Player Matchup

Fenrir
Fenrir
JeffNoctem
Fenrir
Level 64
God Stats
13W - 12L
1,490 SR
Queue Stats
75W - 75L
1,352 Elo+
Party 2
Anubis
Anubis
Lakaoreo
Anubis
Level 45
God Stats
4W - 3L
1,271 SR
Queue Stats
42W - 42L
1,046 Elo+
Solo
Chaac
Chaac
Pleyer Sama
Chaac
Level 43
God Stats
5W - 3L
1,500 SR
Queue Stats
60W - 60L
1,288 Elo+
Party 2
Izanami
Izanami
Tabgo
Izanami
Level 60
God Stats
17W - 13L
1,444 SR
Queue Stats
65W - 84L
1,352 Elo+
Party 2
Artio
Artio
XxPaperxX4613
Artio
Level 84
God Stats
4W - 1L
1,315 SR
Queue Stats
422W - 443L
1,264 Elo+
Solo
Team Averages
Level 59
1,404 SR
1,260 Elo+

VS

Team Averages
Level 46
1,376 SR
1,349 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
GatoEngenheiro
Tiamat
Level 45
God Stats
7W - 7L
1,493 SR
Queue Stats
251W - 278L
1,390 Elo+
Party 1
Medusa
Medusa
Sillyx_san
Medusa
Level 25
God Stats
3W - 9L
1,197 SR
Queue Stats
7W - 17L
1,194 Elo+
Party 1
Loki
Loki
blinkynyyy
Loki
Level 83
God Stats
0W - 2L
1,254 SR
Queue Stats
134W - 138L
1,344 Elo+
Solo
Bacchus
Bacchus
chocapic_91
Bacchus
Level 58
God Stats
16W - 23L
1,436 SR
Queue Stats
30W - 52L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JeffNoctem
Fenrir
13
6 / 1 / 1
7,920
609
4,258
8,734
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Lakaoreo
Anubis
14
12 / 1 / 2
8,660
666
9,972
7,458
2,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 1
7,281
560
3,586
10,192
5,676
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
Tabgo
Izanami
13
4 / 0 / 3
8,365
643
8,920
7,086
2,332
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 5
6,889
530
2,405
10,622
5,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 8 / 0
5,762
443
8,032
9,094
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 5 / 1
6,837
526
5,938
8,075
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Sillyx_san
Medusa
9
0 / 2 / 0
5,166
397
4,935
8,320
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 1
5,704
439
4,181
8,537
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
chocapic_91
Bacchus
9
0 / 6 / 0
5,356
412
3,056
10,837
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
24
Kills
2
4
Deaths
25
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
8
0
0.13
L
1
5
1
0.3
W
Fenrir
JeffNoctem
Fenrir
6
1
1
6.5
W
Anubis
Lakaoreo
Anubis
12
1
2
13
W
2
1
1
2.5
L
Medusa
Sillyx_san
Medusa
0
2
0
0
W
Izanami
Tabgo
Izanami
4
0
3
5.5
W
0
1
5
2.5
L
0
4
1
0.13
L
Bacchus
chocapic_91
Bacchus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,141
Damage
26,142
44,092
Taken
44,863
18,984
Mitigated
15,093
17,925
Healing
7,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,032
1,866
0
297
9,094
1,608
289
6,445
2,649
26,272
0
L
5,938
1,265
0
1,764
8,075
3,377
42
0
8,075
35,598
0
W
Fenrir
JeffNoctem
Fenrir
4,258
1,537
0
4,068
8,734
2,890
441
2,343
6,303
0
43,730
W
Anubis
Lakaoreo
Anubis
9,972
269
0
4,055
7,458
2,745
1,074
3,805
3,275
41,702
0
W
3,586
474
0
3,134
10,192
5,676
384
5,075
5,041
0
31,239
L
Medusa
Sillyx_san
Medusa
4,935
2,324
0
1,628
8,320
1,931
0
2,075
6,245
0
31,166
W
Izanami
Tabgo
Izanami
8,920
4,130
0
2,754
7,086
2,332
1,570
1,857
5,153
0
67,014
W
2,405
392
427
3,487
10,622
5,341
125
3,144
7,294
11,400
5,013
L
4,181
1,019
116
2,743
8,537
2,206
0
1,618
6,919
0
31,612
L
Bacchus
chocapic_91
Bacchus
3,056
362
262
1,181
10,837
5,971
0
1,691
9,146
14,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,115
Gold Earned
28,825
380
Minions Killed
244
0
Camps Cleared
0
1,277,744
Distance Traveled
1,130,695
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,762
443
35
3
0
203,407
3
L
Tiamat
6,837
526
80
6
0
236,696
0
W
Fenrir
7,920
609
80
6
0
276,389
1
W
Anubis
8,660
666
80
6
0
232,380
2
W
Chaac
7,281
560
71
5
0
239,107
0
L
Medusa
5,166
397
44
3
0
234,532
0
W
Izanami
8,365
643
124
10
0
262,943
1
W
Artio
6,889
530
25
2
0
266,925
4
L
Loki
5,704
439
68
5
0
224,651
0
L
Bacchus
5,356
412
17
1
0
231,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role