Player Matchup

Cernunnos
Cernunnos
FW_Ghost321
Cernunnos
Level 119
God Stats
4W - 5L
1,453 SR
Queue Stats
108W - 101L
1,538 Elo+
Solo
Susano
Susano
Game_of_Thorness
Susano
Level 116
God Stats
2W - 2L
1,532 SR
Queue Stats
460W - 460L
1,501 Elo+
Solo
Yemoja
Yemoja
ImClearlyJebus
Yemoja
Level 62
God Stats
11W - 8L
1,601 SR
Queue Stats
213W - 245L
1,474 Elo+
Solo
Janus
Janus
Nabendu
Janus
Level 156
God Stats
3W - 3L
1,550 SR
Queue Stats
274W - 273L
1,470 Elo+
Solo
Mulan
Mulan
dragonrock1
Mulan
Level 57
God Stats
3W - 0L
1,216 SR
Queue Stats
10W - 13L
1,282 Elo+
Solo
Team Averages
Level 102
1,470 SR
1,453 Elo+

VS

Team Averages
Level 78
1,363 SR
1,468 Elo+
Thoth
Thoth
Carlos100581
Thoth
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 153L
1,494 Elo+
Solo
Pele
Pele
EmberG234
Pele
Level 54
God Stats
0W - 3L
1,167 SR
Queue Stats
193W - 219L
1,376 Elo+
Party 1
Skadi
Skadi
Project-JNS
Skadi
Level 67
God Stats
4W - 4L
1,402 SR
Queue Stats
206W - 222L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
Reempooman
Sun Wukong
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,641 Elo+
Solo
Cerberus
Cerberus
TinklyPine
Cerberus
Level 127
God Stats
2W - 4L
1,245 SR
Queue Stats
315W - 368L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FW_Ghost321
Cernunnos
15
7 / 3 / 2
9,304
582
12,669
10,212
2,994
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 3 / 2
8,170
511
9,848
10,187
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 10
8,560
535
6,828
10,790
7,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Nabendu
Janus
15
2 / 1 / 3
9,033
565
9,764
6,895
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 3
8,583
536
10,130
14,967
12,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,714
545
5,461
8,541
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
12
2 / 3 / 5
7,409
463
4,952
12,752
4,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 5 / 2
7,614
476
7,059
10,934
3,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Reempooman
Sun Wukong
15
4 / 3 / 1
8,865
554
15,261
19,216
11,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
TinklyPine
Cerberus
9
0 / 4 / 5
6,548
409
3,619
12,716
9,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
17
Kills
12
12
Deaths
17
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
L
Pele
2
3
5
1.5
W
Cernunnos
FW_Ghost321
Cernunnos
7
3
2
2.67
W
4
3
2
1.67
W
2
2
10
3.5
W
Janus
Nabendu
Janus
2
1
3
3.5
L
2
5
2
0.6
L
Sun Wukong
Reempooman
Sun Wukong
4
3
1
1.5
L
Cerberus
TinklyPine
Cerberus
0
4
5
0.63
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,239
Damage
36,352
53,051
Taken
64,159
29,278
Mitigated
31,013
20,453
Healing
16,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,461
245
0
1,406
8,541
2,534
0
1,889
6,568
57,532
0
L
Pele
4,952
937
0
3,282
12,752
4,220
0
4,133
8,431
0
38,400
W
Cernunnos
FW_Ghost321
Cernunnos
12,669
6,395
1
5,059
10,212
2,994
343
3,126
7,086
0
64,053
W
9,848
2,071
0
3,882
10,187
3,599
0
1,165
9,022
0
42,645
W
6,828
1,408
987
3,339
10,790
7,944
0
2,597
8,193
22,644
0
W
Janus
Nabendu
Janus
9,764
1,046
0
952
6,895
2,134
674
1,506
5,389
70,096
2,438
L
7,059
2,830
0
2,065
10,934
3,782
51
2,189
8,725
0
45,402
L
Sun Wukong
Reempooman
Sun Wukong
15,261
2,307
0
7,095
19,216
11,057
30
2,742
16,338
0
57,002
L
Cerberus
TinklyPine
Cerberus
3,619
212
0
2,193
12,716
9,420
0
4,608
8,002
14,805
0
W
10,130
1,552
0
6,233
14,967
12,607
90
686
14,281
4
60,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,650
Gold Earned
39,150
475
Minions Killed
416
0
Camps Cleared
0
1,634,642
Distance Traveled
1,575,559
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,714
545
120
8
0
311,605
2
L
Pele
7,409
463
73
5
0
366,936
0
W
Cernunnos
9,304
582
114
7
0
314,167
3
W
Susano
8,170
511
77
5
0
345,271
1
W
Yemoja
8,560
535
33
2
0
319,247
7
W
Janus
9,033
565
137
9
0
333,319
5
L
Skadi
7,614
476
97
6
0
278,432
5
L
Sun Wukong
8,865
554
105
7
0
311,034
3
L
Cerberus
6,548
409
21
1
0
307,552
2
W
Mulan
8,583
536
114
7
0
322,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role