Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Champ
Ne Zha
Level 160
God Stats
1W - 3L
1,535 SR
Queue Stats
129W - 115L
1,629 Elo+
Party 1
King Arthur
King Arthur
Totable
King Arthur
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
139W - 105L
1,720 Elo+
Party 1
Artemis
Artemis
Vriska
Artemis
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 105L
1,614 Elo+
Party 1
Nu Wa
Nu Wa
XiaoPrincess
Nu Wa
Level 148
God Stats
4W - 4L
1,656 SR
Queue Stats
34W - 27L
1,653 Elo+
Party 1
Team Averages
Level 158
1,538 SR
1,623 Elo+

VS

Team Averages
Level 155
1,483 SR
1,630 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Leviathan1969
Medusa
Level 149
God Stats
12W - 13L
1,519 SR
Queue Stats
254W - 230L
1,709 Elo+
Solo
Baba Yaga
Baba Yaga
OMEGAMITE
Baba Yaga
Level 151
God Stats
29W - 12L
1,709 SR
Queue Stats
554W - 415L
1,718 Elo+
Solo
Atlas
Atlas
TheAlmightyPILE
Atlas
Level 156
God Stats
5W - 2L
1,132 SR
Queue Stats
242W - 235L
1,571 Elo+
Solo
Fenrir
Fenrir
Αkame
Fenrir
Level 159
God Stats
2W - 3L
1,555 SR
Queue Stats
451W - 390L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 8 / 2
8,024
535
8,364
14,646
7,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Champ
Ne Zha
10
0 / 6 / 5
6,928
462
4,337
12,809
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Totable
King Arthur
14
1 / 3 / 3
8,329
555
13,096
17,182
17,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Vriska
Artemis
13
4 / 6 / 0
8,380
559
9,464
11,829
3,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 9 / 1
7,601
507
6,707
9,453
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
1 / 3 / 5
8,130
542
10,937
18,146
13,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 2 / 5
9,031
602
7,842
11,906
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baba Yaga
OMEGAMITE
Baba Yaga
17
14 / 3 / 8
10,647
710
15,556
7,946
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 2 / 12
8,296
553
5,570
13,289
11,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Αkame
Fenrir
16
11 / 0 / 17
10,586
706
11,972
11,002
6,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
10
Kills
32
32
Deaths
10
11
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
8
2
0.63
W
Erlang Shen
 
Erlang Shen
1
3
5
1.17
L
Ne Zha
Champ
Ne Zha
0
6
5
0.42
W
4
2
5
3.25
W
Baba Yaga
OMEGAMITE
Baba Yaga
14
3
8
6
W
2
2
12
4
L
King Arthur
Totable
King Arthur
1
3
3
0.83
L
Artemis
Vriska
Artemis
4
6
0
0.67
L
1
9
1
0.17
W
Fenrir
Αkame
Fenrir
11
0
17
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,968
Damage
51,877
65,919
Taken
62,289
39,902
Mitigated
39,084
10,452
Healing
23,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
8,364
2,383
0
370
14,646
7,958
0
5,882
8,764
48,082
0
W
Erlang Shen
 
Erlang Shen
10,937
7,677
0
9,575
18,146
13,969
0
2,930
14,571
0
54,002
L
Ne Zha
Champ
Ne Zha
4,337
1,470
0
1,723
12,809
7,911
0
4,715
8,094
0
16,990
W
7,842
3,107
0
7,187
11,906
3,767
380
1,624
10,241
0
75,585
W
Baba Yaga
OMEGAMITE
Baba Yaga
15,556
585
0
985
7,946
3,509
0
2,068
5,878
72,838
0
W
5,570
2,142
0
2,342
13,289
11,208
0
3,805
9,408
23,096
0
L
King Arthur
Totable
King Arthur
13,096
3,220
0
4,562
17,182
17,049
0
3,421
13,761
0
54,318
L
Artemis
Vriska
Artemis
9,464
4,660
0
3,548
11,829
3,984
49
4,148
7,681
0
55,877
L
6,707
1,646
0
249
9,453
3,000
151
2,960
6,493
46,608
0
W
Fenrir
Αkame
Fenrir
11,972
5,105
0
3,119
11,002
6,631
0
4,757
6,245
0
72,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,262
Gold Earned
46,690
400
Minions Killed
466
0
Camps Cleared
0
1,372,657
Distance Traveled
1,584,898
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,024
535
93
6
0
295,031
3
W
Erlang Shen
8,130
542
95
6
0
293,680
4
L
Ne Zha
6,928
462
21
1
0
289,611
1
W
Medusa
9,031
602
131
9
0
309,403
2
W
Baba Yaga
10,647
710
116
8
0
320,439
2
W
Atlas
8,296
553
28
2
0
322,781
7
L
King Arthur
8,329
555
104
7
0
284,068
1
L
Artemis
8,380
559
95
6
0
258,836
3
L
Nu Wa
7,601
507
87
6
0
245,111
1
W
Fenrir
10,586
706
96
6
0
338,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role