Player Matchup

Chaac
Chaac
ELKlapo
Chaac
Level 7
God Stats
1W - 4L
1,174 SR
Queue Stats
3W - 6L
1,174 Elo+
Party 2
Artemis
Artemis
Fathergamer
Artemis
Level 35
God Stats
24W - 15L
1,520 SR
Queue Stats
56W - 64L
1,372 Elo+
Party 2
Ares
Ares
Logan27x
Ares
Level 25
God Stats
7W - 11L
1,385 SR
Queue Stats
29W - 43L
1,399 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MuslimMambaTTV
Tsukuyomi
Level 26
God Stats
14W - 17L
1,433 SR
Queue Stats
46W - 58L
1,354 Elo+
Party 2
Anubis
Anubis
SinfulGamesTTV
Anubis
Level 27
God Stats
2W - 5L
1,192 SR
Queue Stats
26W - 40L
1,307 Elo+
Party 2
Team Averages
Level 24
1,341 SR
1,321 Elo+

VS

Team Averages
Level 69
1,498 SR
1,427 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
escayr
Sol
Level 31
God Stats
3W - 1L
1,390 SR
Queue Stats
29W - 34L
1,302 Elo+
Party 3
Mulan
Mulan
lvela
Mulan
Level 67
God Stats
31W - 31L
1,481 SR
Queue Stats
108W - 123L
1,437 Elo+
Party 1
Pele
Pele
rvela30
Pele
Level 84
God Stats
8W - 4L
1,517 SR
Queue Stats
209W - 241L
1,444 Elo+
Party 1
Bacchus
Bacchus
velagzz
Bacchus
Level 82
God Stats
49W - 36L
1,600 SR
Queue Stats
225W - 270L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ELKlapo
Chaac
16
0 / 5 / 3
10,482
403
6,398
19,122
14,407
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
Fathergamer
Artemis
20
13 / 6 / 4
14,113
543
35,530
22,990
9,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
15
0 / 9 / 14
10,749
413
9,379
27,959
23,844
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
MuslimMambaTTV
Tsukuyomi
19
6 / 8 / 7
12,671
487
14,838
22,726
9,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 13 / 4
11,105
427
9,034
22,739
10,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
5 / 3 / 15
15,786
607
20,542
17,977
6,698
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sol
escayr
Sol
20
6 / 3 / 17
13,863
533
20,167
14,076
4,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
lvela
Mulan
19
7 / 5 / 16
14,507
558
12,028
21,928
20,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
rvela30
Pele
20
19 / 5 / 14
16,267
626
29,062
29,853
11,567
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
velagzz
Bacchus
16
4 / 6 / 19
12,780
492
8,824
21,923
26,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
122
22
Kills
41
41
Deaths
22
32
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
3
15
4.17
L
Chaac
ELKlapo
Chaac
0
5
3
0.3
L
Artemis
Fathergamer
Artemis
13
6
4
2.5
L
Ares
0
9
14
0.78
L
Tsukuyomi
MuslimMambaTTV
Tsukuyomi
6
8
7
1.19
L
3
13
4
0.38
W
Sol
escayr
Sol
6
3
17
4.83
W
Mulan
lvela
Mulan
7
5
16
3
W
Pele
rvela30
Pele
19
5
14
5.2
W
Bacchus
velagzz
Bacchus
4
6
19
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,179
Damage
90,623
115,536
Taken
105,757
68,587
Mitigated
70,067
27,250
Healing
41,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
20,542
13,401
0
9,515
17,977
6,698
5,919
2,637
15,340
0
156,544
L
Chaac
ELKlapo
Chaac
6,398
1,086
0
4,125
19,122
14,407
0
3,004
15,713
0
50,581
L
Artemis
Fathergamer
Artemis
35,530
21,515
0
8,499
22,990
9,921
77
3,647
19,038
0
105,765
L
Ares
9,379
400
0
3,590
27,959
23,844
0
8,531
18,992
31,789
0
L
Tsukuyomi
MuslimMambaTTV
Tsukuyomi
14,838
2,846
0
6,763
22,726
9,572
0
3,819
18,662
0
95,040
L
9,034
850
0
4,273
22,739
10,843
902
8,675
13,397
64,883
0
W
Sol
escayr
Sol
20,167
2,514
0
6,198
14,076
4,583
4,992
1,787
12,289
85,756
0
W
Mulan
lvela
Mulan
12,028
1,808
0
5,133
21,928
20,806
430
3,087
18,841
0
41,888
W
Pele
rvela30
Pele
29,062
7,578
0
16,290
29,853
11,567
2,121
5,308
24,545
0
121,320
W
Bacchus
velagzz
Bacchus
8,824
558
754
3,911
21,923
26,413
0
5,762
16,161
23,709
1,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,120
Gold Earned
73,203
498
Minions Killed
588
0
Camps Cleared
0
2,240,273
Distance Traveled
2,546,179
20
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
15,786
607
234
9
0
549,418
6
L
Chaac
10,482
403
94
4
0
437,114
4
L
Artemis
14,113
543
136
5
0
443,594
7
L
Ares
10,749
413
42
2
0
446,239
5
L
Tsukuyomi
12,671
487
120
5
0
548,657
3
L
Anubis
11,105
427
106
4
0
364,669
1
W
Sol
13,863
533
116
4
0
492,286
14
W
Mulan
14,507
558
77
3
0
504,207
9
W
Pele
16,267
626
136
5
0
555,666
5
W
Bacchus
12,780
492
25
1
0
444,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role