Player Matchup

Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
ABKAce
Ullr
Level 44
God Stats
6W - 13L
1,304 SR
Queue Stats
129W - 166L
1,314 Elo+
Party 1
Cliodhna
Cliodhna
Twogatorfreaks
Cliodhna
Level 104
God Stats
8W - 9L
1,719 SR
Queue Stats
137W - 140L
1,484 Elo+
Party 3
Nike
Nike
Waddam
Nike
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 66L
1,323 Elo+
Party 1
Scylla
Scylla
ZERRO213
Scylla
Level 28
God Stats
1W - 2L
1,442 SR
Queue Stats
136W - 139L
1,443 Elo+
Party 3
Team Averages
Level 93
1,493 SR
1,413 Elo+

VS

Team Averages
Level 88
1,417 SR
1,401 Elo+
Persephone
Persephone
 
Persephone
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
CamOrCameron
King Arthur
Level 119
God Stats
3W - 4L
1,285 SR
Queue Stats
204W - 204L
1,504 Elo+
Party 2
Horus
Horus
ImMeB
Horus
Level 33
God Stats
2W - 3L
1,321 SR
Queue Stats
43W - 59L
1,190 Elo+
Solo
Mercury
Mercury
RamenCrusader
Mercury
Level 141
God Stats
18W - 17L
1,562 SR
Queue Stats
149W - 163L
1,459 Elo+
Party 2
Jing Wei
Jing Wei
izabelladuhcat
Jing Wei
Level 27
God Stats
8W - 10L
1,416 SR
Queue Stats
37W - 51L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 1 / 3
6,152
513
4,215
8,555
5,382
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ullr
ABKAce
Ullr
10
1 / 2 / 0
5,858
488
2,904
6,764
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
11
3 / 3 / 1
6,340
528
6,767
9,495
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
Waddam
Nike
10
2 / 4 / 1
6,285
524
6,978
12,098
9,756
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
ZERRO213
Scylla
9
1 / 6 / 0
5,422
452
3,279
8,682
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
6 / 1 / 3
8,262
689
10,248
7,408
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
CamOrCameron
King Arthur
13
5 / 3 / 0
7,172
598
8,825
10,728
4,315
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
ImMeB
Horus
9
2 / 0 / 2
6,013
501
2,966
7,175
3,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
11
2 / 2 / 2
6,456
538
3,394
7,831
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
11
1 / 2 / 1
5,930
494
4,615
5,374
1,523
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
16
16
Deaths
8
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
3
1.5
W
Persephone
 
Persephone
6
1
3
7.5
L
Ullr
ABKAce
Ullr
1
2
0
0.5
W
King Arthur
CamOrCameron
King Arthur
5
3
0
1.67
W
Horus
ImMeB
Horus
2
0
2
3
W
Mercury
2
2
2
1.5
L
Cliodhna
3
3
1
1.17
L
Nike
Waddam
Nike
2
4
1
0.63
L
Scylla
ZERRO213
Scylla
1
6
0
0.17
W
Jing Wei
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,143
Damage
30,048
45,594
Taken
38,516
23,136
Mitigated
14,530
13,125
Healing
13,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,215
390
1,679
3,935
8,555
5,382
0
1,062
7,493
15,017
0
W
Persephone
 
Persephone
10,248
1,004
0
3,434
7,408
2,199
529
3,215
3,926
48,922
0
L
Ullr
ABKAce
Ullr
2,904
1,379
0
1,822
6,764
2,015
168
0
6,764
0
32,852
W
King Arthur
CamOrCameron
King Arthur
8,825
1,696
0
1,793
10,728
4,315
270
0
10,728
0
39,096
W
Horus
ImMeB
Horus
2,966
1,428
1,162
3,547
7,175
3,301
0
1,873
5,294
0
9,616
W
Mercury
3,394
1,899
0
2,258
7,831
3,192
0
933
6,874
0
32,777
L
Cliodhna
6,767
1,129
0
686
9,495
3,215
0
3,101
6,394
0
37,162
L
Nike
Waddam
Nike
6,978
587
0
2,690
12,098
9,756
209
651
11,447
0
32,848
L
Scylla
ZERRO213
Scylla
3,279
325
0
2,313
8,682
2,768
0
5,434
3,248
21,941
0
W
Jing Wei
4,615
3,454
0
1,458
5,374
1,523
417
1,175
4,199
0
28,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,057
Gold Earned
33,833
264
Minions Killed
315
0
Camps Cleared
0
1,106,149
Distance Traveled
1,142,502
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,152
513
10
1
0
232,220
3
W
Persephone
8,262
689
96
8
0
217,278
4
L
Ullr
5,858
488
73
6
0
202,292
6
W
King Arthur
7,172
598
69
6
0
229,581
1
W
Horus
6,013
501
14
1
0
240,427
7
W
Mercury
6,456
538
69
6
0
244,065
0
L
Cliodhna
6,340
528
66
6
0
267,663
0
L
Nike
6,285
524
76
6
0
213,214
2
L
Scylla
5,422
452
39
3
0
190,760
2
W
Jing Wei
5,930
494
67
6
0
211,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role