Osiris
MISTABUSTABASE
Osiris
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 72L
1,597 Elo+
Party 2
Cliodhna
Cliodhna
YouAreThrowing
Cliodhna
Level 100
God Stats
5W - 2L
1,711 SR
Queue Stats
84W - 68L
1,619 Elo+
Party 2
Medusa
Medusa
ZachTalarico
Medusa
Level 25
God Stats
3W - 2L
1,797 SR
Queue Stats
38W - 33L
1,601 Elo+
Party 2
Team Averages
Level 61
1,663 SR
1,614 Elo+

VS

Team Averages
Level 50
1,683 SR
1,450 Elo+
Ymir
Ymir
ASIAN3SENSATION
Ymir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 55L
1,500 Elo+
Party 1
Mercury
Mercury
Alergin97
Mercury
Level 33
God Stats
13W - 10L
1,930 SR
Queue Stats
255W - 251L
1,472 Elo+
Solo
Merlin
Merlin
RYANTROY43
Merlin
Level 87
God Stats
59W - 46L
1,779 SR
Queue Stats
76W - 71L
1,278 Elo+
Party 1
King Arthur
King Arthur
knockowt2
King Arthur
Level 66
God Stats
0W - 1L
1,707 SR
Queue Stats
53W - 50L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
sssMAKsss
Cernunnos
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
8,050
619
6,352
7,719
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 6
8,766
674
10,089
9,077
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 1 / 5
6,821
525
5,426
11,186
9,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
14
4 / 2 / 3
8,061
620
7,362
10,652
3,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
10
0 / 2 / 2
6,182
476
2,528
6,110
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
6,354
489
3,662
8,068
6,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Alergin97
Mercury
13
5 / 4 / 1
7,799
600
7,015
9,682
3,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
RYANTROY43
Merlin
12
2 / 3 / 3
7,262
559
9,262
7,939
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
knockowt2
King Arthur
11
1 / 5 / 1
6,048
465
4,206
10,505
7,418
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
sssMAKsss
Cernunnos
10
0 / 2 / 2
5,693
438
3,260
6,163
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
15
Kills
9
9
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
L
Mercury
Alergin97
Mercury
5
4
1
1.38
W
5
2
6
4
W
4
2
6
3.5
W
2
1
5
4.5
L
Merlin
RYANTROY43
Merlin
2
3
3
1.17
W
Cliodhna
4
2
3
2.75
W
Medusa
0
2
2
0.5
L
King Arthur
knockowt2
King Arthur
1
5
1
0.3
L
Cernunnos
sssMAKsss
Cernunnos
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,757
Damage
27,405
44,744
Taken
42,357
20,716
Mitigated
21,260
19,431
Healing
9,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,662
442
0
2,002
8,068
6,164
0
1,772
6,296
18,966
0
L
Mercury
Alergin97
Mercury
7,015
3,900
0
1,180
9,682
3,497
0
2,495
7,187
0
54,675
W
6,352
1,185
0
2,258
7,719
2,332
564
2,949
4,539
39,558
0
W
10,089
904
3,864
5,957
9,077
3,146
1,395
2,049
6,917
57,090
0
W
5,426
2,405
214
4,306
11,186
9,631
1,125
3,748
7,348
0
27,735
L
Merlin
RYANTROY43
Merlin
9,262
503
0
2,265
7,939
2,427
0
3,157
4,782
41,941
0
W
Cliodhna
7,362
1,636
0
1,671
10,652
3,860
0
3,213
7,288
0
53,246
W
Medusa
2,528
1,160
0
1,161
6,110
1,747
0
376
5,728
0
25,838
L
King Arthur
knockowt2
King Arthur
4,206
371
0
1,500
10,505
7,418
0
6,496
4,009
0
26,760
L
Cernunnos
sssMAKsss
Cernunnos
3,260
2,020
0
2,242
6,163
1,754
144
2,521
3,642
0
27,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,880
Gold Earned
33,156
386
Minions Killed
327
0
Camps Cleared
0
1,356,474
Distance Traveled
1,239,883
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,354
489
36
3
0
255,585
3
L
Mercury
7,799
600
110
8
0
263,797
2
W
Chronos
8,050
619
75
6
0
277,606
0
W
Hel
8,766
674
119
9
0
266,747
2
W
Osiris
6,821
525
57
4
0
297,162
3
L
Merlin
7,262
559
82
6
0
233,613
5
W
Cliodhna
8,061
620
93
7
0
297,245
4
W
Medusa
6,182
476
42
3
0
217,714
0
L
King Arthur
6,048
465
48
4
0
258,888
1
L
Cernunnos
5,693
438
51
4
0
228,000
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role