Player Matchup

Horus
Horus
 
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chronos
Chronos
DAYDAST
Chronos
Level 26
God Stats
2W - 4L
1,713 SR
Queue Stats
18W - 32L
1,345 Elo+
Party 4
Ao Kuang
Ao Kuang
HexOfTheRitual
Ao Kuang
Level 122
God Stats
1W - 3L
1,302 SR
Queue Stats
204W - 183L
1,529 Elo+
Party 2
Chaac
Chaac
Lord Satanos
Chaac
Level 49
God Stats
1W - 1L
1,786 SR
Queue Stats
7W - 8L
1,508 Elo+
Party 2
Ra
Ra
Ravenoft
Ra
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,376 Elo+
Party 2
Team Averages
Level 80
1,560 SR
1,452 Elo+

VS

Team Averages
Level 76
1,384 SR
1,404 Elo+
Thanatos
Thanatos
Daraki582
Thanatos
Level 100
God Stats
3W - 2L
1,269 SR
Queue Stats
59W - 68L
1,402 Elo+
Party 3
Sol
Sol
ItsThatSlyGuy
Sol
Level 92
God Stats
6W - 9L
1,461 SR
Queue Stats
73W - 75L
1,474 Elo+
Solo
Yemoja
Yemoja
JamHdez
Yemoja
Level 91
God Stats
1W - 1L
1,306 SR
Queue Stats
61W - 72L
1,440 Elo+
Party 3
Chaac
Chaac
SrDilPickle
Chaac
Level 44
God Stats
2W - 2L
1,444 SR
Queue Stats
240W - 225L
1,464 Elo+
Party 1
Medusa
Medusa
Taintedraptor
Medusa
Level 52
God Stats
6W - 8L
1,440 SR
Queue Stats
7W - 17L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 9 / 4
7,030
370
11,644
20,458
18,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
DAYDAST
Chronos
12
2 / 9 / 0
7,729
407
5,027
13,828
5,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
13
3 / 6 / 1
8,264
435
6,065
14,127
5,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 4 / 2
7,875
414
4,638
16,648
7,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 8 / 2
7,957
419
5,556
12,136
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Daraki582
Thanatos
16
9 / 1 / 8
10,718
564
9,858
11,664
4,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
10 / 2 / 18
11,248
592
20,985
15,380
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
JamHdez
Yemoja
14
4 / 2 / 17
10,060
529
7,743
11,317
9,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 1 / 13
11,474
604
14,272
12,275
11,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
6 / 2 / 16
10,505
553
7,704
12,888
4,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
108
8
Kills
36
36
Deaths
8
9
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
9
4
0.33
L
Chronos
DAYDAST
Chronos
2
9
0
0.22
W
Thanatos
Daraki582
Thanatos
9
1
8
13
L
Ao Kuang
3
6
1
0.58
W
10
2
18
9.5
W
Yemoja
JamHdez
Yemoja
4
2
17
6.25
L
1
4
2
0.5
L
1
8
2
0.25
W
7
1
13
13.5
W
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,930
Damage
60,562
77,197
Taken
63,524
41,450
Mitigated
36,424
20,078
Healing
38,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
11,644
6,944
1,832
5,860
20,458
18,999
0
8,687
11,771
0
31,777
L
Chronos
DAYDAST
Chronos
5,027
1,550
0
1,320
13,828
5,024
200
6,222
7,606
37,476
4,385
W
Thanatos
Daraki582
Thanatos
9,858
3,497
645
11,363
11,664
4,870
2,490
2,841
8,823
0
65,871
L
Ao Kuang
6,065
2,031
0
3,229
14,127
5,832
0
5,014
9,113
39,401
8,719
W
20,985
8,537
0
7,870
15,380
5,693
3,155
5,449
9,931
78,790
0
W
Yemoja
JamHdez
Yemoja
7,743
1,129
2,519
2,323
11,317
9,871
689
3,840
7,477
25,431
0
L
4,638
1,305
0
6,002
16,648
7,282
0
3,759
12,889
0
34,279
L
5,556
299
309
1,526
12,136
4,313
0
5,046
7,090
48,553
0
W
14,272
3,450
0
7,700
12,275
11,039
777
1,615
10,660
0
69,097
W
7,704
3,867
0
5,624
12,888
4,951
1,562
1,733
11,155
0
66,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,855
Gold Earned
54,005
374
Minions Killed
484
0
Camps Cleared
0
1,636,187
Distance Traveled
1,803,523
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,030
370
37
2
0
319,249
3
L
Chronos
7,729
407
87
5
0
297,135
1
W
Thanatos
10,718
564
97
5
0
370,143
2
L
Ao Kuang
8,264
435
87
5
0
355,981
4
W
Sol
11,248
592
116
6
0
366,995
1
W
Yemoja
10,060
529
32
2
0
321,070
0
L
Chaac
7,875
414
70
4
0
342,722
0
L
Ra
7,957
419
93
5
0
321,100
1
W
Chaac
11,474
604
145
8
0
377,113
4
W
Medusa
10,505
553
94
5
0
368,202
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role