Player Matchup

Odin
Odin
Tireless__
Odin
Level 156
God Stats
2W - 4L
1,408 SR
Queue Stats
289W - 245L
1,558 Elo+
Party 1
Anubis
Anubis
WolfsBlunt
Anubis
Level 29
God Stats
0W - 2L
1,822 SR
Queue Stats
17W - 18L
1,549 Elo+
Party 3
Freya
Freya
christianxdct
Freya
Level 28
God Stats
0W - 4L
1,324 SR
Queue Stats
175W - 162L
1,572 Elo+
Solo
Arachne
Arachne
iUseBeads
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,578 Elo+
Party 1
Raijin
Raijin
thaneofwindhelm
Raijin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,606 Elo+
Party 3
Team Averages
Level 59
1,511 SR
1,572 Elo+

VS

Team Averages
Level 90
1,445 SR
1,688 Elo+
Amaterasu
Amaterasu
Branserr
Amaterasu
Level 17
God Stats
2W - 0L
1,561 SR
Queue Stats
48W - 25L
1,642 Elo+
Party 2
Bellona
Bellona
LyssaVT
Bellona
Level 123
God Stats
5W - 4L
1,277 SR
Queue Stats
428W - 322L
1,642 Elo+
Party 2
Athena
Athena
MayhemBerhaps
Athena
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,955 Elo+
Party 2
Neith
Neith
MissSeaTurtle
Neith
Level 155
God Stats
7W - 1L
1,529 SR
Queue Stats
173W - 142L
1,622 Elo+
Party 2
Danzaburou
Danzaburou
TwoSporks
Danzaburou
Level 137
God Stats
4W - 1L
1,359 SR
Queue Stats
257W - 225L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
8,058
1,007
6,746
12,824
15,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
WolfsBlunt
Anubis
12
1 / 5 / 7
6,981
873
9,432
10,943
6,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
4 / 3 / 6
7,676
960
7,196
7,912
3,070
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
iUseBeads
Arachne
11
3 / 6 / 3
7,005
876
4,456
13,550
6,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 7 / 7
6,629
829
7,232
7,845
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Branserr
Amaterasu
14
3 / 1 / 20
8,551
1,069
5,762
12,723
12,283
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
LyssaVT
Bellona
14
4 / 4 / 16
8,960
1,120
8,240
11,854
11,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 3 / 19
7,914
989
7,337
12,923
13,319
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
7 / 2 / 12
8,265
1,033
12,344
7,071
2,921
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
TwoSporks
Danzaburou
15
10 / 4 / 13
9,946
1,243
11,618
9,999
5,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
105
12
Kills
25
25
Deaths
14
27
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Branserr
Amaterasu
3
1
20
13
W
Bellona
LyssaVT
Bellona
4
4
16
3
W
1
3
19
3.5
W
7
2
12
6.5
L
4
4
4
1.5
W
Danzaburou
TwoSporks
Danzaburou
10
4
13
4.13
L
Anubis
WolfsBlunt
Anubis
1
5
7
0.9
L
4
3
6
2.33
L
Arachne
iUseBeads
Arachne
3
6
3
0.75
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,062
Damage
45,301
53,074
Taken
54,570
33,415
Mitigated
46,297
13,340
Healing
23,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Branserr
Amaterasu
5,762
2,017
2,257
5,669
12,723
12,283
405
5,151
7,440
0
13,818
W
Bellona
LyssaVT
Bellona
8,240
2,680
2,360
1,985
11,854
11,834
700
4,839
6,717
0
16,090
W
7,337
2,155
2,491
2,386
12,923
13,319
331
6,044
6,543
15,439
0
W
12,344
3,965
893
2,568
7,071
2,921
2,769
2,644
4,331
0
23,210
L
6,746
748
471
2,112
12,824
15,251
449
2,602
10,222
0
10,438
W
Danzaburou
TwoSporks
Danzaburou
11,618
4,766
1,763
1,580
9,999
5,940
886
4,242
5,679
0
21,476
L
Anubis
WolfsBlunt
Anubis
9,432
328
385
3,241
10,943
6,122
310
481
10,462
20,672
0
L
7,196
2,552
952
2,335
7,912
3,070
861
1,301
6,611
11,061
0
L
Arachne
iUseBeads
Arachne
4,456
2,331
923
2,252
13,550
6,258
0
2,235
11,315
0
5,206
L
7,232
751
420
249
7,845
2,714
0
718
7,127
12,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
43,636
62
Minions Killed
100
0
Camps Cleared
0
614,155
Distance Traveled
819,100
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,551
1,069
16
2
0
175,409
3
W
Bellona
8,960
1,120
17
2
0
167,794
1
W
Athena
7,914
989
21
3
0
184,262
3
W
Neith
8,265
1,033
27
3
0
150,868
1
L
Odin
8,058
1,007
7
1
0
136,561
0
W
Danzaburou
9,946
1,243
19
2
0
140,767
0
L
Anubis
6,981
873
31
4
0
109,853
0
L
Freya
7,676
960
8
1
0
128,832
0
L
Arachne
7,005
876
1
0
0
119,091
0
L
Raijin
6,629
829
15
2
0
119,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role