Player Matchup

Horus
Horus
HaZarD Genesis
Horus
Level 158
God Stats
3W - 1L
1,748 SR
Queue Stats
137W - 124L
1,646 Elo+
Solo
Charybdis
Charybdis
Hollow_DeathZone
Charybdis
Level 134
God Stats
13W - 14L
1,722 SR
Queue Stats
111W - 107L
1,638 Elo+
Party 2
Yemoja
Yemoja
Hollow_GhostPR
Yemoja
Level 160
God Stats
2W - 4L
1,367 SR
Queue Stats
121W - 117L
1,643 Elo+
Party 2
Yu Huang
Yu Huang
Hollow_HuesoPR
Yu Huang
Level 158
God Stats
4W - 4L
1,846 SR
Queue Stats
76W - 75L
1,654 Elo+
Party 2
Pele
Pele
TheDubb
Pele
Level 147
God Stats
2W - 3L
1,514 SR
Queue Stats
51W - 50L
1,630 Elo+
Solo
Team Averages
Level 151
1,639 SR
1,642 Elo+

VS

Team Averages
Level 131
1,588 SR
1,600 Elo+
Tiamat
Tiamat
Almightykatt
Tiamat
Level 149
God Stats
3W - 4L
1,436 SR
Queue Stats
400W - 446L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
Icazious69
Nu Wa
Level 124
God Stats
15W - 15L
1,769 SR
Queue Stats
308W - 297L
1,637 Elo+
Party 1
Hercules
Hercules
PurpASlurp
Hercules
Level 151
God Stats
59W - 51L
1,654 SR
Queue Stats
659W - 626L
1,657 Elo+
Party 1
Chiron
Chiron
RangerDirk41
Chiron
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 103L
1,627 Elo+
Party 1
Cernunnos
Cernunnos
wildcats6969
Cernunnos
Level 85
God Stats
8W - 6L
1,584 SR
Queue Stats
162W - 146L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,676
477
5,485
9,449
5,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Charybdis
13
3 / 2 / 0
7,859
561
6,646
10,535
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 1 / 3
7,652
547
5,355
11,630
8,295
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Yu Huang
13
1 / 2 / 0
7,258
518
3,613
5,987
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
TheDubb
Pele
13
1 / 3 / 1
7,694
550
5,410
13,177
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 2 / 1
6,769
484
1,892
7,824
4,127
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Nu Wa
13
1 / 0 / 4
7,752
554
8,331
5,376
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
PurpASlurp
Hercules
15
9 / 2 / 2
9,418
673
13,044
12,481
14,261
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
14
2 / 0 / 3
8,015
573
7,296
8,684
2,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
wildcats6969
Cernunnos
13
1 / 2 / 1
7,516
537
5,346
7,110
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
13
13
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
2
1
0.25
L
1
5
0
0.2
L
Charybdis
3
2
0
1.5
L
0
1
3
1.5
L
Yu Huang
1
2
0
0.5
W
Nu Wa
1
0
4
3
W
Hercules
PurpASlurp
Hercules
9
2
2
5
W
Chiron
2
0
3
3.5
L
Pele
TheDubb
Pele
1
3
1
0.5
W
Cernunnos
wildcats6969
Cernunnos
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,509
Damage
35,909
50,778
Taken
41,475
22,486
Mitigated
24,293
14,948
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
1,892
167
1,277
2,028
7,824
4,127
804
2,284
5,540
15,148
0
L
5,485
2,755
44
3,135
9,449
5,197
0
785
8,664
0
31,561
L
Charybdis
6,646
3,640
2
3,370
10,535
2,682
0
2,909
7,626
0
58,859
L
5,355
773
2,599
3,786
11,630
8,295
0
2,429
9,201
23,910
8,916
L
Yu Huang
3,613
299
0
402
5,987
2,160
0
1,398
4,589
53,608
0
W
Nu Wa
8,331
1,759
0
1,685
5,376
1,393
1,934
3,017
2,359
51,073
0
W
Hercules
PurpASlurp
Hercules
13,044
6,089
0
4,039
12,481
14,261
177
498
11,983
0
54,331
W
Chiron
7,296
2,368
549
3,247
8,684
2,919
1,140
1,389
7,295
0
62,266
L
Pele
TheDubb
Pele
5,410
2,231
1
1,609
13,177
4,152
0
2,702
10,475
0
50,938
W
Cernunnos
wildcats6969
Cernunnos
5,346
2,401
0
2,614
7,110
1,593
0
664
6,446
0
45,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,139
Gold Earned
39,470
453
Minions Killed
437
0
Camps Cleared
0
1,270,096
Distance Traveled
1,440,774
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,769
484
29
2
0
277,410
5
L
Horus
6,676
477
65
5
0
185,371
5
L
Charybdis
7,859
561
120
9
0
254,904
4
L
Yemoja
7,652
547
63
5
0
286,410
6
L
Yu Huang
7,258
518
110
8
0
253,409
6
W
Nu Wa
7,752
554
107
8
0
282,822
5
W
Hercules
9,418
673
106
8
0
300,534
1
W
Chiron
8,015
573
109
8
0
311,954
1
L
Pele
7,694
550
95
7
0
290,002
2
W
Cernunnos
7,516
537
86
6
0
268,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role