Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
FaithWalker615
Gilgamesh
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 78L
1,523 Elo+
Party 1
Skadi
Skadi
TheTrueCheesus
Skadi
Level 29
God Stats
0W - 1L
1,198 SR
Queue Stats
87W - 73L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
flyintorevival
Kukulkan
Level 29
God Stats
10W - 6L
1,949 SR
Queue Stats
23W - 18L
1,449 Elo+
Party 1
Team Averages
Level 66
1,529 SR
1,494 Elo+

VS

Team Averages
Level 81
1,572 SR
1,521 Elo+
Baron Samedi
Baron Samedi
Beset
Baron Samedi
Level 70
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 15L
1,368 Elo+
Party 2
Hel
Hel
KeroSteele
Hel
Level 43
God Stats
24W - 19L
1,844 SR
Queue Stats
123W - 97L
1,654 Elo+
Solo
Cthulhu
Cthulhu
Skeletalion
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,521 Elo+
Party 2
Nemesis
Nemesis
Yellvis
Nemesis
Level 127
God Stats
5W - 1L
1,516 SR
Queue Stats
80W - 62L
1,512 Elo+
Party 2
Neith
Neith
ZendM
Neith
Level 117
God Stats
6W - 9L
1,500 SR
Queue Stats
24W - 28L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
2 / 3 / 0
6,291
572
2,832
7,676
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
 
Ares
8
1 / 5 / 3
5,126
466
3,809
10,107
5,577
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
FaithWalker615
Gilgamesh
11
1 / 2 / 1
6,270
570
5,400
9,008
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
4 / 4 / 1
6,106
555
8,883
9,436
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
9
0 / 1 / 0
5,563
506
1,244
2,614
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beset
Baron Samedi
9
1 / 0 / 1
5,046
459
2,434
4,110
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 1
6,141
558
5,364
8,381
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Skeletalion
Cthulhu
10
2 / 3 / 7
6,276
571
5,921
10,285
6,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Yellvis
Nemesis
12
4 / 1 / 3
6,778
616
5,072
7,528
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
ZendM
Neith
10
6 / 2 / 3
6,213
565
5,841
4,623
1,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
14
15
Deaths
8
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
3
0
0.67
L
Ares
 
Ares
1
5
3
0.5
W
Baron Samedi
Beset
Baron Samedi
1
0
1
1.5
L
Gilgamesh
FaithWalker615
Gilgamesh
1
2
1
0.75
W
1
2
1
0.75
W
Cthulhu
Skeletalion
Cthulhu
2
3
7
1.83
L
4
4
1
1.13
W
Nemesis
Yellvis
Nemesis
4
1
3
5.5
W
Neith
ZendM
Neith
6
2
3
3.75
L
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,168
Damage
24,632
38,841
Taken
34,927
17,130
Mitigated
15,228
11,604
Healing
10,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
2,832
373
0
2,063
7,676
3,069
0
2,056
5,550
0
33,630
L
Ares
 
Ares
3,809
106
453
1,359
10,107
5,577
72
3,451
6,607
8,224
0
W
Baron Samedi
Beset
Baron Samedi
2,434
333
0
228
4,110
2,010
430
847
3,263
17,596
0
L
Gilgamesh
FaithWalker615
Gilgamesh
5,400
1,247
0
3,603
9,008
4,695
185
3,889
5,119
0
32,991
W
5,364
434
205
4,615
8,381
2,286
0
0
8,381
34,015
0
W
Cthulhu
Skeletalion
Cthulhu
5,921
596
277
3,001
10,285
6,982
386
2,219
8,066
20,914
0
L
8,883
3,877
0
3,238
9,436
2,861
840
3,534
5,884
0
40,850
W
Nemesis
Yellvis
Nemesis
5,072
2,290
0
1,337
7,528
2,398
0
1,079
6,449
0
40,246
W
Neith
ZendM
Neith
5,841
2,058
0
1,319
4,623
1,552
1,222
908
3,715
0
23,440
L
Kukulkan
1,244
55
0
888
2,614
928
633
574
1,962
24,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,356
Gold Earned
30,454
274
Minions Killed
258
0
Camps Cleared
0
1,018,210
Distance Traveled
1,129,850
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,291
572
63
6
0
232,558
4
L
Ares
5,126
466
6
1
0
211,488
4
W
Baron Samedi
5,046
459
37
3
0
211,866
0
L
Gilgamesh
6,270
570
78
7
0
224,355
4
W
Hel
6,141
558
78
7
0
225,961
3
W
Cthulhu
6,276
571
26
2
0
236,322
5
L
Skadi
6,106
555
67
6
0
193,920
5
W
Nemesis
6,778
616
75
7
0
230,639
0
W
Neith
6,213
565
42
4
0
225,062
0
L
Kukulkan
5,563
506
60
5
0
155,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role