Player Matchup

Chiron
Chiron
ReachForMySkill
Chiron
Level 81
God Stats
14W - 12L
1,657 SR
Queue Stats
66W - 77L
1,430 Elo+
Party 2
Discordia
Discordia
Smelli
Discordia
Level 27
God Stats
34W - 24L
1,594 SR
Queue Stats
50W - 66L
1,410 Elo+
Party 2
Ymir
Ymir
shwooopin
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,344 Elo+
Party 2
Team Averages
Level 46
1,584 SR
1,395 Elo+

VS

Team Averages
Level 137
1,638 SR
1,558 Elo+
Hera
Hera
Goldenplants
Hera
Level 108
God Stats
47W - 41L
1,561 SR
Queue Stats
440W - 551L
1,457 Elo+
Solo
Hercules
Hercules
J0LLY FAWN
Hercules
Level 158
God Stats
13W - 11L
1,541 SR
Queue Stats
515W - 454L
1,587 Elo+
Party 1
Erlang Shen
Erlang Shen
ZJN11
Erlang Shen
Level 144
God Stats
3W - 0L
1,812 SR
Queue Stats
306W - 213L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 3 / 0
7,194
719
6,522
10,186
3,320
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Smelli
Discordia
12
1 / 3 / 6
7,120
712
9,963
5,806
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
0 / 5 / 5
6,408
641
3,097
10,100
7,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 8
7,038
704
6,291
5,537
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
J0LLY FAWN
Hercules
12
5 / 1 / 5
7,725
773
7,255
12,053
7,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
ZJN11
Erlang Shen
13
6 / 3 / 5
8,384
838
9,662
9,325
6,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
7
Kills
11
11
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
3
8
1.33
W
Hercules
J0LLY FAWN
Hercules
5
1
5
7.5
L
6
3
0
2
L
Discordia
Smelli
Discordia
1
3
6
1.33
W
Erlang Shen
ZJN11
Erlang Shen
6
3
5
2.83
L
Ymir
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,582
Damage
23,208
26,092
Taken
26,915
12,759
Mitigated
15,779
5,028
Healing
9,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,291
1,204
0
482
5,537
1,931
40
4,055
1,482
26,819
0
W
Hercules
J0LLY FAWN
Hercules
7,255
1,475
489
5,449
12,053
7,560
16
4,681
7,372
0
13,112
L
6,522
2,890
591
1,803
10,186
3,320
0
1,136
8,728
0
17,389
L
Discordia
Smelli
Discordia
9,963
238
0
986
5,806
1,754
0
1,934
3,755
31,544
0
W
Erlang Shen
ZJN11
Erlang Shen
9,662
4,427
0
2,624
9,325
6,288
404
4,707
4,618
0
27,602
L
Ymir
3,097
393
147
1,501
10,100
7,685
0
3,221
6,745
6,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,722
Gold Earned
23,147
91
Minions Killed
101
3
Camps Cleared
5
503,565
Distance Traveled
575,193
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,038
704
54
5
2
190,089
2
W
Hercules
7,725
773
17
2
0
196,843
1
L
Chiron
7,194
719
27
3
1
162,491
1
L
Discordia
7,120
712
59
6
2
182,624
0
W
Erlang Shen
8,384
838
30
3
3
188,261
2
L
Ymir
6,408
641
5
1
0
158,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role