Player Matchup

Neith
Neith
 
Neith
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Bugoo--
Bellona
Level 39
God Stats
0W - 1L
1,855 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Glorgzy
Ymir
Level 13
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ravana
Ravana
JGlxckk
Ravana
Level 37
God Stats
0W - 1L
1,397 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
Thessarus
Janus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 172L
1,444 Elo+
Solo
Team Averages
Level 36
1,508 SR
1,489 Elo+

VS

Team Averages
Level 68
1,608 SR
1,390 Elo+
Ah Muzen Cab
Ah Muzen Cab
HerRoyalNibz
Ah Muzen Cab
Level 40
God Stats
6W - 8L
1,576 SR
Queue Stats
76W - 86L
1,425 Elo+
Solo
Cerberus
Cerberus
JomanIsHere
Cerberus
Level 48
God Stats
3W - 1L
1,609 SR
Queue Stats
114W - 136L
1,381 Elo+
Party 3
Vulcan
Vulcan
NonOf_urConcern
Vulcan
Level 68
God Stats
14W - 18L
1,556 SR
Queue Stats
325W - 404L
1,372 Elo+
Party 3
Hachiman
Hachiman
Tahelom
Hachiman
Level 42
God Stats
7W - 12L
1,584 SR
Queue Stats
51W - 75L
1,377 Elo+
Party 1
Pele
Pele
Thesuperfactor3
Pele
Level 142
God Stats
2W - 0L
1,715 SR
Queue Stats
76W - 100L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
2 / 1 / 2
9,965
664
13,566
10,890
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Bugoo--
Bellona
17
0 / 6 / 4
9,808
654
4,469
15,623
13,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Glorgzy
Ymir
15
1 / 4 / 1
9,298
620
2,847
14,181
13,078
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
JGlxckk
Ravana
17
2 / 8 / 2
10,404
694
8,891
15,710
7,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Thessarus
Janus
16
0 / 5 / 1
9,676
645
6,697
11,329
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HerRoyalNibz
Ah Muzen Cab
19
4 / 0 / 11
11,646
776
10,179
3,163
1,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
JomanIsHere
Cerberus
17
1 / 2 / 14
11,047
736
9,134
18,643
21,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
4 / 1 / 14
11,396
760
19,375
5,419
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Tahelom
Hachiman
17
5 / 1 / 7
10,719
715
6,392
7,282
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
10 / 1 / 9
12,351
823
13,693
14,616
6,430
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
79
5
Kills
24
24
Deaths
5
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
2
3
L
Bellona
Bugoo--
Bellona
0
6
4
0.33
L
Ymir
Glorgzy
Ymir
1
4
1
0.38
W
Ah Muzen Cab
HerRoyalNibz
Ah Muzen Cab
4
0
11
9.5
L
Ravana
JGlxckk
Ravana
2
8
2
0.38
W
Cerberus
JomanIsHere
Cerberus
1
2
14
4
W
4
1
14
11
W
Hachiman
Tahelom
Hachiman
5
1
7
8.5
L
Janus
Thessarus
Janus
0
5
1
0.1
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,470
Damage
58,773
67,733
Taken
49,123
41,997
Mitigated
34,772
5,687
Healing
10,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,566
5,897
0
2,552
10,890
4,199
0
6,326
4,510
0
50,665
L
Bellona
Bugoo--
Bellona
4,469
1,430
0
556
15,623
13,585
0
6,824
8,664
0
27,492
L
Ymir
Glorgzy
Ymir
2,847
646
0
0
14,181
13,078
0
4,950
9,075
17,986
0
W
Ah Muzen Cab
HerRoyalNibz
Ah Muzen Cab
10,179
3,337
0
983
3,163
1,500
2,254
498
2,665
0
43,883
L
Ravana
JGlxckk
Ravana
8,891
2,533
0
816
15,710
7,762
0
4,193
11,375
0
22,352
W
Cerberus
JomanIsHere
Cerberus
9,134
302
244
6,346
18,643
21,502
310
4,011
14,632
24,160
0
W
19,375
9,065
0
630
5,419
2,790
1,352
1,529
3,890
54,559
0
W
Hachiman
Tahelom
Hachiman
6,392
3,796
0
109
7,282
2,550
56
2,156
5,126
0
25,446
L
Janus
Thessarus
Janus
6,697
161
159
1,604
11,329
3,373
0
5,621
5,600
32,806
0
W
13,693
3,346
0
2,309
14,616
6,430
614
1,350
13,266
0
56,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,151
Gold Earned
57,159
275
Minions Killed
313
0
Camps Cleared
0
1,339,760
Distance Traveled
1,517,283
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,965
664
86
6
0
282,594
5
L
Bellona
9,808
654
59
4
0
284,221
2
L
Ymir
9,298
620
32
2
0
245,817
0
W
Ah Muzen Cab
11,646
776
78
5
0
311,835
7
L
Ravana
10,404
694
32
2
0
276,026
0
W
Cerberus
11,047
736
36
2
0
298,555
2
W
Vulcan
11,396
760
94
6
0
318,908
0
W
Hachiman
10,719
715
35
2
0
265,737
0
L
Janus
9,676
645
66
4
0
251,102
0
W
Pele
12,351
823
70
5
0
322,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role