Player Matchup

Tyr
Tyr
Gold V
BigCrew-_-
Tyr
Gold V
Level 99
God Stats
6W - 7L
1,569 SR
Queue Stats
140W - 169L
1,147 MMR
Party 2
Merlin
Merlin
Gold V
iPRO ErickDa
Merlin
Gold V
Level 105
God Stats
63W - 64L
1,607 SR
Queue Stats
234W - 274L
925 MMR
Solo
Neith
Neith
Silver IV
jiggy_iggy
Neith
Silver IV
Level 77
God Stats
6W - 14L
1,378 SR
Queue Stats
144W - 181L
707 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,518 SR
926 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 69
1,527 SR
1,050 MMR
Agni
Agni
Silver IV
BigPeenGreen
Agni
Silver IV
Level 77
God Stats
2W - 3L
1,540 SR
Queue Stats
49W - 52L
1,302 MMR
Party 1
Chaac
Chaac
Silver IV
ScrubGeneral IV
Chaac
Silver IV
Level 60
God Stats
6W - 8L
1,463 SR
Queue Stats
323W - 395L
885 MMR
Party 1
Shiva
Shiva
Silver IV
seamorebuttzz
Shiva
Silver IV
Level 69
God Stats
10W - 8L
1,579 SR
Queue Stats
499W - 596L
962 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 7
11,244
750
13,924
15,156
16,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
15
4 / 2 / 5
10,516
701
15,934
9,514
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
15
3 / 1 / 6
10,582
705
11,626
11,825
4,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
AnubisGilgameshAo KuangZeusAphrodite

VS

Bans
AtlasTsukuyomiAh Muzen CabYmirMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 1
8,454
564
8,936
11,206
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 2
9,186
612
9,962
18,246
21,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 3 / 2
9,262
617
9,910
17,586
15,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
13
Kills
4
4
Deaths
13
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
0
9
1
0.06
L
2
1
2
3
W
Merlin
4
2
5
3.25
W
Neith
3
1
6
6
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,484
Damage
28,808
36,495
Taken
47,038
25,174
Mitigated
41,396
13,806
Healing
14,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,924
1,713
46
7,939
15,156
16,952
451
5,449
9,172
0
29,867
L
8,936
191
0
366
11,206
4,191
0
3,555
7,433
30,766
0
L
9,962
1,719
0
6,542
18,246
21,506
0
5,905
11,880
0
22,975
W
Merlin
15,934
1,111
93
3,425
9,514
3,711
284
2,089
7,244
49,263
0
W
Neith
11,626
2,996
0
2,303
11,825
4,511
1,523
3,801
7,685
0
45,439
L
9,910
1,482
1,335
6,529
17,586
15,699
0
6,983
10,246
5,076
20,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,342
Gold Earned
26,902
173
Minions Killed
118
9
Camps Cleared
4
877,045
Distance Traveled
812,144
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,244
750
45
3
2
341,295
1
L
Agni
8,454
564
58
4
1
244,087
0
L
Chaac
9,186
612
26
2
2
288,002
2
W
Merlin
10,516
701
72
5
6
261,370
2
W
Neith
10,582
705
56
4
1
274,380
3
L
Shiva
9,262
617
34
2
1
280,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role